I read the thread about missing textures, Deiter. It does search for various formats as well as searching through the CAB files. It's the searching that kills the clock cycles (fps), as it searches each path in the texture.cfg file every time the texture is called by FSX. That's what I was saying earlier in the thread. It's the missing textures that are slowing the process down.
There needs to be an online object and texture library that we can retrieve missing items from. It should be updated regularly, and freely available. Anyone creating a texture or object could add it to the collective.
That's some good sleuthing there, WeDGe! Thanks. I bookmarked that Texture Doctor page. If I weren't such a penny-pincher, I'd cough up the $10 for it. I plan to get it, but not today.