I'll add my 2 cents worth. The last screenshot that mllgrennman posted is from the crevice_creek_1AK1_2.jpg in the Crevice Creek folder. My scenery, when running the sim, looks pretty much like the jpg except for a few trees here and there. However, my runway looks like gravel and not grass, and my tarmac looks like the gravel in the screenshot. So...using ADE and examining the properties of 1AK1_ADEP3_jdl.bgl in the scenery folder, the runway and tarmac are defined as "shale", which for all practical purposes looks identical to gravel. (I've designed enough runway surfaces to know this.) Why Norm is seeing asphalt makes no sense and should have nothing to do with simulator differences. Judging by his screenshot, I think that Jeff is actually seeing "gravel /shale", and not pavement on the runway and tarmac.
Mllgrennman, what you are seeing in your initial screenshot is 90% correct except for a missing building and tree density differences. Make sure that you have all of the necessary libraries installed. I'll post back later to tell you which library contains the missing building. Also, are you seeing smoke from the chimneys? If not, we can work on that issue for you too.
As for the random, minor tree differences from the crevice_creek_1AK1_2.jpg and how things actually display in the sim, my guess that it's due to the fact that in the last scenery revision, Doug added the all of the seasons for the season switcher, probably changed out a few trees along the way, and then didn't provide a new screenshot that reflected the changes.
Steve