Author Topic: ORBX Global Freeware Airports in V5  (Read 185 times)

kaha

  • Member
  • ***
  • Posts: 417
    • View Profile
ORBX Global Freeware Airports in V5
« on: June 29, 2020, 05:21:13 AM »
Any of you yet tried to port over the ORBX Global Freeware Airports?

Karl
i9-9900K@5.0 | RTX 2080TI | 32GB@3200 | M.2 | 40" 4K

FSRobert

  • Misty Moorings Team
  • Sr. Member
  • *
  • Posts: 731
  • Videography & Scenery Testing
    • View Profile
Re: ORBX Global Freeware Airports in V5
« Reply #1 on: June 29, 2020, 06:22:26 AM »
    ´      
                                      Keep The FSFaith People

                      https://vimeo.com/channels/mistymooringvideography

kaha

  • Member
  • ***
  • Posts: 417
    • View Profile
Re: ORBX Global Freeware Airports in V5
« Reply #2 on: June 29, 2020, 06:33:17 AM »
Thank you, Robewrt. Sad but true.

Karl
i9-9900K@5.0 | RTX 2080TI | 32GB@3200 | M.2 | 40" 4K

nbrich1

  • Misty Moorings Team
  • Hero Member
  • *
  • Posts: 1,863
  • Misty Flying Club VA, Sim Troubleshooting & Help
    • View Profile
    • Misty Flying Club (MFC)
Re: ORBX Global Freeware Airports in V5
« Reply #3 on: June 29, 2020, 01:28:26 PM »
Yep. most work/display just fine so far. (Providing your scenery order is correct*!).

(*Correct scenery order means that ORBX Regions and Airports must be above any OpenLC entries (Top insertion point), and an ORBX Open LC or mesh must be in the OpenLC block- which is above the default scenery, default terrain and default bases). (Follow the conventional scenery order and layering and display should be fine).  (Haven't been to nearly enough yet but so far all visited display fine)
Regards from Toronto, Canada. Home Airport CYYZ.
^----------------- Misty Flying Club -----------------^

kaha

  • Member
  • ***
  • Posts: 417
    • View Profile
Re: ORBX Global Freeware Airports in V5
« Reply #4 on: June 29, 2020, 02:43:12 PM »
That's great news, Norm. XML method or conventional? I'd rather go for xml as it's a lot of airports.

Karl
i9-9900K@5.0 | RTX 2080TI | 32GB@3200 | M.2 | 40" 4K

nbrich1

  • Misty Moorings Team
  • Hero Member
  • *
  • Posts: 1,863
  • Misty Flying Club VA, Sim Troubleshooting & Help
    • View Profile
    • Misty Flying Club (MFC)
Re: ORBX Global Freeware Airports in V5
« Reply #5 on: June 29, 2020, 04:04:46 PM »
Either way works just fine Karl. The freeware globals airports (pack) is only one scenery.cfg entry same as one xml and both are easy to turn either off or on in either method.
Regards from Toronto, Canada. Home Airport CYYZ.
^----------------- Misty Flying Club -----------------^

FSRobert

  • Misty Moorings Team
  • Sr. Member
  • *
  • Posts: 731
  • Videography & Scenery Testing
    • View Profile
Re: ORBX Global Freeware Airports in V5
« Reply #6 on: June 30, 2020, 02:36:58 AM »
Norm, you are a FSGOD when it comes to this stuff.

My only problem is I removed V4 completely and can not download the Package due to this.

 :-\

    ´      
                                      Keep The FSFaith People

                      https://vimeo.com/channels/mistymooringvideography

kaha

  • Member
  • ***
  • Posts: 417
    • View Profile
Re: ORBX Global Freeware Airports in V5
« Reply #7 on: June 30, 2020, 07:08:12 AM »
I put it in. The first airport I visited was Santa Fe and it is looking ok.

Karl
i9-9900K@5.0 | RTX 2080TI | 32GB@3200 | M.2 | 40" 4K

gregmorin

  • New Member
  • *
  • Posts: 4
    • View Profile
Re: ORBX Global Freeware Airports in V5
« Reply #8 on: July 03, 2020, 08:03:06 AM »
I have the Orbx freeware global airports installed in P3DV5. I have found that the default airports bleed through. You can make an exclude file for the stock airports with ADE 179 that fixes the issue. So far I have done all of the Alaska and Maine airports plus a few others where I used to instruct.

Greg

tomse

  • Jr. Member
  • **
  • Posts: 69
    • View Profile
Re: ORBX Global Freeware Airports in V5
« Reply #9 on: July 03, 2020, 04:35:11 PM »
Thanks for this headup

I7-4790@3.6GHZ, WIN10/ 64bit, 16GB RAM, NVIDIA GeForce GTX 980, 4GB VRAM,  P3Dv4.5 + 5 HF1, AS_P3D, FSUIPC 6