Author Topic: V5 Hotfix is here  (Read 2338 times)

kaha

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corbu1

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Re: V5 Hotfix is here
« Reply #1 on: May 01, 2020, 02:42:17 AM »
Yes, just noticed it...
Downloading and testing it today. I really hope it proves the promises Lm made....


P3Dv5.2HF1,ASP3D,MV WR,FirefighterX,OVRtoolkit,FreeAirMap;RXP GTN, VRK
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kaha

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Re: V5 Hotfix is here
« Reply #2 on: May 01, 2020, 05:39:06 AM »
I'm installing just now. We'll see.

Karl
i9-9900K@5.0 | RTX 3080TI | 55" 4K | MSFS2020

corbu1

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Re: V5 Hotfix is here
« Reply #3 on: May 01, 2020, 05:50:51 AM »
I have downloaded the full package already as full install is recommended by LM.

But just as typing this I‘m downloading the individual components as well. I have decided first trying a client and content update... I will see if this OK.

I‘ll try avoiding the full install as I plan getting a new flightsim anyway in the following weeks. So I actually see my old system as a testing ground for the components I will then install on the planned new system.


P3Dv5.2HF1,ASP3D,MV WR,FirefighterX,OVRtoolkit,FreeAirMap;RXP GTN, VRK
i9 10900K;32GB3600RAM;Strix3090;SSD 970EvoPlus500GB Win10;SSD 970EvoPlus2TB P3D;SSD 970EvoPlus2TB XPlane;SSD 860Evo1TB DCS;HDD 4TB;VivePro;HOTASWarthog;Komodo Pedals

kaha

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Re: V5 Hotfix is here
« Reply #4 on: May 01, 2020, 07:32:42 AM »
I think that, given the crash by dropping to the ground, also the scenery update could be relevant.

Karl
i9-9900K@5.0 | RTX 3080TI | 55" 4K | MSFS2020

stiletto2

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Re: V5 Hotfix is here
« Reply #5 on: May 01, 2020, 11:24:34 AM »
Here are the fixes which sound pretty good!

Prepar3D v5.0 Hotfix 1

CLIENT FIXES AND IMPROVEMENTS
Reduced VRAM usage by automatically reducing texture sizes on distant objects.
Variable Refresh Rate (VRR) displays are now supported.
Fixed crash that could occur on approach at low altitudes in some cases.
Fixed driver hang caused by the ATC window in some cases.
Fixed crash when closing camera preview window.
Vehicle preview screen now shows interior model if no exterior model exists.
Fixed issue causing detached avatar to crash if parent vehicle crashed.
Fixed issue causing shadow errors in SimDirector when Enhanced Atmospherics was active.
Multichannel host now serializes library effect mappings.
IsOnGround now properly set when initializing mobile scenery objects in SimDirector.
DLLStop is now called on all DLL plugins before being removed.
Fixed issues causing VR views to be out of sync.
Fixed issue preventing traffic from clearing in some cases.
Fixed issue causing invalid reflections in right eye in VR.
Enhanced Atmospherics is now supported in VR stereo and mono modes.
Fixed issue preventing AI from taking off and landing at airports in some cases.
Improved Enhanced Atmospherics cloud shadows.
Fixed issue where adjusting time preview would cause AI to spawn.
Fixed crash that would occur when playing a flight recording from command line.
Fixed issue causing multiplayer session status to appear differently on client and host machines.
Fixed issue causing a crash to occur before user was prompted that VRAM budget was exceeded.
Fixed issue where reflections in right eye were one frame behind in VR single pass mode.
Fixed issue preventing panel mouse interaction from working in VR in some cases.
Reduced intensity of default landing light effect.
Improved AI brake behavior on sloped surfaces.
Additional improvements to ground contact reaction.
Fixed long UI load times if large amounts of add-ons were installed.
Fixed issue where GPS broadcast and sound in slew settings were not loaded correctly at startup.
Fixed issue where flight plans would reapply if currently active when pressing OK in the options screen.
Various Enhanced Atmospherics cloud appearance improvements.
Fixed application hang that would occur if VR threw an error in single pass mode.
Fixed issue causing vehicle select sort ordering to reverse in some cases.
Fixed crash that would occur if a docked view was closed while being moved.
Fixe issue where SimConnect_CreateEffect was not initializing PBH values.
Added VR cursor settings.
Fixed issue where terrain textures would draw on top of each other in some cases.

CONTENT FIXES AND IMPROVEMENTS
Fixed issue where right rudder could detach from vertical stabilizer in F-35A.
Updated TTA paint scheme.
Fixed various effect colors.
Fixed issue with incorrect sun visor transparency in the CUASE.
Fixed bad scenario briefing formatting seen in some resolutions.

SCENERY FIXES AND IMPROVEMENTS
Improved freeway lane textures.
Fixed issue preventing AI push back from occurring.
Fixed various water data issues.
Updates to several airports and surrounding areas including KSAN, KPVD, KXNA, and KTRI.
Fixed VMMC taxiway elevation issues.
Fixed various bridge issues.

SDK FIXES AND IMPROVEMENTS
Fixed issue with FX tool not loading certain values from effect files in some cases.

kaha

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Re: V5 Hotfix is here
« Reply #6 on: May 01, 2020, 01:08:25 PM »
I have it running now. Still working on the settings.

Here are my settings for simulation objects,  trees and buildings not casting shadows:

 
https://vimeo.com/414009716

 
Because I like shadows from trees and buildings I also did a setting for that:


https://vimeo.com/414010196

 
Both settings are stable at 30 fps. Of course, depending on the scenery some tweaking may still be necessary.

 
Karl

i9-9900K@5.0 | RTX 3080TI | 55" 4K | MSFS2020