Rod ... that was the tip off!!! I did it with an XML file I had found. No wonder I couldn't "move it around" or try to mess with it! Here's the XML for a rotating beacon:
=============================================================
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='
http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<LibraryObject name="7f38bfbc4a40e2953c3f5c8482fa2c87" scale="1.0" />
<AttachedObject
attachpointName="attachpt_beacon">
<Beacon type="CIVILIAN" baseType="AIRPORT"/>
</AttachedObject>
</SceneryObject>
</FSData>
=======================================================
I had forgotten that's how I did it! So there's that part of my self-created mystery solved. Now, why do you suppose only the green ground reflection shows in V4? I'm thinking the problem is something P3D is missing. This is no barn-burning problem, it just makes me curious. I think Norm is seeing it OK (green and white) ... we have the same setup with V4.