Author Topic: Hollis Harbor Updated V2 - Zip V1.0  (Read 6436 times)

stiletto2

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #15 on: June 22, 2019, 08:10:29 AM »
Hi Josh,

In reference to your comments on already having the eagle air texture, I have no idea what other sceneries contain the Eagle Air texture.  I do know that Hollis Harbor was the first RTMM scenery to use the Eagle Air name and offer that texture set. 

RTMM recognizes and our user's need to recognize that with over 250 sceneries, a user may be asked to  replace a texture etc. that they already have installed but that is okay.  Each user can make there own decision on whether to replace it or just use what they already have, just like you did.   

You did not mention if your scenery was working for you.  Hopefully that means all is well.

Rod 



Garry

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #16 on: June 22, 2019, 01:23:16 PM »
Rod
Understood and apology offered because it must have come from a previous install on my part that I'd forgotten about.

I'm off to Hollis just now.

Regards
Josh



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Garry

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #17 on: June 22, 2019, 09:24:27 PM »
Rod

FWIW, I've experienced the same issue with the LeConte smoke.

Everything appears OK apart from some weird behaviour from the Purse Steiner.

It is buzzing around like a fly - I can't think of another way to describe it.
As soon as the LeConte starts to leave HH ferry dock it just freaks out and disappears.
The red aircraft label still shows [this is going around in a smallish circle] but the vessel does not show.
Apparently it is about 6 miles away at an altitude of about 900ft - and not showing up in Plan G..

Any thoughts as to why this is occurring?

Regards
Josh




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stiletto2

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #18 on: June 23, 2019, 08:24:53 AM »
Hi Josh,

I have not seen that kind of activity at Hollis.  It is possible that you have a conflicting traffic file.

I assume the LeConte runs okay other than the smoke looking ugly at distance....right? 

What is the exact GMT time you are using to view the AI?

What season is your season switcher set to?

Do a search on your P3D installation disk and any other disk if it contains active scenery tied to your P3D installation for Traffic_HKC1*    Nothing should come up.

Do a search on your P3D installation disk and any other disk if it contains active scenery tied to your P3D installation for Traffic_boats_HKC1*   ....see if you get any files other than the five that are in the Hollis Harbor folder?  Make sure that 4 of the 5 have an .off extension

If you use the season switcher to set season to Fall and set time at 18:57 GMT, do both boats sit there until 19:00? Does the Purse Seiner wait 10 minutes to start after the LeConte, or does it start as soon as the LeConte starts and does it do the same crazy thing?

Rod

Garry

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #19 on: June 23, 2019, 11:55:04 AM »
Hi Rod



I did the searches and the results were good. [note: the 5 files in question are duplicated in the reduced effects folders]. SS ext'ns were OK.

 I was at Hollis, for the 5pm AI activity, I think, season summer or fall. A bit vague, sorry. So probably a minute or two before that.

LeConte is fine [especially with her recent installation of shockwave lights].

Here's what I see- Fall season set, SS to Fall, 18.57GMT

pic1: as soon as P3D loads, the  PS is in full view by the jetty for a second or two then half submerges and starts flickering and then 'jerks' almost like it's bouncing very quickly. PS then moves off  half submerged and then sinks from view at the point in pic 2.

Regards
Josh


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Garry

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #20 on: June 23, 2019, 12:24:52 PM »
Hi Rod

A 'flying boat'!

[sorry, couldn't resist it]

Josh


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stiletto2

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #21 on: June 23, 2019, 01:54:54 PM »
Hi Josh,

Wow, never saw that before!  You didn't mention that the boat was sinking before.  Backup your current aircraft.cfg and download the attached aircraft.txt file.  Then, change the .txt extension to be .cfg.  Make sure you keepy your current aircraft.cfg because we will want to look at it if the attached aircraft.txt file that you changed to a .cfg file changes things.   Let me know if the new file changes anything in how the PS works.

Rod
« Last Edit: June 23, 2019, 01:56:31 PM by stiletto2 »

Garry

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #22 on: June 23, 2019, 06:08:04 PM »
Rod

Everything worked fine.
What was the problem?

Regards
Josh


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Garry

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #23 on: June 23, 2019, 06:23:53 PM »
Rod

In comparing the aircraft.cfg file you sent and mine I noticed that in mine the section [contact points] was missing the end bracket, '[contact points'. Would this have had an impact?

Josh


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stiletto2

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #24 on: June 23, 2019, 08:09:58 PM »
Hi Josh,

Yes, the missing bracket would mean no contact points and that is why it sunk.  Keep in mind that these parameter files are being read by a computer program that wants to see things formatted in a certain way or it ignores them.  I figured you had something wrong in your file but I wasn't sure what.  Sending you my file was the quickest way of not wasitng too much of your time.

Now, you can continue to use my file if you didn't have any additional textures beyond the two my file covers in your fishing boat folder.  However, if you had additional textures in that folder, which is quite possible from other installations, then you need to take your old  file that didn't work and add the bracket  and see if it works.

I am ssuming you already made the other changes the Hollis Boats readme file had you make, hopefully using the corrected readme that has this as point number 1 part way through:     

1. The aircraft.cfg file in the ...P3D\SimObjects\Boats\AI_Vessel_TF_Fishing_Boat_FSX folder that you just modified above should still be open. If it isn't open, please open it and find the [contact_points] section in the aircraft.cfg and insert this line immediately under the [contact_points] header:

always_use_avg_surface=1       


Rod

Garry

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #25 on: June 24, 2019, 06:00:15 AM »
Rod - thank you!

That was it! Adding the missing bracket did the trick. So sorry my silly error wasted your time. :-[ :-[ :-[
Looks like I learned another lesson the hard way.

Yes, I have the 'avg surface' entries in place [I was using this entry only the other day in connection with McCoy's water landing effect].

Can I ask you why AI models do not turn smoothly and elegantly? I'm guessing it would require an inordinate amount of work....... ;)

Thank you so much for your help again. ;D

Regards
Josh


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stiletto2

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #26 on: June 24, 2019, 07:28:12 AM »
Hi Josh,

Glad you got it working!  As far as the turning of AI models, if you notice the speedboats buzzing around the Hollis area, you will note that they are turning quite smoothly.  I think that the larger the boat the more noticeable the turning issue becomes.  The turning of boats is controlled by the simulator AI engine which, I am afraid, is above my pay grade.  :)

Rod

Garry

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Re: Hollis Harbor Updated V2 - Zip V1.0
« Reply #27 on: June 24, 2019, 08:10:57 AM »
Thanks for the info, Rod.
Josh


R7 5800X RTX4070ti 12gb 32gb 3200 DDR4 Corsair 110h v2  34" UW 1440p 100hz  1tb SSD-OS 1Tb M2 Cambridge 5.1 audio Honeycomb A + B TM pedals Corsair K55+M55 Seasonic 750w plat