Let's be clear, Orbx hired a bunch of experienced expert X-Plane ortho scenery developers which suddenly gave them the manpower to get True Earth out the door in quantity and start making more money. All of their FSX/P3D developers are tied up on other projects making money. This is one of the reasons True Earth P3D is lagging so far behind True Earth X-Plane. JV has even posted that he has more FSX/P3D talent coming on board soon to help Orbx catch up on the FSX\P3D True Earth releases.
Sorry to disappoint you, BBQSteve, but the difference in developing scenery for X-Plane vs FSX/P3D is like the difference between speaking English fluently and speaking Japanese fluently. I don't expect a lot of FSX\P3D developers to start doing X-Plane development in the near future. I don't expect any RTMM developers to be making that jump in the foreseeable future.
To put this thread back on topic, for me, the big question is what will the scenery development structure for the New Microsoft Flight Simulator be like. If any of it resembles the P3D scenery development environment, it would give the new Microsoft Flight Simulator a real boost.
Rod