Author Topic: CIRP Tricked Out Stalwart: Documentation and vehicle operation.  (Read 580 times)

Garry

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Hello

In making the comments below re the CIRP Tricked Out 'Stolly', I have assumed that my experience is 'typical' and is meant as constructive feedback and no criticism is meant or implied.

Firstly, I'd like to make a suggestion or two concerning the pdf manual, specifically regarding the Ground Handling gauge:

Could you mention that you have to 'arm' it?

I had been driving the Stolly more or less uncontrollably for around three quarters of an hour and was wondering why this vehicle was a nightmare to drive. Then, quite by chance, I clicked on the 'Taxispeed' area of the gauge, et voila, a green 'arming' light! So this helped no end.

Also, could it be pointed out that when the Stolly hits the brakes to meet the Taxispeed, the red  'Brakes' warning box will show in its usual place. When it first happened to me I didn't realise what was going on at first so I thought my rudder pedals were developing a fault because I was not using them at the time for braking. It was only by observing the Taxispeed gauge that made me realise the reason why was this was happening was the Stolly. Phew.

 I also feel the advice to set the Taxispeed at 25kts is a little ambitious. I started at 4kts [the min] and gradually increased in 1kt increments and found 8-10kts is a good starting range. If anyone can drive this vehicle at 25kts then I tip my hat to them. I'd suggest advising drivers to start at around 10kts and work their way up to a speed they are comfortable with.

Secondly, in respect of operating the 'Stolly": it is prone to shooting off at high speed, despite brakes on, the parking brake on, no throttle, no mixture and the engine switched off.

You might also notice the parking brake deactivating itself from time to time resulting in an instantaneous take off.

Regards
Josh


P3Dv4.5;R7 1700X o/c 4GHz;RX580 8Gb;16Gb 2666Hz RAM; Corsair 110h;34" UW monitor;120Gb SSD-OS;1Tb SSD-P3D + 3 HDD;Cambridge 2.1 audio; ASUS XONAR DX;CH Yoke;TMpedals;mytraffic06a;REXWWA,TD,SF,EF;WL2;FSXWX;3D Redux;Plan G;NextGenMesh

Garry

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #1 on: June 07, 2019, 06:21:42 PM »
Whoops! Forgot there are 2 pdf's in the folder.
I am referring to this doc:

" README-Stalwart Tricked Out.pdf "


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jeff3163

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #2 on: June 07, 2019, 07:50:25 PM »
Thanks for the suggestions.  We're looking into it. ( Doug is.  :P )

Be sure to set up your controllers/buttons for the Stolly's proper operation.  It is a unique vehicle.  ;)

FYI, I have flown the Stolly a few times myself.   :o  ;D (during testing)



     But seriously, I haven't experienced that issue of it taking off suddenly yet.  That sounds like what happens if you hit water in a wheeled vehicle.  It throws you back in the air at velocity.   ???

    No parking brake issues for me. It drives nicely for me in cruise control mode (press landing gear key ("G")).   :-\ 
     Actually, I use the rudder pedals for gas and brakes.  Right pedal to accelerate, left for brakes.  Steering is with the yoke.  Shift gears with flaps buttons.  Driving manually is very close to IRL for me.  Cruise control just makes it nicer.  :)

     I am testing mine and driving at 29 mph (47 kph) (a rather casual pace) along Kodiak Island.  My GPS reports my ground speed at 25 knots.  That seems about right to me.  I accept your "tip of the hat", sir.   :P 
« Last Edit: June 07, 2019, 09:42:02 PM by jeff3163 »

Win10Pro64, P3Dv4.3.29.25520, AMD Ryzen7 1800X@3.6 GHz , 32Gb RAM, NVidia GTX 1080 Ti, 1T/1T SSD's for Sims/OS, 3x42" Vizio Monitors, HTC Vive VR HMD, Saitek Yoke/Pedals/trim wheel, XBox360 Controller, G27 steering wheel w/shifter+pedals. :P

Garry

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #3 on: June 08, 2019, 06:22:15 AM »
And a tip of the hat is cordially given to you sir.

Thanks Jeff.  I'll try your control set up and let you know how I get on.

Josh


P3Dv4.5;R7 1700X o/c 4GHz;RX580 8Gb;16Gb 2666Hz RAM; Corsair 110h;34" UW monitor;120Gb SSD-OS;1Tb SSD-P3D + 3 HDD;Cambridge 2.1 audio; ASUS XONAR DX;CH Yoke;TMpedals;mytraffic06a;REXWWA,TD,SF,EF;WL2;FSXWX;3D Redux;Plan G;NextGenMesh

Garry

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #4 on: June 08, 2019, 07:52:13 AM »
Jeff

Can I ask a favour of you?

Please post your 3D redux lights section for the Stolly.

Can't see any sense in reinventing the wheel. ;)
Thanks
Josh


P3Dv4.5;R7 1700X o/c 4GHz;RX580 8Gb;16Gb 2666Hz RAM; Corsair 110h;34" UW monitor;120Gb SSD-OS;1Tb SSD-P3D + 3 HDD;Cambridge 2.1 audio; ASUS XONAR DX;CH Yoke;TMpedals;mytraffic06a;REXWWA,TD,SF,EF;WL2;FSXWX;3D Redux;Plan G;NextGenMesh

nbrich1

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #5 on: June 08, 2019, 08:16:01 AM »
Aircraft.cfg file - [LIGHTS]  // Shockwave Lights REDUX for the Stalwart:

[LIGHTS]  // Shockwave Lights REDUX     
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=5, 5.7,  2.24,  -1.5, fx_shockwave_landing_light_no_flare ,  // right headlight (Shockwave)
light.1=5, 5.7,  -2.24,  -1.5, fx_shockwave_landing_light_no_flare ,  // left headlight (Shockwave)
light.2=5, 4.6,  0.0, 3.0, fx_shockwave_landing_light_narrow_old ,  // center headlight (Shockwave)
light.3=4, 4.4 ,0.0 ,2.5, fx_shockwave_vclight,  // Virtual Cockpit light (Shockwave)
light.4=3, -13.7 ,-3.37 ,-1.07, fx_shockwave_navred_nl,  // Left Tail light (Shockwave)
light.5=3, -13.7 , 3.38 ,-1.07, fx_shockwave_navred_nl,  // Right Tail light (Shockwave)
light.6=3, 6.75 ,-3.6 ,-0.7, fx_shockwave_navwhi_nl,  // Left Front Marker light (Shockwave)
light.7=3, 6.75 , 3.6 ,-0.7, fx_shockwave_navwhi_nl,  // Right Front Marker light (Shockwave)
light.8=3, -13.7 ,-3.1 ,-1.07, fx_shockwave_navyellow_nl,  // Left Rear Yellow Marker light (Shockwave)
light.9=3, -13.7 , 3.1 ,-1.07, fx_shockwave_navyellow_nl,  // Right Rear Yellow Marker light (Shockwave)
light.10=3, 6.75 ,-3.1 ,-0.7, fx_shockwave_navyellow_nl,  // Left Front Yellow Marker Marker light (Shockwave)
light.11=3, 6.75 , 3.1 ,-0.7, fx_shockwave_navyellow_nl,  // Right Front Yellow Marker light (Shockwave)
light.12=3, 1.29,  0.0, 2.59, fx_shockwave_recog_flash_y ,  // center yellow beacon flashing (Shockwave)
light.13=3, 1.29,  0.0, 2.57, fx_shockwave_navyellow_nl ,  // center yellow beacon base (Shockwave)

(Jeff's nice work!!)
« Last Edit: June 08, 2019, 08:17:46 AM by nbrich1 »
Regards from Toronto, Canada - Misty Flying Club

jeff3163

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #6 on: June 08, 2019, 08:26:15 AM »
 8)  Thanks Norm.  :)

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Garry

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #7 on: June 08, 2019, 02:39:22 PM »
Norm + Jeff - thanks guys.

I'm not getting the 3 headlights. The fx files are there if it's the landing lights you're using. Everything else is good.

There's no red light underneath, right?

Josh




P3Dv4.5;R7 1700X o/c 4GHz;RX580 8Gb;16Gb 2666Hz RAM; Corsair 110h;34" UW monitor;120Gb SSD-OS;1Tb SSD-P3D + 3 HDD;Cambridge 2.1 audio; ASUS XONAR DX;CH Yoke;TMpedals;mytraffic06a;REXWWA,TD,SF,EF;WL2;FSXWX;3D Redux;Plan G;NextGenMesh

Garry

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #8 on: June 08, 2019, 02:43:46 PM »
....and yes, the 'land' switch is on!!


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Garry

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #9 on: June 08, 2019, 03:09:30 PM »
....and would I be pushing my luck asking for hovercraft also? ;D


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Garry

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #10 on: June 08, 2019, 03:16:30 PM »
,,,,and in the interests of full disclosure, this is what I see looking forward. A sort of mirror image of the nav lights.


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jeff3163

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #11 on: June 08, 2019, 06:58:11 PM »
....and would I be pushing my luck asking for hovercraft also? ;D

You'd just have to start a new thread for it.  No problem.   ;)

     Strange that the landing lights don't come on. (more investigation forthcoming ...)
     The "Nav Light" switch activates the "headlights".  I'm not sure about the "Land" switch yet.  The interior cab light comes on with the "searchlight/spotlight" button.  Brake lights come on when you press the brake pedal.
     The engine must be started before a gear can be selected.  Then push the accelerator and you're off.  Once you're at the desired speed, press "g" for cruise control.

     The cockpit panel does not stretch, so it disappears if not in standard single monitor resolutions.  I have to switch to 1920x1080 to see it.  ;)
« Last Edit: June 08, 2019, 08:28:36 PM by jeff3163 »

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Garry

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #12 on: June 09, 2019, 08:00:08 PM »
Jeff

A searchlight/spotlight button? Where is that?

Pic of cockpit panel at 2560x1080 Ultrawide - it seems to stretch for me :)

Many, many thanks for the cruise control info.

Regards
Josh


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jeff3163

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Re: CIRP Tricked Out Stalwart: Documentation and vehicle operation.
« Reply #13 on: June 09, 2019, 09:10:02 PM »
Quote
A searchlight/spotlight button? Where is that?
:o

Ummm, ... sorry.   :-[  It's just my panel light switch actually.  No searchlight/spotlight.  :'(  I use Shift+L for panel lights.  That turns the Stolly's cab light on/off.  Same as dashboard toggle switch, I guess.   :P

Sorry for the confusion.   ::)

ps- I just   s t r e t c h e d   my stolly's panel to 5760x1080.  My GPU crashed, and so did P3D.  :D
... I'm gonna try that again.   :P  Ok, I can stretch it in windowed mode.   ;)

Nevermind.  I can stretch it two screens wide, but stretching across all three crashes my 1080 Ti.   :-\
« Last Edit: June 09, 2019, 09:41:36 PM by jeff3163 »

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