Author Topic: SAK Seaplane Bases v2.1 + Remote Start Up Scenarios  (Read 595 times)

Garry

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SAK Seaplane Bases v2.1 + Remote Start Up Scenarios
« on: May 23, 2019, 10:06:10 AM »
Hello
I've installed this package and it seems to be working fine, but.......

I took note of the warning not to take up a parking slot but when I use RTMM's Remote Start Up Scenarios I spawn in a parking spot every time and have to move to get the AI plane to spawn - I materialised inside a CG vessel on one occasion..can I assume that's a feature of using the Remote Start Up Scenario fxml file?

Should there be scenery at Taku Lodge Dock? Given that most of the other seaplane bases have scenery, Taku is barren, not even a jetty. I am seeing neither scenery nor aircraft at Perry's Island. Perhaps I've spawned in the wrong place.

I've attached some pics for reference.

Everything else is working fine.
Most bases have some activity around 1900Z as advertised.

Regards
Josh



P3Dv4.5;R7 1700X o/c 4GHz;RX580 8Gb;16Gb 2666Hz RAM; Corsair 110h;34" UW monitor;120Gb SSD-OS;1Tb SSD-P3D + 3 HDD;Cambridge 2.1 audio; ASUS XONAR DX;CH Yoke;TMpedals;mytraffic06a;REXWWA,TD,SF,EF;WL2;FSXWX;3D Redux;Plan G;NextGenMesh

Garry

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Re: SAK Seaplane Bases v2.1 + Remote Start Up Scenarios
« Reply #1 on: May 23, 2019, 10:08:09 AM »
Apologies for the lines in my previous post. Don't know what i did.
Please read as if they weren't there.
Josh


P3Dv4.5;R7 1700X o/c 4GHz;RX580 8Gb;16Gb 2666Hz RAM; Corsair 110h;34" UW monitor;120Gb SSD-OS;1Tb SSD-P3D + 3 HDD;Cambridge 2.1 audio; ASUS XONAR DX;CH Yoke;TMpedals;mytraffic06a;REXWWA,TD,SF,EF;WL2;FSXWX;3D Redux;Plan G;NextGenMesh

nbrich1

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Re: SAK Seaplane Bases v2.1 + Remote Start Up Scenarios
« Reply #2 on: May 23, 2019, 11:58:51 AM »
Looks like you hit strikethrough text  (The S with the line through it on the left side). lol. No biggy.

Ok concerning Taku and the other locations covered in the scenery: SAK - Sea Plane Bases V2.1 (Updated 05.29.2018*) it is some scenery (or should be) plus AI seaplane traffic in the vicinity. (ORBX SAK and Tongass X Required) but will recheck my Taku asap- But will have to strip it down cause I have the other Taku pieces in).

For the bigger Taku Lodge: there is the add-on scenery piece "Taku Lodge (Refreshed V2.0-02.15.2019)"

and ps: also there is another cabin in that vicinity:  "Taku Arm Cabin":

The Add-on scenery piece for Taku Arm Cabin (and many other cabins) is:
Cabins by the Lakes I -v2.0 - (Refreshed V2.0-05.20.2019)

Takes a bit but if you can get all the pieces in but when done you'll have a RTMM complete set up for what is done to date and hopefully then your RTMM won't be missing anything.

But will check my stripped down Taku asap and will let you know what is there with just the SAK Seaplane Bases active at Taku.

Norm
« Last Edit: May 23, 2019, 12:39:22 PM by nbrich1 »
Regards from Toronto, Canada - Misty Flying Club

nbrich1

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Re: SAK Seaplane Bases v2.1 + Remote Start Up Scenarios
« Reply #3 on: May 23, 2019, 12:45:09 PM »
Hmmm.. Ok After stripping down Taku, just to the SAK Sea Plane piece, also thinking that something is definately missing at Taku- I have a few people but nothing else. No dock, no nada.

Missing dock objects somewhere?

Help?

Norm


Regards from Toronto, Canada - Misty Flying Club

ualani

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Re: SAK Seaplane Bases v2.1 + Remote Start Up Scenarios
« Reply #4 on: May 23, 2019, 02:21:02 PM »
The scenery, docks, etc. look fine to me.

Make sure you have the Part IV Library installed and that you have the most recent Taku Lodge installed.

Steve
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nbrich1

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Re: SAK Seaplane Bases v2.1 + Remote Start Up Scenarios
« Reply #5 on: May 23, 2019, 03:28:28 PM »
I disconnected Taku Lodge.. just to see if there is a dock there with SAK Seaplanes active. Found a few people in the water and on shore but no dock or nada buildings with the SAK Seaplane Bases v2.1 active.

If I kick on Taku Lodge then I have everything...   So really SAK Seaplane Bases v2.1 appears to be mostly AI traffic and has No docks/objects etc at Taku. 

Josh - definitely need Taku Lodge to have something showing at Taku. (Besides some people!)
« Last Edit: May 23, 2019, 10:00:16 PM by nbrich1 »
Regards from Toronto, Canada - Misty Flying Club

Garry

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Re: SAK Seaplane Bases v2.1 + Remote Start Up Scenarios
« Reply #6 on: May 23, 2019, 03:39:43 PM »
And I am proud to present a winter view.....

It seems the Taku Lodge scenery is indeed needed for this part of SAK Seaplane bases.
Perhaps the SAK readme could be updated to reflect this.

OK.  One down, one to go - any thoughts in respect of no scenery and no aircraft at Perry's Island?

Regards
Josh


P3Dv4.5;R7 1700X o/c 4GHz;RX580 8Gb;16Gb 2666Hz RAM; Corsair 110h;34" UW monitor;120Gb SSD-OS;1Tb SSD-P3D + 3 HDD;Cambridge 2.1 audio; ASUS XONAR DX;CH Yoke;TMpedals;mytraffic06a;REXWWA,TD,SF,EF;WL2;FSXWX;3D Redux;Plan G;NextGenMesh

Garry

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Re: SAK Seaplane Bases v2.1 + Remote Start Up Scenarios
« Reply #7 on: May 23, 2019, 04:14:24 PM »
UPDATE: Perry's Island - I found the 2 Beavers quite by chance moored to buoys approx 1.2m from my spawning point. That accounts for the lack of scenery. lol.

Perhaps the SAK readme could be updated to reflect this also to remove any confusion, or am I alone in expecting a shoreside parking slot as per all other bases in this package?

Regards
Josh


P3Dv4.5;R7 1700X o/c 4GHz;RX580 8Gb;16Gb 2666Hz RAM; Corsair 110h;34" UW monitor;120Gb SSD-OS;1Tb SSD-P3D + 3 HDD;Cambridge 2.1 audio; ASUS XONAR DX;CH Yoke;TMpedals;mytraffic06a;REXWWA,TD,SF,EF;WL2;FSXWX;3D Redux;Plan G;NextGenMesh