Author Topic: Enhancement Milviz Beaver Repaint  (Read 2437 times)

kaha

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Enhancement Milviz Beaver Repaint
« on: April 03, 2019, 12:06:28 PM »
Hi, I wonder if the repaints aslo work for the STOL versions of the aircraft? Probably not, because a different model is used for those in the aircraft.cfg

Also, as an example, the aircraft.cfg in the "DHC-2 Beaver Milviz" folder uses model= instead of model=1 that comes with the repaint.

Is the repaint for an earlier version of the Milviz Beaver?

Thx,
Karl
i9-9900K@5.0 | RTX 3080TI | 55" 4K | MSFS2020

nbrich1

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Re: Enhancement Milviz Beaver Repaint
« Reply #1 on: April 03, 2019, 01:07:08 PM »
I think so. I haven't tried them but they look like they should work just fine. (I'll try them). The air file is the same and the actual model files look the same. Just use the correct aircraft.cfg entries for the corect air file name and use model=1.

Put the respective textures in the same STOL variations:  (texture.N001MM which is RTMM and texture.N217MM which is BWEP paint).  Should work ok.

DHC-2 Beaver Milviz >> DHC-2 Beaver Milviz STOL
DHC-2 Beaver Milviz Skis >> DHC-2 Beaver Milviz Skis STOL
DHC-2 Beaver Milviz Straight Floats >> DHC-2 Beaver Milviz Straight Floats STOL
DHC-2 Beaver Milviz Tundra >> DHC-2 Beaver Milviz Tundra STOL

I'll try them when I have a chance but just give them a try. (Easy to pull out of they don't work).

Norm

PS: Welcome as the newest MFC Pilot: MFC0096!)


Norm
Regards from Toronto, Canada. Home Airport CYYZ.
^----------------- Misty Flying Club -----------------^

corbu1

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Re: Enhancement Milviz Beaver Repaint
« Reply #2 on: April 03, 2019, 03:26:47 PM »
The existing RTMM and BWEP Milviz Beaver repaints were done for the original release of Milviz.
The STOL is part of an enhancement package that was released some time later by Milviz.

In an older post here on RTMM forums there were reports that the versions of the enhancement package do not work 100% with the existing RTMM repaints. There can be happen some issues with textures added by the enhancement package. You can try the RTMM repaints and see if it‘s o.k. for you.

In the meantime I have purchased the enhancement package but haven‘t had some time adjusting the included models for the RTMM and BWEP livery I have created.
But it‘s on my list and hopefully I can work on it soon.


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kaha

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Re: Enhancement Milviz Beaver Repaint
« Reply #3 on: April 03, 2019, 03:50:17 PM »
Thank you!

Karl
i9-9900K@5.0 | RTX 3080TI | 55" 4K | MSFS2020

nbrich1

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Re: Enhancement Milviz Beaver Repaint
« Reply #4 on: April 03, 2019, 09:13:26 PM »
Well.. Some are ok but there is definitely model/texture issues using these textures in the STOL models.
 
Mostly seen as black on wing tips and/or black front wing faces for STOL variations: Wheels, Tundra, Skis and Black Pontoons for Straight floats and the STOL Straight Floats models
but the bodies/fuselages are fine. So no perfect but they are passable.

How to:
Copy/Paste texture folders (texture.N001MM which is RTMM and texture.N217MM which is BWEP paint) from:
DHC-2 Beaver Milviz to DHC-2 Beaver Milviz STOL
DHC-2 Beaver Milviz Skis to DHC-2 Beaver Milviz Skis STOL
DHC-2 Beaver Milviz Floats to DHC-2 Beaver Milviz Straight Floats to DHC-2 Beaver Milviz Straight Floats STOL
DHC-2 Beaver Milviz Tundra to DHC-2 Beaver Milviz Tundra STOL

Add the aircraft.cfg entries for N001MM and N217MM to each variation:
DHC-2 Beaver Milviz STOL
DHC-2 Beaver Milviz Skis STOL
DHC-2 Beaver Milviz Straight Floats
DHC-2 Beaver Milviz Straight Floats STOL
DHC-2 Beaver Milviz Tundra STOL

Correctly number the [fltsim.x] and add STOL to the title name so there are no duplicate title names and they will fire up.

Norm
Regards from Toronto, Canada. Home Airport CYYZ.
^----------------- Misty Flying Club -----------------^

kaha

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Re: Enhancement Milviz Beaver Repaint
« Reply #5 on: April 04, 2019, 03:09:12 AM »
Ok, I'll give it a try.

Thx for checking.

Karl
i9-9900K@5.0 | RTX 3080TI | 55" 4K | MSFS2020