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December 14, 2019, 07:12:33 AM
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AI Hovercraft
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Topic: AI Hovercraft (Read 1224 times)
Dieter
Sr. Member
Posts: 879
AI Hovercraft
«
on:
January 21, 2019, 04:25:55 AM »
Long time RTMM users will remember way back about 2011 when the first CIRP version was published. There was an AI Hovercraft part of the package.
This Hovercraft made the trips between Soule Landing and the Stewart, BC area.
Now that we have the new "CIRP_Hovercraft_2019" it should be possible to create an AI version again.
- I tried following: I took the old version (veh_Hovercraft_sm) and changed the [model] folder using the new one from "CIRP_Hovercraft_2019". Additionally I used in the old traffic file (trafficSouleHover.bgl)
- Result: AI Hovercraft is in action.
Problem: the prop doesn't spin.
Ok, I'm not a specialist in this business. Maybe someone more experienced user will find a solution.
Logged
Many greetings
Dieter
Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD each 500GB - 1 HD 1TB - Win10 Pro 64 bit - P3Dv4.5 - Thrustmaster Hotas Warthog - CH Pedals
nbrich1
Misty Moorings Team
Hero Member
Posts: 1,485
Misty Flying Club VA, Sim Troubleshooting & Help
Re: AI Hovercraft
«
Reply #1 on:
January 21, 2019, 07:52:54 AM »
Got it going too last night. Same procedure Dieter: copied the fsx native model from the updated hovercraft model folder to the ai hovercraft folder (veh_Hovercraft_sm) and kicked on the ai traffic file (trafficSouleHover.bgl).. and voila it's working again. No spinners but working. Nice.
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Regards from Toronto, Canada. Home airport CYYZ.
^----------------- Misty Flying Club -----------------^
Dieter
Sr. Member
Posts: 879
Re: AI Hovercraft
«
Reply #2 on:
January 21, 2019, 03:19:26 PM »
And don't forget to put in the old effects getting the wake:
- hama_SRN_1
- hama_SRN_side
- hama_hover_tchdrt
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Many greetings
Dieter
Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD each 500GB - 1 HD 1TB - Win10 Pro 64 bit - P3Dv4.5 - Thrustmaster Hotas Warthog - CH Pedals
stiletto2
Misty Moorings Team
Hero Member
Posts: 1,786
Re: AI Hovercraft
«
Reply #3 on:
January 21, 2019, 04:50:23 PM »
You didn't mention copying over any textures.......you might try copying over the prop_srn.bmp texture though I wasn't involved in the final packaging of the 2019 release nor do I have the AI version. Backup the one you have now just in case it changes nothing.
A spinning prop probably uses the texture I mentioned above....just a thought.
Rod
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Dieter
Sr. Member
Posts: 879
Re: AI Hovercraft
«
Reply #4 on:
January 22, 2019, 03:35:45 AM »
Yes, correct, I forgot mentioning the textures.
I copied the folder \texture.CIRP of CIRP_Hovercraft_2019.zip. In there is a file called "prop_srn.bmp" but no success.
As I mentioned I'm not a specialist in creating AI models, this was just for my own use.
P.S.
This problem already existed in FSX which I just checked but I wasn't aware of it anymore.
«
Last Edit: January 22, 2019, 09:32:51 AM by Dieter
»
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Many greetings
Dieter
Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD each 500GB - 1 HD 1TB - Win10 Pro 64 bit - P3Dv4.5 - Thrustmaster Hotas Warthog - CH Pedals
stiletto2
Misty Moorings Team
Hero Member
Posts: 1,786
Re: AI Hovercraft
«
Reply #5 on:
January 22, 2019, 09:17:45 AM »
Ok, if the prop didn't work for the AI Hovercraft in FSX then the method used to automate the prop for the original Hovercraft may not be compatible with AI operation.
Rod
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Dieter
Sr. Member
Posts: 879
Re: AI Hovercraft
«
Reply #6 on:
January 22, 2019, 09:34:03 AM »
Ok, that's what I afraid, too. Thanks for answering.
Logged
Many greetings
Dieter
Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD each 500GB - 1 HD 1TB - Win10 Pro 64 bit - P3Dv4.5 - Thrustmaster Hotas Warthog - CH Pedals
stiletto2
Misty Moorings Team
Hero Member
Posts: 1,786
Re: AI Hovercraft
«
Reply #7 on:
January 22, 2019, 10:08:31 AM »
Dieter, I sent you an email. There are still a few things I can try to see if I can get the prop to spin in AI Mode.
Rod
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stiletto2
Misty Moorings Team
Hero Member
Posts: 1,786
Re: AI Hovercraft
«
Reply #8 on:
January 23, 2019, 11:10:47 AM »
I took a quick look at the files in question and find that the AI sim config was built to operate the hovercraft as a boat. However, the CIRP_Hovercraft_2019 model and supporting files were built to operate as an airplane. Therefore, in order for the Hovercraft prop to spin, it would have to be supported by an Airplane AI implementation. This might require modification to the aircraft.cfg supporting the CIRP_Hovercraft_2019 model but more importantly it would require a completely different traffic file to handle the AI as an airplane. It is doable but constructing traffic files are outside of my knowledge area and the only one on the staff who knows aircraft traffic files is Dex In my opinion it is probably not worth the work just to get a prop to spin that never was able to rotate in its original implementation.
Rod
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dexthom
Misty Moorings Team
Member
Posts: 300
Re: AI Hovercraft
«
Reply #9 on:
January 23, 2019, 03:31:12 PM »
Here's a link to the original package. It is FS9 and was adapted to operate as an AI boat.
https://www.dropbox.com/s/3crg33miu1udfre/HOVER_v03.zip?dl=0
Rod, Just a thought, AI shipping radars are animated, perhaps you could check how that operates..
«
Last Edit: January 23, 2019, 06:24:35 PM by dexthom
»
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Dieter
Sr. Member
Posts: 879
Re: AI Hovercraft
«
Reply #10 on:
January 24, 2019, 03:34:29 AM »
Rod,
many thanks for looking into the files. I understand, the problem is bigger than expected.
Anyway, if this can't be done it's ok like it is now.
Logged
Many greetings
Dieter
Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD each 500GB - 1 HD 1TB - Win10 Pro 64 bit - P3Dv4.5 - Thrustmaster Hotas Warthog - CH Pedals
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