Author Topic: SIRP Texture problem at PAPG  (Read 20510 times)

BBQSteve

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Re: SIRP Texture problem at PAPG
« Reply #45 on: June 22, 2018, 11:13:07 AM »
Dieter where do you have the rtmm and scotflight libraries.

Dieter

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Re: SIRP Texture problem at PAPG
« Reply #46 on: June 22, 2018, 12:26:34 PM »
My RTMM libraries begin just after
[Area.119]
Title=Global, Generic & Vehicle Libraries
Local=Scenery\Global
....
[Area.120]
Title=AhZx_LIB SUB LibraryFSXP3D

All other RTMM libraries following ...

Note: the [area] numbers are shown from an editor view! (highest number, highest priority)
Looks different from P3D Scenery Library view = smallest number -highest priority

RTMM sceneries just above all my Orbx sceneries

My Scotflight freeware sceneries are high above beginning with
[Area.400]
Title=ScotflightLibraries

followed by the other Sotflight freeware ...
 
Many greetings
Dieter

Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD je 500GB - 1 SSD 1TB - 1 HD 1TB - Win10 Pro 64 bit - MSFS Premium Deluxe - Thrustmaster Hotas Warthog - Thrustmaster TFRP Pedals

BBQSteve

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Re: SIRP Texture problem at PAPG
« Reply #47 on: June 22, 2018, 12:38:09 PM »
I have all my libraries grouped under my airport scenery, but above the ORBX stuff. Above the libraries are RTMM files then third party AP's.

Buschpilot

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Re: SIRP Texture problem at PAPG
« Reply #48 on: June 22, 2018, 12:43:29 PM »
So...
I looked at the current ScotflightLibraries v5.01.
We immediately found the problem.

The guys from Scotflight have taken the original FS9-SIRP library AB_Buildings.bgl into their library.
Scotflight may have extracted the models and saved them back as FSX models.
But they did not take the original texture with it.

I have the original FS9-SIRP with the corresponding models in FSX native and P3Dv4 native models converted.
I have retained the original Guid.

For the flight simulators only the Guid is crucial!

Now there are two ways to solve the problem.
1. Doug turns to Scotflight and asks to remove the SIRP Bgl files from the Scotflight library, as the rights to this are with RTMM.

2. I'm doing an update and change the guid, then the problem should not exist anymore.
« Last Edit: June 22, 2018, 05:03:36 PM by Buschpilot »
Best regards
Mike

Dieter

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Re: SIRP Texture problem at PAPG
« Reply #49 on: June 22, 2018, 12:58:11 PM »
@Mike,
my respect for finding this!!!
Many greetings
Dieter

Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD je 500GB - 1 SSD 1TB - 1 HD 1TB - Win10 Pro 64 bit - MSFS Premium Deluxe - Thrustmaster Hotas Warthog - Thrustmaster TFRP Pedals

Buschpilot

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Re: SIRP Texture problem at PAPG
« Reply #50 on: June 22, 2018, 02:10:26 PM »
It was a difficult problem to solve.
A big thank you to BBQSteve for his good cooperation.

As a short-term solution, I recommend deactivating the AB_Buildings.bgl in the ScotflightLibraries.

A long term solution, see my previous post.

And do not forget to enable the 00_P3D4_SIRP_Buildings_LIB.bgl again.
Best regards
Mike

BBQSteve

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Re: SIRP Texture problem at PAPG
« Reply #51 on: June 22, 2018, 03:25:27 PM »
"You may have extracted the models and saved them back as FSX models." Nope, not me, I just installed the stuff.

Thanks Mike for the effort, both the scenery and the troubleshooting.   ;D

P.S.

Why didn't Dieter have the same problem?
« Last Edit: June 22, 2018, 03:35:38 PM by BBQSteve »

Buschpilot

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Re: SIRP Texture problem at PAPG
« Reply #52 on: June 22, 2018, 03:47:20 PM »
A misunderstanding...
I meant Scotflight has extracted the models and saved them as FSX models.

Why does not Dieter have the same problems ...
Well, every PC and every operating system reacts slightly differently to the flight simulator.
This was already at FS9 times and is still the case with the P3Dv4.
Best regards
Mike

Dieter

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Re: SIRP Texture problem at PAPG
« Reply #53 on: June 24, 2018, 03:44:44 AM »
I wonder ...

Now that it's proofed that Scotflight used the original FS9-SIRP library AB_Buildings.bgl into their Scotfight Library 5.01 I wonder how things will continue.

Will a responsible RTMM person get in contact with one of the Scotfight crew (Iain Gallacher & Iain Murray) about this?

Today's Object Libray Table of "Return to Misty Moorings" contains a clearly visible red marking about the use of the object library? 
It's said:
"""You may confidentially report any violations to "contact@mistymoorings.com"""

Or was that old RTMM SIRP-file just freeware without any copyrights just ror everyone's use? (Which I don't think if you read here:
http://www.edtruthan.com/sirp/sirpmanual.htm
- at the end of the description you'll find "Legal Stuff"
« Last Edit: June 24, 2018, 09:55:42 AM by Dieter »
Many greetings
Dieter

Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD je 500GB - 1 SSD 1TB - 1 HD 1TB - Win10 Pro 64 bit - MSFS Premium Deluxe - Thrustmaster Hotas Warthog - Thrustmaster TFRP Pedals

Dieter

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Re: SIRP Texture problem at PAPG
« Reply #54 on: June 24, 2018, 01:06:25 PM »
It's getting more and more strange ...
I just visited RTMM Scenery Download page and I happened to see that S.I.R.P. is temporarily not available!
Why is that?
As far as I understood there was never a problem with SIRP textures! ! !
What I read here it was a problem of same object GUID numbers that Scotflight used without permission in "their" AB_Buildings.bgl file but without textures.

This reaction is some kind of strange - just my 2 cents ...
Many greetings
Dieter

Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD je 500GB - 1 SSD 1TB - 1 HD 1TB - Win10 Pro 64 bit - MSFS Premium Deluxe - Thrustmaster Hotas Warthog - Thrustmaster TFRP Pedals

ualani

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Re: SIRP Texture problem at PAPG
« Reply #55 on: June 25, 2018, 09:16:46 AM »
For numerous internal reasons SIRP has been temporarily and indefinitely removed from the download section.

How do you, or anyone else, know that Scotflight used, altered, or posted on their website the AB buildings files without permission from the original author(s)?

Steve
« Last Edit: June 25, 2018, 09:23:43 AM by ualani »
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Dieter

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Re: SIRP Texture problem at PAPG
« Reply #56 on: June 25, 2018, 10:49:28 AM »
I assume if Doug as member of the former "Amigo Team" or any other RTMM Staff member would have given a permission or had the information about it this public discourse could have easily been solved by writing a short note here in the forum that this problem is cut and dried.
Nobody had any idea and any knowledge about it and possibly wouldn't have up to now unless BBQSteve reported the problem and Mike found the culprit in the Scotflight Library. All that makes me supposed to think so that a permission was never given.
It seems that the original FS9-SIRP library AB_Buildings.bgl has been altered. This can be seen by disassembling/decompiling the bgl with appropriate software. There are no coincidences that GUID numbers are equal just ramdomly.


I don't know if former "Amigo" Ed Turthan gave a permission, I agree.
(but I might ask him)

« Last Edit: June 25, 2018, 11:03:12 AM by Dieter »
Many greetings
Dieter

Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD je 500GB - 1 SSD 1TB - 1 HD 1TB - Win10 Pro 64 bit - MSFS Premium Deluxe - Thrustmaster Hotas Warthog - Thrustmaster TFRP Pedals

Dieter

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Re: SIRP Texture problem at PAPG
« Reply #57 on: June 25, 2018, 11:23:09 AM »
I finish writing any more postings on this, it's not my intension to stir the forum, and in the end, it's not my business.
(it's not because I'm afraid to answer on a contenious debate.)
Many greetings
Dieter

Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD je 500GB - 1 SSD 1TB - 1 HD 1TB - Win10 Pro 64 bit - MSFS Premium Deluxe - Thrustmaster Hotas Warthog - Thrustmaster TFRP Pedals

ualani

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Re: SIRP Texture problem at PAPG
« Reply #58 on: June 25, 2018, 11:32:43 AM »
Good Dieter, because some of the information you have is incomplete and largely speculative at this point. We will be working on a solution sometime in the future.

Steve
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Buschpilot

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Re: SIRP Texture problem at PAPG
« Reply #59 on: August 24, 2018, 01:50:11 PM »
Hi…

the problem with the black buildings (as described above) is history now!

I got in touch with Scotflight and explained the problem to them.
Scotflight has removed the 20 SIRP / RTMM models from their lib at my request.

You have to reload the Scotflight installer.

Other problems have never existed with SIRP!

Thus, the SIRP download can be free again.

Mike
Best regards
Mike