Author Topic: Gilbert Bay  (Read 3414 times)

Dieter

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Gilbert Bay
« on: January 15, 2017, 09:23:40 AM »
Could someone please check Gibert Bay/TF20 running in P3D.
(I experience a CTD each time just before the scenery has been built up completely. This is under P3D v2.4)
Many greetings
Dieter

Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD je 500GB - 1 SSD 1TB - 1 HD 1TB - Win10 Pro 64 bit - MSFS Premium Deluxe - Thrustmaster Hotas Warthog - Thrustmaster TFRP Pedals

jeff3163

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Re: Gilbert Bay
« Reply #1 on: January 15, 2017, 11:45:39 AM »
... on my way ... stand by!  ;)

Hi Dieter,
     I flew out to Gilbert Bay.  I took off from PAJ1 dock and took pics on the approach ...
There is a snow drift in front of the fuel pumps.  Be careful coming in.  It worked fine for me.  There are sounds here which might be crashing your system, maybe. (?)  ???   :-\

     Empty your shader cache and try again.   ???  (couldn't hurt, eh?)  ;)



     ... and yes, my mesh is set at 5.  ;)   
 :-\
     However, after saying that I switched it to 10 to see what happens. 
     ... This is what happened ... no more snow drift.  ;)
 8)


So there you have it.?!  ;)   Gilbert Bay in P3Dv3.4.9, or whatever ...  ???
« Last Edit: January 15, 2017, 01:10:49 PM by jeff3163 »

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Dieter

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Re: Gilbert Bay
« Reply #2 on: January 15, 2017, 02:17:04 PM »
Nice set of screenshots, thank you!
1. attempt: deactivated FX_GilbertBay_Sound.bgl, deleted P3D\Shaders => ok
2. attempt: activated sound again => CTD
3. attempt: deactivated sound again => ok, successful

Thanks for this hint!
Many greetings
Dieter

Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD je 500GB - 1 SSD 1TB - 1 HD 1TB - Win10 Pro 64 bit - MSFS Premium Deluxe - Thrustmaster Hotas Warthog - Thrustmaster TFRP Pedals