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Red Boat Wakes at Halibut Cove
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Topic: Red Boat Wakes at Halibut Cove (Read 11236 times)
rgerdes
Member
Posts: 187
Re: Red Boat Wakes at Halibut Cove
«
Reply #30 on:
November 08, 2016, 12:42:38 PM »
Hi Rod
Thanks for the explanation - it all makes sense now
Got another question for either you or Dex:
Has anyone figured out how to tame the smoke on the Leconte and I assume the Matanuska (I haven't actually seen it yet but assume it's the same); at a distance it looks like a large dirty fuzz ball. The RTMM shipping models don't do this so they are obviously calling a different smoke texture. Can it be replaced?
I noticed the same problem with the AI planes I brought into p3d using thenicksmoke effect and just turned it off for now.
Thanks, Bob
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dexthom
Misty Moorings Team
Member
Posts: 408
Re: Red Boat Wakes at Halibut Cove
«
Reply #31 on:
November 08, 2016, 06:22:38 PM »
You can edit the effect file in notepad. Make a backup copy and play away.
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rgerdes
Member
Posts: 187
Re: Red Boat Wakes at Halibut Cove
«
Reply #32 on:
November 08, 2016, 06:27:37 PM »
Any idea which effect file is being called for the Leconte smoke?
It's not obvious looking at the aircraft.cfg
Edit: Never mind
I figured out how to turn it off - will play with it later......
Bob
«
Last Edit: November 08, 2016, 07:05:14 PM by rgerdes
»
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rgerdes
Member
Posts: 187
Re: Red Boat Wakes at Halibut Cove
«
Reply #33 on:
September 03, 2017, 08:25:25 PM »
Got another request re Tongass boats - for Dex...
I've noticed I have no wakes for the little Tongass boats; the 20, 30 and 40 footers.
Don't see them very often so not a problem - but if you have them Dex, would appreciate copies,
Thanks,
Bob
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Red Boat Wakes at Halibut Cove