Let me summarize and see if I get it right, cause folks are needing this:
The Skipping Wakes: With Prepar3D, V3.1 when the water is in the ULTRA setting. The wake from a boat or plane "skips" and leaves "blanks" in the wake. You can fix this by going to each individual wake file and looking for "Ground Normal=1" and "Shade=1" ... below Ground Normal and above Shade put in:
Ground Decal=1. The best way to do this manually is go to the wake fx file, do a CTRL F to find "Ground Normal" when you do, put Ground Decal=1 under it ... there may be as few as two in an fx file and as many as 5, be sure to get t hem all. I did this to all of my wake fx files. I then grabbed them and put them in a zip. This is now posted on the Shipping page as the second "Wake Update" for P3D. These are the "fixed" wake fx files. This is still BETA so be darned careful. Copy your Effect File before you play with this. Then open the zip and copy the wake fx files you find there into your Effects folder. That should fix all of these for you. But PLEASE make a copy of that Effects folder first ... we have to make sure it works. that will solve the wake skipping effect.
- NOTAM: If someone has used Notepad ++ and has gotten ALL of them successfully, if you zip the wake files and send them to me, I'd like to compare in case I missed some. That way we can double check that all of them are changed.
The Bouncy Boats and Planes ... When in P3D 3.1 ...with a water setting of ULTRA, even the largest ship can dance around on top of the waves, rather than settling into them. To fix this. Go to the aircraft.cfg file for the "bouncing vehicle" and right under [Contact Points] put this:
[contact_points]
always_use_avg_surface=1 // Added by Doug 01.10.2016 ... levels out the water in P3D
This is the valium your viagra affected vehicle is longing for.
Let me know if these work for you ... then we'll get it over to the faq. Please be careful with that zip file. And DO NOT use it unless you've got V3.1
Doug
PS: AND A VERY BIG THANK YOU TO DEX who drug me through this today. The above is his work, not mine.