Here is the fix below is the fx_wake_coastguard.fx effect file used by the RTMM AI Shipping. The lines to delete are bolded. You can edit the fx file with notepad. Insure you don't save it as a txt file.
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
[Particle.0]
Lifetime=44.0, 44.0
Type=21
X Scale=12.0, 12.0
Y Scale=12.0, 12.0
Z Scale=0.00, 0.00
X Scale Rate=0.10, 0.10
Y Scale Rate=0.10, 0.10
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.11, 0.11
Fade In=0.10, 0.10
Fade Out=0.60, 0.60
Ground Normal=1
Shade=1
Face=1, 0, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_wake_1.bmp
Bounce=0.00
Color Start=168, 222, 221, 180
Color End=255, 255, 255, 0
Jitter Distance=0.02
Jitter Time=1.00
TempK=109.00 <———–Delete
TempRate=0.01 <———–Delete
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=64.00
Y Scale Goal=64.00
Z Scale Goal=0.00
Extrude Length=30.00
Extrude Pitch Max=90.00
Extrude Heading Max=10.00
[Emitter.1]
Lifetime=0.00, 0.00
Delay=0.10, 0.10
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
[Particle.1]
Lifetime=42.0, 42.0
Type=21
X Scale=17.0, 17.0
Y Scale=17.0, 17.0
Z Scale=0.00, 0.00
X Scale Rate=0.10, 0.10
Y Scale Rate=0.10, 0.10
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.05, 0.05
Fade Out=0.70, 0.70
Ground Normal=1
Shade=1
Face=1, 0, 1
[ParticleAttributes.1]
Blend Mode=1
Texture=fx_wake_2.bmp
Bounce=0.00
Color Start=255, 255, 255, 200
Color End=255, 255, 255, 0
Jitter Distance=0.02
Jitter Time=1.00
TempK=109.00 <———–Delete
TempRate=0.01 <———–Delete
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=60.00
Y Scale Goal=60.00
Z Scale Goal=0.00
Extrude Length=70.00
Extrude Pitch Max=70.00
Extrude Heading Max=10.00
[Emitter.2]
Lifetime=0.00, 0.00
Delay=0.10, 0.10
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
[Particle.2]
Lifetime=22.0, 22.0
Type=21
X Scale=15.0, 15.0
Y Scale=15.0, 15.0
Z Scale=0.00, 0.00
X Scale Rate=0.10, 0.10
Y Scale Rate=0.10, 0.10
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.05, 0.05
Fade Out=0.70, 0.70
Ground Normal=1
Shade=1
Face=1, 0, 1
[ParticleAttributes.2]
Blend Mode=1
Texture=fx_wake_2.bmp
Bounce=0.00
Color Start=255, 255, 255, 200
Color End=255, 255, 255, 0
Jitter Distance=0.02
Jitter Time=1.00
TempK=109.00 <———–Delete
TempRate=0.01 <———–Delete
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=60.00
Y Scale Goal=60.00
Z Scale Goal=0.00
Extrude Length=50.00
Extrude Pitch Max=70.00
Extrude Heading Max=10.00
Thanks,
Rob