Hey Brad,
This is great stuff! Looking forward to this very much.
I'm wondering if I can make one comment on it, and I mention it in a forum setting only because I see most developers doing this. Please refer to picture 4, taken from the end of the runway and the cabin in the left foreground. I'm noting two trees that are immediately alongside the runway - one on the left (about a third of the way down the runway) and the other on the right, somewhat closer to the near end. It's true these runways are "carved" out of the bush, but having trees immediately against the side of the runway like that would at some point cause an aircraft crash. Cars have no trouble with trees right alongside the road, but aircraft with wings that stick out, do. As such even the most remote of runways in the bush need the trees cleared back a bit from each side of the dirt strip itself. The remainder of the runway (that I can see) is fine and the trees are far enough back, so that might be a good guideline to work from However, the trees I'm referring to as being a problem would effectively be the end of the runway even though the runway itself continues on for several more feet.
Hopefully it's clear what I'm saying and especially that I'm not being critical of your scenery. As I say, this is an issue that most developers overlook, (as are pilings that stick up on a seaplane dock which are very effective at "removing" elevators from seaplanes
), so I thought I would mention it here.
One other question here - how do you get the "dirt" runway to appear so well integrated with the land? I'd love to put in runways like this, that go with the land rather than the typical flatten and gravel/dirt runway that you get when using ADE9X, but have no clue as to how to do that. Would you be willing to share that little secret
?
Thanks Brad. Looks super!