As published in P3D forum by Beau Hollis Rendering System Lead - Prepar3D® Team:
We found the issue that is likely causing the majority of cloud related issues in 2.3. Some of the cloud math got tweaked during 2.3 development and the size of clouds got doubled. We do plan on releasing a hot fix but will first prioritize known issues to see what fixes we can get in reasonably soon. In the meantime, you can resolve the cloud issue by doing the following:
Browse to the ShadersHLSL folder. This is in the main application folder where the Prepar3D.exe is. You may need elevated permissions to do this if you installed into program files with standard windows security settings.
- Open Cloud.fx in notepad or another text editor
Look for this this line (should be around line 300 if you have line numbers enabled in your editor):
GetScreenQuadPositions( quad, width, height );
Scale the width and height down by half with this change:
GetScreenQuadPositions( quad, width*0.5, height*0.5 );
Save your changes and close the file
The P3D system should detect the newer file and rebuild the shader, but if it does not, you can clear the shader cache:
Go to DRIVE:\Users\USERNAME\AppData\Local\Lockheed Martin\Prepar3D v2\
Delete the Shaders folder and/or all of its contents. This will clear the cache.
I tested this tweak and it really corrected the very important impact on fps when flying with real weather setting in misty cloudy places... like we find in most cases when flying the Misty Moorings area.
Link to the P3D forum about this subject:
http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=7984.0Yoland SPA 348