Author Topic: Black Objects in New Libraries  (Read 13756 times)

stiletto2

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Re: Black Objects in New Libraries
« Reply #15 on: August 23, 2014, 04:04:10 PM »
Hi Jaspair,

Since you are sure you have the new libraries installed correctly, one possibility is that you have old CeyX object .bgls still active from some other folders.   Try disabling your CeyX_Sceneries_LibrariesFSXP3D library entry and then go back to Telkwa and see if the black objects are still showing up....if they are then you may have another .bgl set active somewhere. 

Rod

ualani

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Re: Black Objects in New Libraries
« Reply #16 on: August 23, 2014, 05:15:15 PM »
Spud,
Nope. Everything was placed as they should have been according to the screenshots he sent; checked, double checked, and triple checked. Placing suspect textures where I described fixed the problems he was having at that time. Maybe not the best solution, but it works.

Here's a quote from Rod regarding the same issue with a FedEx Depot texture problem that cropped up a while ago:

"Hi all,

I found this problem also, and, well, I wrote a nice little post on how sometimes textures just don't work etc. etc but then I thought of an issue from back a bit and tried the solution...and it worked.  So I deleted that unhelpful post and am posting a solution instead.

For some unknown reason, a few textures will not apply correctly (on some systems) even though all is installed correctly.   The solution for some of these obstinate textures is to copy them to the main FSX\Texutre folder.  In this case, the textures for the airmail_depot, fbo_1, fbo_2 and fb0_3 object are:

airmail depot.bmp, airmail depot_LM.bmp, FBO 1.bmp, FBO1_LM.bmp, FBO 2.bmp, FBO 2_LM.bmp, FBO 3.bmp and FBO 3_LM.bmp

Go into the EZ Scenery Libary Texture folder and copy the above .bmp files into your FSX\Texture folder and you should be set to go.

Worked for me!

Rod"
« Last Edit: August 23, 2014, 06:03:45 PM by ualani »
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jsapair

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Re: Black Objects in New Libraries
« Reply #17 on: August 23, 2014, 09:09:13 PM »
  Rod, I tried disabling the CeyX_Sceneries_Libraries FSXP3D and returned to PF27 with no change. I did a search on a few CeyX .bgl files. It only found them in the above folder and where I have the old and new backed up on my desktop.
   Steve, I copied those two files, old_wood_part.dds and welcome_misty_mooring_4.dds into the main texture folder, like we did before, and that corrected the missing sign at Terrace.
  Spud, yes I've got the latest ORBX libraries,140703.
   Ualani and I worked on similar problems in the past, before the new libraries were even released and, as he mentioned, moving the problem texture files to the main texture folder fixed them. That appears to be the case once again.
Jsapair

ualani

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Re: Black Objects in New Libraries
« Reply #18 on: August 23, 2014, 10:04:48 PM »
JJ,
Based on your past experiences with this, this confirms my suspicions on how to deal with this recurring issue. Glad it worked for you again, but I wonder why this keeps happening?

(Latest, or older, ORBX libraries don't matter one way or another since they have nothing at all to do with our libraries.)
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stiletto2

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Re: Black Objects in New Libraries
« Reply #19 on: August 23, 2014, 10:44:45 PM »
Hi Steve,

If Jsapair disabled his main CeyX object library and the black texture objects showed up anyway (barrels horses and end of runway) then those objects are being supplied by another object library that is active  somewhere (and orphaned from its texture folder) and is overriding the main CeyX library that contains those objects.     

Putting the missing textures into the main texture folder simply allows all the rogue bgl to grab the textures since you have made them universally available.  It is a quick fix but does not solve the root problem.

Jsapair, you might want to search for this library:   CX_Airfields_Markers.bgl   and see if it shows up more than once.  That is the library that contains those barrels and horses at the end of the runway.

Rod

jsapair

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Re: Black Objects in New Libraries
« Reply #20 on: August 23, 2014, 11:54:45 PM »
Bingo! That search discovered an orphan sub-folder just named "scenery" under my Add On Scenery folder. In fact there are 11 CX_ .bgl files in there along with about 70 other .bgl files. There are some Woody's files and some RTMM files, too. Good score, Rod. I'm seeing light at the end of the tunnel. Now, how should I proceed? Do I risk deleting that whole folder or do I pick and choose which files to delete? I have no clue what these files pertain to, some date back to 2004.
Jsapair

jeff3163

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Re: Black Objects in New Libraries
« Reply #21 on: August 24, 2014, 01:08:02 AM »
That's what I was saying!  ;)  Check for duplicates.   ::)

Glad you got it.   8)
« Last Edit: August 24, 2014, 02:11:13 AM by jeff3163 »

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jsapair

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Re: Black Objects in New Libraries
« Reply #22 on: August 24, 2014, 01:17:26 AM »
Right on, Jeff! I just didn't know exactly what file to look for a duplicate of. I hit the jackpot.
Jsapair

spud

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Re: Black Objects in New Libraries
« Reply #23 on: August 24, 2014, 09:22:03 AM »
Rod n' Jeff,
I think you earned a case of beer at Misty's Place from jsapair!  ;D
 8)
Later,

Spud

ualani

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Re: Black Objects in New Libraries
« Reply #24 on: August 24, 2014, 10:18:31 AM »
JJ,
This would probably explain all the problems you were having in the past as well. I believe the Addon Scenery folder has default scenery and texture folders in it by default after a new FSX installation. Probably safe to delete the rouge RTMM librarys' bgl's. It's easy to put stuff there by mistake with an errant mouse click or drag n' drop. Glad the root problem was finally resolved correctly.

« Last Edit: August 24, 2014, 11:59:27 PM by ualani »
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jeff3163

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Re: Black Objects in New Libraries
« Reply #25 on: August 24, 2014, 10:28:12 AM »
If you use Scruffyduck Software's "Duplicate Object Finder" you will know which files to remove.  Also, the name of the bgl files are usually pretty descriptive.  You will know which ones are generic and which ones are specific by the name.  But, just use the tool to find duplicates and delete the copies that are in your Addon Scenery/scenery folder (or elsewhere).

The page where it can be found:
http://www.blog.scruffyduck.org.uk/index.php?/archives/62-Duplicate-Object-Finder-for-FS9-and-FSX-Released.html

The file itself:
http://www.scruffyduck.org.uk/files/dof_100.zip
« Last Edit: August 24, 2014, 01:11:13 PM by jeff3163 »

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spud

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Re: Black Objects in New Libraries
« Reply #26 on: August 24, 2014, 10:45:00 AM »
Here is a link to the program:

http://www.scruffyduck.org/simple-airport-scanner/4584282795

The name is Simple Airport Scanner and it is quite easy to use.
 8)
Later,

Spud

jeff3163

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Re: Black Objects in New Libraries
« Reply #27 on: August 24, 2014, 12:51:05 PM »
Sorry Spud, that's not the same program.  It may be another tool that does the same thing.  I don't know.  Yours does include P3D in it's list, mine doesn't.  But I use mine on P3D by pointing to it instead of FSX and it works fine.  It looks for duplicate objects, not airports.

I've added links to it in my post above.  Sorry for not including them right away.   :-[
« Last Edit: August 24, 2014, 01:18:17 PM by jeff3163 »

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jsapair

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Re: Black Objects in New Libraries
« Reply #28 on: August 24, 2014, 01:51:02 PM »
Thanks all around. Beer is on me, for sure. This has been a thorn in my side for quite some time. Steve, I think you're right. This was the problem all along. I'll try that Scruffy Duck program, boys...sounds a whole lot easier than the manual way I was going to do it. Yeah, I see files in that folder that almost had to be put there by me. On the road to recovery. Can't wait to post a pic of PF27 with textures.
Jsapair

jsapair

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Re: Black Objects in New Libraries
« Reply #29 on: August 24, 2014, 04:18:48 PM »
Got 'er. Actually I just needed to find the folder and de-activate it. It was WAY down the priority list, #176, next to Scenery\Cities\Istanbul, and disguised as Addon Scenery\Addon Scenery, not Addon Scenery\Scenery. Again, thanks to all. :)
Jsapair