Good post above, Agood. I found that there is a rare .bmp that doesn't seem to want to convert for some reason, but don't seem to create any display problems.
A few other random comments:
Note that there is no documentation that comes with the Convimx utility, but Agood explained things very well and concisely.
When batch converting a large number of files at once, the Convimx utility will appear to quit responding or lock up, which is normal; it is still working in the background. Be patient.
To be safe, and perhaps overkill, I ran all of the textures in my various texture folders through the conversion process - .dds and .bmp. Again, I just wanted to be on the safe side.
When running FSX/DX10 after converting your textures, run the RTMM scenery checker and the snowdrift should now be visible (object #7.) If it is, then you've done something right! YAY! Not everything always goes right with FSX!
Scenery check #2:
If you haven't done so already, download and install the "RTMM Legacy Collection." Go to "Mesa Lake", which is located at approximately N 55° 23' 16.7994 W 131° 6' 57.6 (if my conversion from decimal to DMS is correct.) You should see a complete pier in front of the cabin and not just a couple of pilings if you're conversions have worked. Here is a past discussion of this display issue:
http://forum.mistymoorings.com/index.php?topic=1963.0As I've mentioned numerous times, there is absolutely no need to purchase and use Addon Converter X if you convert your textures. Addon Converter X can
will render odd looking graphic abnormalities with some water and terrain features - and not just within ORBX/Tongass Fjords/RTMM areas - but also in default FSX landmasses. (I spent many hours trying to figure out why areas that were previously fine suddenly looked terrible. I hadn't flown outside of my ORBX regions for some time after installing ACX, so I didn't connect with the fact that ACX was playing havoc with default FSX terrain. A real nightmare to track down.) That being said, Addon Converter X
will solve some texture problems (not all) if you only use the freeware ver3.2.2 of the DX10 shader patch and not Steve's DX10 Fixer (
http://forum.avsim.net/topic/387343-the-how-to-doc/)
EDIT:From post #2 here, which should put the issue to bed once and for all:
http://forum.avsim.net/topic/433879-thinking-of-doing-a-second-attempt-switching-from-dx9-dx10/"Regarding AddonConverterX - it's not needed anymore, as the Fixer does all that it did, plus correcting the somewhat crippled DX10 functionality and adding features to correct deficient and erroneous objects(i.e devs who use old tech and tools when creating FSX objects), while also making obsolescent objects work again!"
Doug mentions that he is compiling a list of objects used in RTMM scenery that don't properly render in DX10 and is working on placing substitutes that
will show up in various scenery files, so watch for his list. However most of us also fly in scenery areas outside of RTMM as well and many designers have used the same objects the RTMM designers also use. Therefore, I recommend that you take the time to just go ahead and convert all of your texture libraries so that your entire scenery collection is DX10 compatible and be done with it. As Agood posted above, it doesn't take that long to do and once done forget it forever and enjoy.
Also, don't forget that if you install any new object libraries you should run Convimx on them to bring them up to snuff as well.
Please post in the DX10/P3D discussion area if you have any questions, comments, or problems.
Now, go discover RTMM the way it is meant to be!