The Last Resort is up and ready for download. There are two parts of this (you'll find them both under "L" one above the other on the scenery page). The Last Resort is all on Bear Island, about 10 places to visit just on the island, good for helicopter pilots or land vehicles, since everything is connected by road. In the Chitina-Kennecott surrounding area package, we add 20 more locations to give you places to fly to in the area. Many of these locations are "real" from the Alaska sectional, cabins, "lost" landing strips, etc. The attached map will give you some idea of the complexity of the area we've added surrounding The Last Resort at Bear Island.
This is a "more difficult" package navigation-wise and landing-wise. Other than the trip ticket that gets you from Wasilla to Bear Island, there are no guided flights ... just maps showing the approximate location of the entries. You will have to figure out how to get from "here to there." There are many airstrips already in the package from SAK, but we've added 4 more. So there are plenty of places to fly "to" for "from" to reach the multiple locations.
I'd suggest you keep the "readme" handy for the Chitina-Kennecott area package. Landings are not going to be easy. Many are "tundra" ... as Spud found out, an amphibian can tip over on some areas because the landings are not always level. Also, the "lakes" that show up near the rivers are not lakes, they are muddy, sandy moraines from the glaciers. So it may look like you are going to land on a lake, but you will be landing tundra near the cabin or mine, etc. The readme gives you a hint as to the type of aircraft you'll need and the best approach. There are "starting points" for all locations so starting there and flying FROM there to one of the strips is a good way t get started. That way you will know a little about the terrain so when you come back to land you will know what to expect. For the heli pilots, this one is going to be fun ... lots of landing pads (probably too many, but fun). But be careful where there are no landing pads (Doubtful Creek), the terrain is not level and you can chip a blade for sure!
We've used two new technologies in this from Instant Scenery 3 ... we've put in dirt and gravel roads on Bear Island and at the Mine site. These are pretty "bumpy" if you use a vehicle and try to "drive" it. But if you "slew" it all works fine and you can get the feeling of being on the ground as you explore the two areas. We also used the new "water polygons" that this package allows. Rod took out the "shoreline" that is in SAK, which allowed us to make some water landing zones and connections to a couple of the locations without the "sand bar" of the shoreline between. Interesting that everything freezes (all lakes, all rivers) except where we have put in these new water polygons, they do not freeze in the winter. (Maybe there's a hot springs nearby these?).
These two packages should give you many hours of enjoyment of learning a new area. Enjoy
Doug