Author Topic: Steve's FSX Analysis A technical view  (Read 4237 times)

NeptuneP2V7

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Steve's FSX Analysis A technical view
« on: June 27, 2013, 07:57:54 AM »
Steve JP news

last time DX10 version 3.22    Microsoft Flight Simulator X DX10 Preview mode

now a new bundles all the DX10 fixes little applcation trougt this  :  http://stevesfsxanalysis.wordpress.com/2013/06/21/dx10-scenery-fixer/

then we wait, because isn’t finished yet 

i followed 

Neptune
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corbu1

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Re: Steve's FSX Analysis A technical view
« Reply #1 on: June 27, 2013, 01:45:09 PM »
Sounds so beautiful!!!!!!
Release of this tool could probably for me the starting Point changing to DX10. So far, I didn`t do it, because of the manual tweaks Need to be done.... :)

Thanks for the heads-up, NeptuneP2V7!


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Doug

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Re: Steve's FSX Analysis A technical view
« Reply #2 on: June 27, 2013, 02:22:23 PM »
Yes, this will put DX10 over the top. So far tho, the tweaks are not bad to put in ... just a few additions to the FSX.cfg file ... easily done. (But I didn't get into the clocking and all that stuff).  I'm mostly concerned with any missing textures that we may have that would here at RTMM that would show up in DX10.  When Steve's program comes out, it looks like it will handle most of those problems. But for any of the folks here running DX10 ... let me know here on the forum if you see something different. We'll sort of keep a list of the potential problems. 

The outhouse object we use in The Cabins has 2 sides and the sides showing are orange .... there's one! :-)

D