Author Topic: Moving hanger doors  (Read 6375 times)

Dragnhorn

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Moving hanger doors
« on: January 27, 2013, 11:53:52 PM »
Hi all,
  Maybe I'm having a senior moment, but I could swear I just read about some scenery coming out soon at RTMM that had radio frequency controlled hanger doors.  Am I crazy?  (don't answer that... ::)  )   
Rob Abernathy
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Brian_

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Re: Moving hanger doors
« Reply #1 on: January 28, 2013, 12:03:30 AM »
I think Brad is working on some moving hangar doors as part of his Whiskey Cove release.

stiletto2

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Re: Moving hanger doors
« Reply #2 on: January 28, 2013, 12:18:57 AM »
Yes sir, at Whiskey Cove you will be able to drive your amphib right up the ramp and open the hangar door via radio frequency.  Great fun!

Rod

DocBird

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Re: Moving hanger doors
« Reply #3 on: January 28, 2013, 12:35:52 PM »
Hi Dragnhorn,
maybe you read it over at the ORBX-forum. There is a thread dealing with this question.
Best, T.

EDIT: The correct answer is: It was Brad Allen in his post "Coming Soon! Whiskey Cove"  ;)
« Last Edit: January 28, 2013, 12:41:52 PM by DocBird »

Dragnhorn

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Re: Moving hanger doors
« Reply #4 on: January 28, 2013, 05:15:38 PM »
Thanks guys, I knew I read it here first!  And yes Doc, I saw that over at the ORBX forum and thought it strange that someone said it wasn't possible to do this in FSX.  I did scenery design for FS98 through FS9 and had custom hangers for TCA with opening doors, both with radio frequency and distance triggers.  Looking forward to the Whiskey Cove.    :D
Rob Abernathy
aka Dragnhorn

PC specs: 
Intel Quad Core i7 4790k Devil's Canyon (Haswell), 4.0 GHZ, /Gigabyte 87 UD4H 32 GB mother board, 16 GB DDR3 1866MHZ, Nvidia GTX 760 2 GB x 2 SLI, 2 TB 7200RPM HDD, Cpu Liquid Cooling Unit LVL 4, 750W Thermaltake, Windows 7 64 bit

spud

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Re: Moving hanger doors
« Reply #5 on: January 31, 2013, 09:10:14 AM »
The ORBX thread about hangar doors that open talks about the fact that 'conditional control' of animation is not part of FSX coding but the FS9 feature will work in the sim.  Apparently what they are saying is that you just can not make a hangar with operating doors using FSX tools.  Oh well we beat the big boys to it.  Yea RTMM!
 8)
Later,

Spud

retep49

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Re: Moving hanger doors
« Reply #6 on: January 31, 2013, 12:39:36 PM »
I have the moving hangar doors and I can place them with Instant Scenery 2. And on the door there is a sign with the NAV 2 frequency you have to use. Brad tells me where to find these moving hangar doors at the FTX Community forum. it's here: http://www.orbxsystems.com/forum/topic/54109-animated-hanger-doors/

Peter

spud

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Re: Moving hanger doors
« Reply #7 on: January 31, 2013, 01:00:50 PM »
Peter,
yes, the library noted in that thread is actually an old FS9 object library but FS9 objects work just fine in FSX.  We utilize a lot of FS9 objects from the libraries that RTMM require and they work just fine.  From what I understood from the ORBX thread is that FSX doesn't let you create animated objects that use the conditional control mode.  (IE: use Freq. or distance to cause an animation to work)  I'm not a scenery guru at all so I'll take their word for it.
 8)
Later,

Spud

DocBird

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Re: Moving hanger doors
« Reply #8 on: January 31, 2013, 05:43:22 PM »
Oh well we beat the big boys to it.  Yea RTMM!
 8)

Go, RTTM, go!!!
Go, Brad, go!!!