Author Topic: RTMM AI Shipping Project - Ready to Download  (Read 495766 times)

Doug

  • Misty Moorings Site Admin
  • Hero Member
  • *
  • Posts: 4,186
    • Return to Misty Moorings
Re: RTMM AI Shipping Project - Ready to Download
« Reply #45 on: October 28, 2012, 02:35:39 PM »
Handie...no it probably won't be there as the AI on your computer will "start off" FSX ships at different times. If you leave FSX running overnight and go down the Grenville channel the next morning, you will find the wrecked boats, these are FSX boats. We need to know I'd this vessel is one of ours or not.

D

NOTAM TO ALL

When we see one of these, get a close up screen shot (not top down) so we can ID the ship. We also need coordinates and time of day. If it is one of ours Dex can fix it...if it is an FSX vessel then there is nothing we can do. FSX captains were not issued the latest charts for ORBX scenery. ;-)

D

Dexthom

  • Guest
Re: RTMM AI Shipping Project - Ready to Download
« Reply #46 on: October 28, 2012, 05:16:59 PM »
Eureka!  I found the problem.  In Google Earth, that area is covered with clouds.  Guess what is underneath the clouds?  Nothing but a bunch of tree covered islands!  I have two options, put
wheels on the ships or move the tracks.  I think that I will find the tracks and move them.



[attachment deleted by admin (size over 300k)]

jeff3163

  • Misty Moorings Team
  • Hero Member
  • *
  • Posts: 4,103
  • Watercraft-Panels-Paint
Re: RTMM AI Shipping Project - Ready to Download
« Reply #47 on: October 28, 2012, 06:11:00 PM »
Awe, I was hopin' you'd go for the "wheels" idea.   :o  Darned Google clouds.   ::)

Win10Pro64, MSFS 1.25.9.0, P3Dv4.3.29.25520, AMD Ryzen7 1800X@3.6 GHz , 32Gb RAM, GTX 1080 Ti, 2x42" Vizio Monitors, HTC Vive VR HMD, Saitek Yoke/Pedals/trim wheel, XBox360 Controller, G27 steering wheel w/shifter+pedals. :P

stiletto2

  • Misty Moorings Team
  • Hero Member
  • *
  • Posts: 2,342
Re: RTMM AI Shipping Project - Ready to Download
« Reply #48 on: October 28, 2012, 10:36:48 PM »
No.......wheels on ships......ridiculous.     Here is my solution........ (scroll down)







































Oh, oh.......I'm starting to lose it....must go to sleep now......

Rod
« Last Edit: October 28, 2012, 10:38:20 PM by stiletto2 »

Dieter

  • Sr. Member
  • ****
  • Posts: 930
Re: RTMM AI Shipping Project - Ready to Download
« Reply #49 on: October 29, 2012, 03:02:18 AM »
- I see the boat when switching to 11:50 local flight simulator time.
- "Walked" around the boat, couldn't find any name

Dieter
Many greetings
Dieter

Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD je 500GB - 1 SSD 1TB - 1 HD 1TB - Win10 Pro 64 bit - MSFS Premium Deluxe - Thrustmaster Hotas Warthog - Thrustmaster TFRP Pedals

Handie

  • Sr. Member
  • ****
  • Posts: 605
Re: RTMM AI Shipping Project - Ready to Download
« Reply #50 on: October 29, 2012, 06:19:20 AM »
Hello,

I have a problem for to note the location/coordinates and date/time of the difffĂ©rents boats encountered in Tongass Fjords  .
For location/coordinates, no worries, I can find it easily, either in the map or by posting in the upper left of the window.
But for the time, I do not know where to find this information. I know when I started in FSX, but I do not know what is the hour where I met such and such boat after some time spent in FSX ...
Can someone tell me how to do ?
Nadine
I9 9900K 5GHz-Asus ROG STRIX Z390E-Alim 1000G 80 Plus Gold-ASUS Dual RTX 2080TI 11G-Corsair Vengeance LPX 32Go DDR4-Watercooling Enermax LIQTECH II 360 RGB + 2 ventilos-SAMSUNG 970 EVO NVMe 500Go-2 SSD 860 EVO 2To-HDD Seagate Barracuda 4To-Ecran Dell UltraSharp-3840x1600-Windows 10 Pro 64 bit

Dexthom

  • Guest
Re: RTMM AI Shipping Project - Ready to Download
« Reply #51 on: October 29, 2012, 09:03:21 AM »
In Flight Sim Windows mode, at the top menu bar click World the Time and Season.


Handie

  • Sr. Member
  • ****
  • Posts: 605
Re: RTMM AI Shipping Project - Ready to Download
« Reply #52 on: October 29, 2012, 12:33:51 PM »
Thank you, I thought that at this place, time remained blocked at the selected time to launch FSX, but in fact, it changes gradually as time passes ;)
Nadine
I9 9900K 5GHz-Asus ROG STRIX Z390E-Alim 1000G 80 Plus Gold-ASUS Dual RTX 2080TI 11G-Corsair Vengeance LPX 32Go DDR4-Watercooling Enermax LIQTECH II 360 RGB + 2 ventilos-SAMSUNG 970 EVO NVMe 500Go-2 SSD 860 EVO 2To-HDD Seagate Barracuda 4To-Ecran Dell UltraSharp-3840x1600-Windows 10 Pro 64 bit

jeff3163

  • Misty Moorings Team
  • Hero Member
  • *
  • Posts: 4,103
  • Watercraft-Panels-Paint
Re: RTMM AI Shipping Project - Ready to Download
« Reply #53 on: October 30, 2012, 08:13:51 AM »
Also Nadine, you may have a clock on the instrument panel of your plane.  That will give you the current FSX time of day.   ;)

Win10Pro64, MSFS 1.25.9.0, P3Dv4.3.29.25520, AMD Ryzen7 1800X@3.6 GHz , 32Gb RAM, GTX 1080 Ti, 2x42" Vizio Monitors, HTC Vive VR HMD, Saitek Yoke/Pedals/trim wheel, XBox360 Controller, G27 steering wheel w/shifter+pedals. :P

Restless

  • Member
  • ***
  • Posts: 121
Re: RTMM AI Shipping Project - Ready to Download
« Reply #54 on: October 31, 2012, 06:15:18 AM »
Hi Guys,

It has been awhile I was here on the forum, but maybe this wil help for some guys to track down the vessels in fsx.
If you have Google Earth, then you can download a file for it to track all the AI you have in fsx, it is freeware and you can download it here http://www.juergentreml.de/programming/fsx-google-earth-tracker it shows the model and the names.
I ran it in an network, so fly and see what is going on there on the water, ground and air, it's fun.
You can also see in fsx the differences on the wake, for the vessels we use for the RTMM AI Shipping Project the wake is brighter (most of them) then the default wake.

Jan  ;)
Jan de Jong

Dieter

  • Sr. Member
  • ****
  • Posts: 930
Re: RTMM AI Shipping Project - Ready to Download
« Reply #55 on: October 31, 2012, 06:50:31 AM »
@Jan
Thanks for pointing us to this excellent program!

Now I'm able to designate the above mentioned grounded boat:
VEH_water_cruiseship2_sm
This cruise ship has no name on the hull.
Many greetings
Dieter

Intel(r) Core(TM) i7-7700K CPU 4,5 GHz - MSI Nvidia GeForce GTX 1080 - RAM 16GB - 3 SSD je 500GB - 1 SSD 1TB - 1 HD 1TB - Win10 Pro 64 bit - MSFS Premium Deluxe - Thrustmaster Hotas Warthog - Thrustmaster TFRP Pedals

Restless

  • Member
  • ***
  • Posts: 121
Re: RTMM AI Shipping Project - Ready to Download
« Reply #56 on: October 31, 2012, 07:00:44 AM »
Hi Dieter,

When i take a look on the name you wrote VEH_water_cruiseship2_sm, this is for sure a default ship of fsx and they have no names on it, the only ones in fsx that have names are repainted ones, and they are not from fsx default.

Jan
Jan de Jong

spud

  • Misty Moorings Team
  • Hero Member
  • *
  • Posts: 3,082
Re: RTMM AI Shipping Project - Ready to Download
« Reply #57 on: October 31, 2012, 09:26:59 AM »
Not being very familiar with exactly how AI vessels work I'll ask one of our 'experts' what would be the problems caused if you disabled that particular file in the SimObjects\Boats folder? 
It would not show any longer but if it is used at other locations it would of course no longer be available there either.
 8)
Later,

Spud

Dexthom

  • Guest
Re: RTMM AI Shipping Project - Ready to Download
« Reply #58 on: October 31, 2012, 10:56:30 AM »
Spud, You answered the question.

spud

  • Misty Moorings Team
  • Hero Member
  • *
  • Posts: 3,082
Re: RTMM AI Shipping Project - Ready to Download
« Reply #59 on: October 31, 2012, 11:13:55 AM »
Thanks Dex,
Thought that would be the case.  FWIW I went into FSX\SimObjects\boats and first tried to just add a .OFF extension to the VEH_water_cruiseship2_sm folder. (VEH_water_cruiseship2_sm.OFF)  This didn't stop the ship from showing up so I opened the VEH_water_cruiseship2_sm folder and added the .OFF extension to the scenery and texture sub-folders.  This did remove the ship from Coffman Cove.

Because the default AI ships do not know that the shorelines have been changed in the ORBX PFJ scenery they will ground themselves on the altered landmasses.  I assume that their tracks would have to be altered to avoid this.  Do not know if default AI ship tracks can be changed or not.  Dex do you have the answer?

 8)
Later,

Spud