Author Topic: pakt  (Read 3700 times)

jgisbert

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pakt
« on: April 12, 2016, 02:52:23 AM »
Hello friends:
I do not find this file, RTMM_EH101_SAR.bgl, so you can see the helicopter in "CIRP PAKT SP1 Tour and Cargo pack". Without me a platform appears with lumps floating in the air totalmenrte unreal.
From what I've been seeing could be found in an earlier verison but can not find.
I'm using PAKT der Orbx updated
Thank you for your help

Doug

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Re: pakt
« Reply #1 on: April 12, 2016, 07:04:25 AM »
I looked on my system and didn't see what he is asking for, but I don't use PAKT payware.  So I'm not sure about the helicopter Javiar is missing. Maybe one of you using it could be better help. He is looking for RTMM_EH101_SAR.bgl, so he can see the helicopter in "CIRP PAKT SP1 Tour and Cargo pack".

Doug

stiletto2

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Re: pakt
« Reply #2 on: April 12, 2016, 08:04:05 AM »
At the time of the conversion for RTMM objects to be able to work in P3D, the RTMM_EH101_SAR.bgl library was removed from the current RTMM Object Libraries due to conversion incompatibilities at that time.

Rod   

jeff3163

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Re: pakt
« Reply #3 on: April 12, 2016, 08:19:21 AM »
     I have it on my system (...\EZ Scenery LibraryFSXP3D 6-7-14\EZ Scenery LibraryFSXP3D\scenery), and it works fine for me in P3Dv3.2 the way it is.   ;)

     If it's not in the library, it should be. 

Win10Pro64, MSFS 1.25.9.0, P3Dv4.3.29.25520, AMD Ryzen7 1800X@3.6 GHz , 32Gb RAM, GTX 1080 Ti, 2x42" Vizio Monitors, HTC Vive VR HMD, Saitek Yoke/Pedals/trim wheel, XBox360 Controller, G27 steering wheel w/shifter+pedals. :P

ualani

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Re: pakt
« Reply #4 on: April 12, 2016, 10:30:40 PM »
Interesting. If Rod's file removal utility was executed when the Part I library was installed it will have removed RTMM_EH101_SAR.bgl. Therefore another question is why it works for Jeff without problems.
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jgisbert

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Re: pakt
« Reply #5 on: April 13, 2016, 02:40:47 AM »
I forgot. Working with FSX
Thanks for your answers

jeff3163

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Re: pakt
« Reply #6 on: April 13, 2016, 07:29:36 AM »
     We have discussed this topic in the past.  Here is the thread-  ;)

http://forum.mistymoorings.com/index.php?topic=2787.msg23512#msg23512

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ualani

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Re: pakt
« Reply #7 on: April 13, 2016, 11:25:25 AM »
Jeesh. Forgot about that and don't remember what the final outcome was, even from reading it over.
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Doug

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Re: pakt
« Reply #8 on: April 13, 2016, 11:39:27 AM »
As an aside to the technology, a thanks to Javiar for bringing this to our attention. Always fun when the new people find something, us "old timers" tend not to notice. Thank you Javiar, and welcome aboard!

Doug

BBQSteve

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Re: pakt
« Reply #9 on: April 13, 2016, 11:40:39 AM »
There was no resolution, but that it would be added to a future release. We're still waiting for that to occur.