Recent Posts

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21
Misty's Place / Re: courious
« Last post by av8erjm on August 19, 2019, 09:37:18 AM »
Yup, Luke Medical Center ran every test known to man, they took blood for a full chem screen, had me on a IV bag for electrolytes. And then all the brain scans like I said. I went wake boarding for the first time with my neighbor and out of five guys, one of them have had Vertigo attacks, so I'm finding out it's more common than I thought, just not talked about  much. I really thought I'd punch out my time card
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Misty's Place / Re: courious
« Last post by Lipra on August 19, 2019, 06:07:31 AM »
Did you have a blood test as well to check for diabetes. I had similar symptoms and found my levels were high
23
Misty Flying Club and Multi Player / Re: MFC Tour Completions
« Last post by nbrich1 on August 18, 2019, 04:26:44 PM »
MFC0029 completed
MFC0059 Igor Doksas

PS
great tour !

Thanks Igor.. a great area full of lots of scenic places. The tour award for MFC0029 has been added to your pilot's profile.
Nice work.

Norm
24
Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« Last post by Doug on August 18, 2019, 03:19:23 PM »
The pic is from PF64 Winter Trail.
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Misty Flying Club and Multi Player / Re: Problem?
« Last post by doksas on August 18, 2019, 02:39:11 PM »
One more mistake or problem with my FSX...so, when load tour 30 leg 2 , total distance is cca 6500nm ...i found one intersection REMBY on another side of world
and delete this point and now is total distance for leg 2 cca 60nm...
26
Misty Flying Club and Multi Player / Re: MFC Tour Completions
« Last post by doksas on August 18, 2019, 01:43:36 PM »
MFC0029 completed
MFC0059 Igor Doksas

PS
great tour !
27
Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« Last post by rgerdes on August 18, 2019, 12:56:17 PM »
Discussion at the fsdeveloper ade forums and a solution (raises the angle of the beam using mcx):

https://www.fsdeveloper.com/forum/threads/p3dv4-5_airport-beacon-lights-the-ground.445495/#post-824806
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Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« Last post by nbrich1 on August 18, 2019, 12:14:15 PM »
Have the green and white lights and reflections. in both 4.4 and 4.5 (I think).

N
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Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« Last post by stiletto2 on August 18, 2019, 10:55:20 AM »
Where is your original pic taken at?

Rod

30
Prepar3D-Version 4 / Re: TFX install via XML addon
« Last post by mickm on August 18, 2019, 09:11:56 AM »
Hi Folks, a brief update on progress so far. I installed TFX to a dummy FSX directory (easy part) and moved the folders to my addon directory. I created 3 XML files for the TFX Higher, Lower and World sceneries giving the world scenery a layer =3. Higher and lower have been moved to the correct insertion point all done using Lorby's P4AO tool. I could see no other way of doing this as the TFX directory structure is a little different to most scenery. I have added the Effects, Sound and Simobjects folder as per the instructions given here:

 https://www.avsim.com/forums/topic/534107-p4ao-how-to-add-legacy-scenery/

All of the scenery appears to be working fine as shown in the screenshot at PASI attached, however there is no  TFX AI traffic, boats, ships etc

 I have updated the files as per the instructions and this worked fine when TFX was installed into the main P3D folder.
If anyone has any ideas on this I would love to try them out.

The FedEx buildings at PASI were added using add on xml  ;)

It is fair to say that I have learnt an awful lot about xml over the last few days and it is no longer such a confusing subject, and is a great way forward with P3D.

Many thanks to Norm and Rod for their input so far it is much appreciated.

Kind Regards

Mick
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