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Misty Flying Club and Multi Player / Re: MFC Tour Completions
« Last post by doksas on August 18, 2019, 01:43:36 PM »
MFC0029 completed
MFC0059 Igor Doksas

PS
great tour !
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Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« Last post by rgerdes on August 18, 2019, 12:56:17 PM »
Discussion at the fsdeveloper ade forums and a solution (raises the angle of the beam using mcx):

https://www.fsdeveloper.com/forum/threads/p3dv4-5_airport-beacon-lights-the-ground.445495/#post-824806
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Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« Last post by nbrich1 on August 18, 2019, 12:14:15 PM »
Have the green and white lights and reflections. in both 4.4 and 4.5 (I think).

N
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Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« Last post by stiletto2 on August 18, 2019, 10:55:20 AM »
Where is your original pic taken at?

Rod

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Prepar3D-Version 4 / Re: TFX install via XML addon
« Last post by mickm on August 18, 2019, 09:11:56 AM »
Hi Folks, a brief update on progress so far. I installed TFX to a dummy FSX directory (easy part) and moved the folders to my addon directory. I created 3 XML files for the TFX Higher, Lower and World sceneries giving the world scenery a layer =3. Higher and lower have been moved to the correct insertion point all done using Lorby's P4AO tool. I could see no other way of doing this as the TFX directory structure is a little different to most scenery. I have added the Effects, Sound and Simobjects folder as per the instructions given here:

 https://www.avsim.com/forums/topic/534107-p4ao-how-to-add-legacy-scenery/

All of the scenery appears to be working fine as shown in the screenshot at PASI attached, however there is no  TFX AI traffic, boats, ships etc

 I have updated the files as per the instructions and this worked fine when TFX was installed into the main P3D folder.
If anyone has any ideas on this I would love to try them out.

The FedEx buildings at PASI were added using add on xml  ;)

It is fair to say that I have learnt an awful lot about xml over the last few days and it is no longer such a confusing subject, and is a great way forward with P3D.

Many thanks to Norm and Rod for their input so far it is much appreciated.

Kind Regards

Mick
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Misty Flying Club and Multi Player / Re: MFC Tour Completions
« Last post by nbrich1 on August 18, 2019, 09:02:03 AM »
MFC0019 completed 8/16/19 by John MFC0016 8)

Roger John!! MFC0019 Juneau Milk Run completed and this latest award dawns your wall. Nice job.

Norm
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Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« Last post by Doug on August 18, 2019, 08:42:25 AM »
I’m using 4.4, no hotfix.
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Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« Last post by stiletto2 on August 17, 2019, 11:36:28 PM »
I don't see any reflections from the rotating beacon at all at Misty's.  I am using 4.4 client.  Are you using 4.5 client with or without the hotfix?  If you are using either version of 4.5  then I can't duplicate your conditions.  If you are using 4.4 client then I understand the rotating beacon rendering is different in 4.5 no hot fix (strong reflections on ground) and yet different again  (it is one of the fixes) for 4.5 hot fix.  And then, it may look different depending on how dynamic lighting is set...maybe.

That means you have to be sure of which of the 3 versions ( 4.4, 4.5 no hot fix, 4.5 hot fix)  of the rotating beacon effect you are comparing to know that yours isn't correct (Apples vs. Apples)....

Rod



Rod
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Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« Last post by Doug on August 17, 2019, 09:48:28 PM »
Yes, every rotating beacon I can find now has this phenomenon.
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Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« Last post by stiletto2 on August 17, 2019, 09:10:43 PM »
I do want to clarify something I said.   There are stand alone rotating beacons in our object libraries  (e.g. airport_objects.bgl ....   gen_beaconlandcone).  I was thinking of a default beacon like you have just discovered vs objects from our libraries.

Does the rotating beacon at mistys place on the gen_beaconbase1 object show the same effect as you are experiencing with you default xml beacon?

Rod
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