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General Discussion / Re: AI on sloped runways
« Last post by dexthom on Today at 08:04:35 AM »
The ADE file for Orbx PAKT does not have parking or taxi paths.  I made a copy of the ADE files and created taxi and parking.  I also created a test file for an AI flight.  The flight worked but unfortunately the elevation was askew for the static object at the airport.  Fixing that is beyond my pay grade.   :(
General Discussion / Re: AI on sloped runways
« Last post by Doug on Today at 07:12:23 AM »
Same here, fascinating thread.
Yes, we both have the latest update of EF.

Tim gave a reply to my thread yesterday and said it´s being investigated which is very good to you said: fingers crossed!

I can think its very complex with all the code and everytime you change a line of code it effects something else.  The people over at REX are talanted with all they have done to advance the hoppy that we all hat is off to them.

General Discussion / AI on sloped runways
« Last post by rgerdes on July 15, 2019, 10:01:40 PM »
Anybody tried this on the ORBX Ketchikan sloped runway?

If it works I might have to pick up PAKT  :)
We are on the same wavelength. I think Garry brings up an interesting point to explore, so this will probably be next on my list for 2019 Refresh for the site.  Currently we have our hands full with the beta project being run and getting ready to roll out. Once that is settled down, I'll start looking into this and see what we find.  Thank Rod/Steve.  Good comments.  Thanks for the idea Garry.
Misty Flying Club and Multi Player / Re: MFC Tour Completions
« Last post by av8erjm on July 15, 2019, 06:13:44 PM »
MFC0024 completed by MFC0019 on 7/15/19   

I had a hard time with this tour I'd get to the destination airport an it would have a vector problem with elevations, hate to have to take time to check each airport on a tour to see if I have to make corrections. Been in conversations with ORBX but they are saying everything looks correct from their end. Can't tell you how many times I've run the VECTOR configurator Anyway it's done
Misty Flying Club and Multi Player / Re: Problem with Misty Flying Club
« Last post by nbrich1 on July 15, 2019, 04:59:33 PM »
Give me a minute Bill.. will remove you from that tour MFC 0006 and you can re-add yourself. Looks like the aircraft didn't take when you joined. Now you're removed.  Try to sign up on that tour a-new with your desired aircraft selected. Once joined, try leg one again to see if it generates correctly for you. If not just yell.

Traffic files that are part of a location scenery release should stay with that scenery for many reasons....maintains connection to the documentaion, the developer and the reason they exist.

Outside of Location specific traffic files, a bit more questionable.  To me Traffic RTMM Misty's Place should be part of the Misty scenery package.  Not sure how many traffic files we have that are not connected to locations other than RTMM AI Shipping.   I am sure there a number of non-location packages...perhaps those could be gathered together.

Misty's Place / Re: New Microsoft Flight Simulator coming!!!
« Last post by stiletto2 on July 15, 2019, 03:46:02 PM »
Let's be clear, Orbx hired a bunch of experienced expert X-Plane ortho scenery developers which suddenly gave them the manpower to get True Earth out the door in quantity and start making more money.  All of their FSX/P3D developers are tied up on other projects making money.  This is one of the reasons True Earth P3D is lagging so far behind True Earth X-Plane.  JV has even posted that he has more FSX/P3D talent coming on board soon to help Orbx catch up on the FSX\P3D True Earth releases.     

Sorry to disappoint you, BBQSteve, but the difference in developing scenery for X-Plane vs FSX/P3D is like the difference between speaking English fluently and speaking Japanese fluently.  I don't expect a lot of FSX\P3D developers to start doing X-Plane development in the near future.  I don't expect any RTMM developers to be making that jump in the foreseeable future.

To put this thread back on topic, for me, the big question is what will the scenery development structure for the New Microsoft Flight Simulator be like.  If any of it resembles the P3D scenery development environment, it would give the new Microsoft Flight Simulator a real boost.   


Thanks Steve ... the reason I'm asking, as we do 2019 Refresh on pages other than the Scenery Page, this may be something we would want to standardize. Keeping them all named the same way would allow people to keep them alphabetically in the Scenery Library and turn them on and off and repair them easier.  "Traffic RTMM Misty's Place"  ... all would be under "T".  Just thinking out loud.

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