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Messages - Doug

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61
Help and Troubleshooting / Re: SimObjects Question (P3D V3 and V4)
« on: July 10, 2019, 07:54:08 PM »
Do you know if they can be deleted, like the shaders, etc?

Doug

62
Help and Troubleshooting / SimObjects Question (P3D V3 and V4)
« on: July 10, 2019, 04:01:36 PM »
When you look in C:/Users/(name)/Apps/Roaming/Lockheed Martin ... you encounter a SimObjects folder there. I noticed this when deleting the AI Hawaiian Airports planes. They were all gone in P3D, but if you go to the above folder, they are all in there.  Anybody know what that folder is for? Is it used?

Doug

63
Website Discussion / Garry Scanlan - New RTMM Team Member
« on: July 09, 2019, 12:28:38 PM »
I'd like to welcome Garry Scanlan aboard the RTMM team. Garry's job will be Quality Control, he is an expert in editing and already plays a key role in our 2019 Refresh campaign. We are going over all of the web pages and documents, editing them and bringing them up to date. This is a tedious and rather thankless job, because when Garry "gets it right" ... you won't notice it! You can always watch the Maintenance Page to see the updates he is making for us. All changes are now documented there.

Welcome aboard Garry.

Doug/RTMM Team

64
NOTAMs and NEWs / Re: NOTAMs and NEWs Thread
« on: July 09, 2019, 12:26:02 PM »
Garry Scanlan - New RTMM Team Member

We would like to officially welcome aboard Gary Scanlan to the RTMM Team. Garry's area of responsibility will be Quality Control ... he is an expert editor and you will be seeing his "touch" on many of the documents we have on the site.

Welcome aboard Garry

65
Help and Troubleshooting / Re: AI Aircraft - No landing gear/wheels
« on: July 06, 2019, 01:33:21 PM »
All of the "Aircraft" group are working ... no CTD yet.
Put in the first 6 so far for the "Misc" group ... now we have landing gear/wheels
... more to do.

Update: added each MISC group plane ... they are all in, and I just flew all around the big island (quickly) in an F35 ... going close to the airports that are affected by the ai traffic. No problems. Going to now fly with the Twotter and see if all stays the same.  (Steve may have fixed all of this).

Update: flew from Maui to Oahu (Dillingham) with no problems (so far).

66
The Moorings - On the Water / Re: Pilotable Shipping
« on: July 06, 2019, 11:15:37 AM »
Jeff ... I've got it on the TO DO list. I'll doc it in a pdf and we'll put it on The Moorings page. Thank you - Doug

67
Help and Troubleshooting / Re: AI Aircraft - No landing gear/wheels
« on: July 06, 2019, 11:14:15 AM »
OK, that explains something ... George (who made the ai traffic) only has FSX, so he wouldn't see the problem.

68
Help and Troubleshooting / Re: AI Aircraft - No landing gear/wheels
« on: July 06, 2019, 10:32:06 AM »
Misc SimObjects Group ... I just had a CTD at PHKO (start there, then swing the view) when you point toward the ga parking area, you get CTD. So there is something wrong in that group for sure. ... (as I discover more, I'll post in this thread post). - Doug

69
The Moorings - On the Water / Re: Pilotable Shipping
« on: July 06, 2019, 09:27:06 AM »
Jeff ... don't you think we should document Marcel's reverse thrust comments somewhere, maybe on the boating page? That seems pretty interesting and perhaps important. Seems we should put that "somewhere safe."

Doug

70
Help and Troubleshooting / Re: AI Aircraft - No landing gear/wheels
« on: July 06, 2019, 09:13:06 AM »
I've been in contact with Javier (PhotoReal Hawaii) and brought him up to date with what we have found and discovered so far. I invited him to join this thread. I suggested he "pull" the download for the AI Traffic part of George's Hawaiian Airports package as the models are incompatible with V3 and V4. 

The "no landing gear" was only an indicator. The problem is old FS9 AI Models that cause P3D V3 and V4 to Crash to Desktop (CTD) ... you'll see a "kernel dll" error with not much explanation. It is repeatable and the "indicator" this is the problem is when you are looking in a certain direction, the CTD happens. It will not happen until your view shifts to the particular direction. And you can repeat this. 

The problem is unfortunately based on time. These models are moving around, so it acts like an intermittent.  You can be in the same position an hour later, and the CTD won't happen ... that's because the errant AI Model is no longer in that previous direction.  So it is tricky to "find" the errant AI model.

Steve has done the "conversion" on the models, but there is still a problem. If you get this CTD, the problem is NOT Hawaii PhotoReal ... just take out the two sets of simobjects that you put in for the Hawaiian Airports ... that eliminates the problem. You can also turn your "traffic" slider to "off" and that stops the problem (but it also stops all AI traffic).

Bottom Line ... there is NOTHING WRONG with Hawaii PhotoReal ... it is one of the most beautiful packages I've ever seen on my sim. For the amount of detail, the frame rates are great, and it "IS" Hawaii ... I've been there, that's what it looks like!  For now, if you are going to get this package, install it but DO NOT install the Hawaiian Airport Traffic folders and files.

The scenery for the Hawaiian Airports is excellent ... better then FTX (I've disabled all of those airports). You can turn the FTX airports off for Hawaii by going into ORBX/Global/FTX Airports and changing the .bgl extension to .off.  You will want to do that for every file with these ICAO codes:

PHNY - Lanai City
PHHN ... Hana
PHBK - Barking Sands
PHKO - Kona
PHLI - Lihue
PHDH - Dillingham
PHMU - Wiamea_Kohala
JHL - (Lahaina) Kapalua
PHJR - John Roberts
PHMK - Molokai

That will give you the Hawaiian Airports (excellent!), without FTX interfering with them.

But for now, do not install the Air Traffic bgls or the SimObjects bgls that come with the Hawaiian Airports package if you have V3 and V4. (I'm betting FSX will have a problem with the FS9 AI models we saw).  We'll work on the problem from here and see if we can solve it.

Doug

PS Right now I'm working on this the "old fashioned way". I am putting in 2 models at a time and positioning at different airports, then doing a 360 sweep with the view. But again, this also depends on "time" and whether or not the errant model is actually "there" when I'm checking for it. Hopefully, I can find the problem model(s). As you can imagine, this is going to take some time. I'll keep this thread posted with updates.

71
Help and Troubleshooting / Re: AI Aircraft - No landing gear/wheels
« on: July 05, 2019, 04:46:06 PM »
Thank you Jeff.  Ok I'll focus on that one. When I put the AI planes in, I get CTD's all over the place. Steve and I worked on the 717 but that obviously wasn't the problem. Still playing with it. Going to fly with none and make sure all ok, then add one at a time ... could take a couple of days.

72
Help and Troubleshooting / Re: AI Aircraft - No landing gear/wheels
« on: July 05, 2019, 02:29:19 PM »
OK, Steve waved his "magic wand" over these and converted them.  I just put them in and where I  was getting a CTD (at PHKO) there is none now. But the big black plane that shows in my original pic isn't showing ... could be it is out flying around.  (Almost) bottom line, we may have fixed this one. I'm going to fly with it for a few days and make sure I don't get any more CTD's. If not, I'll send it to Javier and George at PhotoReal Hawaii, I'm sure they will appreciate it.

PS if this works, I'll post a link to the corrected AI planes. (But I'm going to look into that other site to see what is there too ... pretty interesting).

Thank you Steve!!

UPDATE ---------------------------

OK, the big black plane (the one in my pic) just flew over ... at least I think it did ... it only had lights, no body ... ghost plane? Steve mentioned one, during conversion, didn't have a texture. I know it was the big one because a cessna was trying to land at the same time and the bigger one aborted and it was huge in comparison. So does anybody recognize the big black airplane? It should be one of those on the attached pic. I'll then go in and see if I can pull it out, or perhaps find it on that other site that was mentioned.


Doug

73
Help and Troubleshooting / Re: AI Aircraft - No landing gear/wheels
« on: July 05, 2019, 02:03:48 PM »
That is interesting ... THANK YOU ... got to keep that one as a reference.

Doug

74
Help and Troubleshooting / Re: AI Aircraft - No landing gear/wheels
« on: July 05, 2019, 12:18:50 PM »
I'll shoot them to you.  Thanks for looking at it Steve.  It isn't an RTMM problem, but we do use the PhotoReal Hawaii for Escape from Misty Moorings (which I'm fixing up WITHOUT mesh!). He has a few neat objects we might be able to trade for if we find an easy solution.

Doug

75
Help and Troubleshooting / Re: AI Aircraft - No landing gear/wheels
« on: July 05, 2019, 11:56:38 AM »
Is there a way to somehow look at the model and know if it is FS9 ... maybe it's only one and I could delete that. I'm sure Javier (who runs the site) would be pleased to know.

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