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Messages - Stearmandriver

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31
Screenshots / Weathered in at Telegraph Creek
« on: October 27, 2017, 04:05:34 AM »
I can hear my old boss now...

"Dammit Andy, it's not THAT bad.  Look.  Look how far down that tree line you can see.  You can see those trees, WAY over there!"     ;D

32
Screenshots / Re: Cabins on the Lakes - Slideshow with video clips
« on: October 16, 2017, 07:32:03 PM »
Great trip and video of your journey. The Cabins by the Woods is one of my personal favorites. Just small cabins in beautiful scenery. Challenge is to find them sometimes.

Glad you enjoyed this scenery. I believe there's others to go discover in the package right?

Thanks again,

Brad

Yes indeed,  this is not at all comprehensive for this scenery package,  there's quite a few others.   I Just strung a bunch of the closest ones together, and the slideshow turned out plenty long enough  (too long) as is.  ;-)

33
Screenshots / Re: Cabins on the Lakes - Slideshow with video clips
« on: October 11, 2017, 06:56:42 AM »
 Haha,  glad I could provide you a productivity break,  Robert  ;).  Yeah,  it's long,  I know...  and that was after two rounds of cuts.   For some reason,  when you fly that part of the world in ORBX, you end up with a staggering number of good pics...  decisions are hard!   ;D. I actually added the video clips last,  because I figured I needed something to break up the slideshow every so often...  and they turned out to be a lot of fun to make.   I think the Rose Lake takeoff was my favorite.

Anyway,  glad it brought some enjoyment.   Might as well give RTMM a little exposure,  right?   ;) 

34
Screenshots / Cabins on the Lakes - Slideshow with video clips
« on: October 05, 2017, 08:43:46 AM »
Tried to hit most of the cabins from Burwash down to Atlin.  Thanks to everyone who put this package together,  it took me to some great areas!

VIDEOS:
Dezadeash Lake landing - 04:55
Dezadeash Lake takeoff - 07:12
Rose Lake Cabin takeoff - 12:55
Primrose Lake Cabin Landing - 15:15
LLewyllyn Glacier Cabin landing - 24:57


35
General Discussion / Re: Milviz Beaver
« on: August 31, 2017, 03:02:56 PM »
Hi guys i installe the latest update But now The AutoPilot is difficult to tick buttons ! and check to climb or follow on NAV HDG FPL . need a long time & insist .

and you ??

Patrick

Yup, it's a new,  more realistic autopilot.  It comes with a separate manual specifically for the autopilot,  and you have to hold down the buttons for a half second or something.   Also have to slew the heading bug to the course of the leg you want it to track,  whether tracking a gps course or a vor / loc.  This is how this model autopilot works in the real world,  but I agree with you it's a pain in the sim.  Makes it tough to let the autopilot fly you through the terrain while you look around and take screenshots,  because with every turn you have to go back inside and sync the heading bug.

I'm thinking about inserting a 2d pop up autopilot and just pulling the breaker on the milviz unit,  I'll bet that'd work.   I do appreciate the realism,  but I also appreciate the fun aspect to the plane flying hands off so I can sightsee...

36
General Discussion / Re: Ok, where am I?
« on: July 07, 2017, 04:10:26 PM »
Ding Ding... Sitks harbor,  indeed.   I always loved the TFX rendition of Sitka.

37
General Discussion / Ok, where am I?
« on: July 07, 2017, 09:46:06 AM »
 Guess where... I know some of you have flown the approach to the harbor over this bridge a few times ;-).
(Hope the pic ends up big enough to see. )

38
General Discussion / Re: PENDER HARBOR by Larry Robinson
« on: June 05, 2017, 07:29:04 PM »
Hi happy Domingo (sunday)

go in the scenery CAG8 in root folder P3D ..
When it's open you have a folder name EXTRA ..
Put it in Airplane folder in Simobjects Angelfish ..




Happy sailing 

Patrick

Sorry,  which boat is this and where might I find it?  Can't find a link.   Looks great!

39
General Discussion / Re: RTMM Voice Comm Server
« on: June 05, 2017, 12:56:58 AM »
 I've always wanted to try a multi-player flight in Misty's world;  I'd be interested in joining in if anyone puts something together.   My problem is schedule; I'm usually around late evening Pacific time,  and more weekdays than weekends...

40
General Discussion / Re: Milviz Beaver
« on: June 05, 2017, 12:53:56 AM »
I have been flying the MilViz Beaver this morning.  I've also been looking at the config files for it.  There are some issues that have me wondering why this plane was $35.  It is a $15 plane, at the most.  What's up with the flaps indicator? ???  It barely moves past the climb flaps mark at landing flaps position, then sweeps all the way across to the left for full flaps.  Strange!  Why can't I taxi and make turns with the rudder pedals?  I must use diff. brakes to turn corners, like a DC-3 or something.  Is that right?  ???  The fuel switch points in the wrong positions.  I changed the autopilot module in the instrument panel, but MilViz has a permanent faceplate on the panel which covers my replacement AP gauge so it's unreadable.  There is only one popup panel for the plane (panel 1).  If you pop it up, it is just a black rectangle at the bottom of the screen.  No gauges at all on it.  No popup GPS or radio stack? ???  No aircraft configuration panels either.  What took so damned long for them to produce this plane.  It is a piece of junk!  But at least I am able to cancel the "wing leveler" function now that I swapped the AP.   ;)

edit:  I forgot - No gear sounds!  I have to look between the seats to see if they went down or not.  :o


A little disappointed    :'(

I've been looking forward to this plane for a while,  and I've been testing it out as able the last few days.   Couple observations:

1.  Flap indicator - I'm not seeing this behavior,  but I think it may be related to the fact that this plane models the manual hydraulic "pump down" type flaps instead of an electric system.   This is plenty realistic for a Beaver.   What it means is,  every click of the "lower flaps a notch" button gives you one pump of flaps.   It takes several pumps - so several clicks - to move the flaps to each position, which you can see if you watch the flap indicator.

2.  Requiring differential braking for ground maneuvering - are you referring to the wheeled or amphib model?  Wheeled model has a steerable (though non-castoring, boo) tailwheel and should steer easily with rudder pedals.   Amphib model should require diff braking,  this is realistic (the Aerosoft bird was unrealistic in this regard).

Fuel selector seems to point correctly for me,  though I have the starter animation issue.   I know they're actively squashing bugs so I expect that'll be fixed.   I agree about no pop-up gps, though of course it's easy to add one.   I do like MV's configuration utility that lets you swap between different radio configs, passenger or cargo interior etc.

Also agree about the gear sounds.   I don't know how obvious gear sounds would be in flight - amphib wheels are pretty small,  don't usually make much noise - but I cannot believe there's no gear indicator!   You're apparently supposed to look at the handle... Well,  I don't so much need to know where I commanded the gear to go,  I need to know where it IS.  I doubt there's ever been a retract plane ever built that didn't have at least a mechanical gear INDICATOR.

Those things said,  I'm liking how she flies more and more.   I always enjoyed the Aerosoft flight model,  but it always struck me as too forgiving.   This feels much better,  especially on the back side of the power curve,  and in stalls / spins.  I really like takeoff and landing performance in this thing too;  the Aerosoft always seemed too sprightly,  especially loaded at a high density altitude strip.   This thing claws into the air in a very cushion-sucking "are we gonna make it" feeling that I have no desire to ever experience again in real life,  but that sure makes this plane feel real.

I made a Youtube video reviewing the flight performance,  if anyone wants to see.   It doesn't focus on visuals or systems,  it's all about flying - wheel and 3 point takeoffs and landings, max performance takeoffs and landings,  stalls, spins, slips, and water and ski operations. (Skis had a bug that I think has already been corrected).
https://m.youtube.com/watch?v=nbQBogMgLUA

I was pretty critical in the beginning about wheel landings,  and I retract that as the video progresses - she wheelies ok as long as you're in a low,  negative energy state.   She doesn't like the power - on,  try to brush on the mains type of wheel landing,  goes porpoising down the runway banging the tail... for all I know that's realistic,  though it doesn't feel it.   But those types of landings aren't applicable in Misty's world anyway ;-), and she does the tail low,  power off,  full flaps,  stick the edge of a gravel bar wheel landing really well.

Anyway,  just my thoughts.  In almost all phases of flight,  this feels more realistic than the Aerosoft.  I still have a beef with the way the tail comes up on takeoff,  but if you're primarily a floats flier this won't apply.   Water operations feel much better than Aerosoft.  So,  overall I like this thing... I just hope the improvements keep coming.

41
General Discussion / Re: This makes no sense
« on: March 07, 2017, 12:21:20 AM »
Geezer,

I haven't tried this photoreal product or the RTMM sceneries for the area... but it sounds like you haven't tried them together yet either?   And it sounds like those who have, all report that the photoreal+mesh work just fine with the RTMM sceneries?  So, I guess I'm not understanding what the perceived problem is?  Why don't you at least try it out?  It certainly can't hurt anything.  If you find some anomalies, then just deselect the RTMM stuff.   

42
General Discussion / Re: FYI
« on: March 01, 2017, 07:04:43 AM »
This thread got disturbing in under 10 posts.

I like you guys.    ;D

Happy (late) Birthday, Doug!

Andrew

43
General Discussion / Re: From the Co-pilot's Seat
« on: February 25, 2017, 01:21:19 PM »
Like Spud says, the engine leaning at idle is to prevent a rich idle leading to spark plug fouling.   It's pretty common on higher powered recip engines in general.   Taxi or idle at full rich for 10 minutes and you'll probably find some roughness during your mag check.  That's easily fixed by running at a little higher power and leaning to make the engine run hotter, until the fouling deposits burn off the plugs and the engine smooths out... but you can usually avoid it in the first place by leaning during ground/ taxi operation.  The danger, of course, is forgetting to richen the mixture for takeoff... this is where good checklist (or at least flow) discipline will save ya.

44
Addon Scenery and Enhancements / Re: Where to submit a new scenery?
« on: February 21, 2017, 05:18:50 PM »
Also, I did receive a couple messages from Doug via the email address I registered to this forum with.  I don't check that address much anymore so it took a few days to notice them.   I had misunderstood Doug's message to mean I was looking for a PM on the forum here.   Sorry for the confusion.

45
Addon Scenery and Enhancements / Re: Where to submit a new scenery?
« on: February 21, 2017, 05:15:44 PM »
If nothing else the Long. / Lat. coordinates of your strip would be a clue for any other possible conflict ot the scenery already completed.
 8)

Oh, understood guys.   I was going to build this spot out either way, for personal use and practice, so no harm at all if someone else has this spot.   I'll stick to the rules in the future for sure.

The spot is here, if anyone is curious:
 59° 38.006'N  136° 5.274'W

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