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Messages - Stearmandriver

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16
Misty Flying Club and Multi Player / Re: STOL Contest?
« on: April 06, 2018, 06:16:04 AM »
Hey Spud,

Ya just beat me to it.  Yessir, the lines are a separate scenery item to be added to your scenery library just like any other RTMM scenery.  I've attached them to this post if anyone wants to take a look.  There's 400ft marked now, with distances labeled (in feet).

These are painted on runway 20 at PANT (Annette Island).  I designed them to fit with the "Annette Island Fly In" scenery, but they work just as well without that scenery loaded, as long as you're running ORBX PFJ.

Video demo to follow, but maybe not until tomorrow sometime.

17
Misty Flying Club and Multi Player / Re: STOL Contest?
« on: April 05, 2018, 07:51:25 PM »
 Thanks Jeff.   I'm sure you know this but I realized I should have said it - only the stripes are mine,  the rest is all the RTMM "Annette Island Fly In" scenery.

18
Misty Flying Club and Multi Player / Re: STOL Contest?
« on: April 05, 2018, 05:16:38 PM »
Giggity.  All textures, so basically no fps impact.  Start line is thick yellow,  thinner yellow is 100ft, thicker white lines are 20ft marks, thin white lines are 5ft marks.  Marked out 200ft, plenty enough to test this Cub.  In a quick test using FSRecorder and watching myself from outside views, I'd say we can measure takeoff within a few feet, landing almost to the foot.

EDIT:  only the striping is my work.   The rest of that is the "Annette Island Fly In" RTMM scenery.


19
Misty Flying Club and Multi Player / Re: STOL Contest?
« on: April 05, 2018, 12:34:18 PM »
All right,  did battle and won with my scenery tools last night... Gonna grid up the PANT runway tonight and test out measurements.   I'm using textures from ADE vs objects,  should keep performance impact down (cause I need every advantage there.)  Will report back.

20
Misty Flying Club and Multi Player / Re: STOL Contest?
« on: April 04, 2018, 01:28:29 PM »
 Thanks Dieter, I'll definitely take a look at that.   Were you guys judging takeoff distance too? What was your technique for that? It'd be fun to judge this using the Valdez rules,  but takeoffs seem like they'd be harder to measure...

21
Misty Flying Club and Multi Player / Re: STOL Contest?
« on: April 04, 2018, 02:21:26 AM »
Norm, I know you've done a ton for RTMM with the MFC stuff and you're still pretty saturated with that.   Believe me,  I didn't mean to suggest I was throwing another thing on your plate with the multiplayer stuff.   I know it'll get more popular as people become more familiar with it.   I like your idea of using your MFC number as an FSCloud callsign, I'll switch to that as well.  I don't remember who I am lol...  MFC0015 maybe.

Henry,  right on,  exactly what I'm saying.   I'll noodle with this a bit more and maybe make a quick video of a STOL circuit to test the judging.   I'm thinking the landing will be easier to judge than the takeoff... experimentation needed. 

22
Misty Flying Club and Multi Player / Re: STOL Contest?
« on: April 02, 2018, 08:49:58 PM »
Exactly,  Jeff!  I've been looking forward to some group RTMM flights for a while and was happy to hear of the new setup,  but ut doesn't seem to be getting much use yet (at least nor when I'm on).  I've been flying my RTMM flights connected to Discord and FSCloud since they were announced and I've yet to see anyine else online,  though I'm usually on later at night.  I thought maybe an event like this could jumpstart things?  Might even bring some new folks in ..

BTW I'm near Bremerton so you and I are on the same time zone anyway  ;).

I agree that scheduling something like this is tough,  with folks all over the world.  I also don't know how large of a community we actually are.   Flight simming in general is kind of a niche,  and I'll bet the majority of those folks are in the flight levels.   Of the bush fliers,  how many are interested in social events etc? I honestly have no idea.

I also understand there's a lot of work going on behind the scenes here now with the projects already ongoing.   I'm not meaning to interrupt anything or make any demands  ;).  If there is genuine interest from the RTMM gurus,  I'd be glad to volunteer to help set it up.  Even if I couldn't participate schedule - wise,  it'd be vicarious fun!  I'd be glad to do the to/landing zone gridding since I already kinda have a workflow down,  tedious though it may be...

23
Misty Flying Club and Multi Player / STOL Contest?
« on: April 02, 2018, 07:37:28 PM »
Hey all!

I had a maybe fun idea; thought I'd throw it out for consideration.    :)

So,  I've been having fun with the new MFC (when I can sim which hasn't been often lately), and since one of the first tours has us visiting Annette island,  I loaded up the PANT fly in scenery which for some reason I'd never tried.   Very nice btw!  But, since I happened to be experimenting with the Flight Replicas Super Cub Ultra  (man,  what a better flight model than their original Super Cub), I started noodling around with the STOL contest line on the aux runway...

... which led to wondering how a group of simmers flying together online could hold a STOL contest,  how it could be fairly judged etc.  I thought about users installing landing distance gauges and self-reporting, but this wouldn't honor distance from a known point (threshold) nor would it disqualify early touchdowns (note that I'm not suggesting anyone would cheat; those things are just difficult to self- determine).  I figured we would need a judge / observer for this...

Which led to messing around with measuring and drawing lines across the strip in ADE to create a scenery with a grid of distance markings at the end of the runway.  Theoretically, a "judge" could set up a view position right on the threshold line to verify a legal touchdown,  then zap to an overhead view and count the lines on the runway up to the main gear once the plane stops,  for an accurate landing distance.   I've tried to draw the grid with accurate distance measurements so it should roughly match a landing distance gauge if a pilot might be using one..  but the important thing would be that competitors would all be against the same scenery grid.

Takeoff distance would have to be judged similarly,  probably using distance marker signs and a side view?

There would definitely be some logistical complexity to planning something like this,  and there would probably have to be a minimum level of interest expressed ahead of time to make it worthwhile.   It'd be a bummer to put in the time planning and have two people show up (says the guy who possibly wouldn't show up anyway since all my free time to sim is usually later at night lol).

For competitors though,  it could be pretty simple.  Just install a piece of RTMM scenery (with the runway markings) and show up and fly your best  ;-).

There are all sorts of fun options involving different classes of aircraft,  group fly - ins to pre-position etc,  if folks wanted... but it could be much simpler too.

 I've never heard of an online group doing something like this.   Thoughts?  Would anyone else find that fun?   ;D

24
Misty Flying Club and Multi Player / Re: 30+ minute legs?
« on: March 18, 2018, 10:07:28 PM »
Ahhh now I see it.   Thanks Norm!

25
Misty Flying Club and Multi Player / 30+ minute legs?
« on: March 18, 2018, 05:17:00 PM »
 Hello,

Installed kACARSII last night, and I see a prominent notice that only 30 minute legs are allowed.   I'm just wondering if I've installed the wrong thing,  or if we're all still just waiting for the upcoming "cigar box" release?  I'm trying to figure out how to fly one of the tours with legs longer than 30 minutes?

Thanks for all the work on this!

26
General Discussion / Re: I am sitting here with my mouth open.
« on: March 09, 2018, 07:33:06 PM »
O Rly?  East of Prince Rupert you say? I'll have to take a look,  I've usually stuck near the coastal flying myself,  but I tend to like wheels better than floats....

One of the best things I did to make this flying even more fun was install FltPlan Go (free app) on my ipad.  It gives you a moving map sectional display.   So,  I don't use the GPS or flight plans anymore.   I just look at the sectional and find an appropriate route through drainages etc.   And the scenery is so good I can look around and say "there's Badger creek,  and that's where the power lines come in,  so just around the next bend will be Hidden glacier on the left..."  So much fun!

27
Misty Flying Club and Multi Player / Re: Misty Flying Club Discussion
« on: March 07, 2018, 07:18:59 AM »
Just wanted to chime in and say thanks for the work on this! I'm looking forward to participating in both features; I've wanted to try group bush flying for a while.  Hope to run into some of you online soon...

28
General Discussion / Re: milviz otter
« on: January 07, 2018, 11:41:07 AM »
Interesting.   I am running the ORBX PAKT, as well as the Misty's Ketchikan harbor scenery.   Consequently,  the Ketchikan area definitely bogs my system down... but it's all so pretty I leave it installed ;-).  Never had a genuine OOM there though.   I've only actually ever seen that a couple times,  when testing the Beaver in the Seattle area with everything maxed out.   Oops lol.

29
General Discussion / Re: milviz otter
« on: January 06, 2018, 10:26:00 PM »
Interestingly, I have just reinstalled Misty Moorings after a prolonged absence, and have found over the past few days I am getting OOM errors - but only when using the MilViz Beaver (haven't tested the Otter yet). Same routes , day, weather etc. in other aircraft don't give me any OOM issues.

Has anyone else had this problem?

(Windows 7 Pro (64bit), i7-49790K, 16GB RAM, FSX Accel, Nvidia Geforce GTX580

Yup.  It's the MV Beaver.  I don't have the Otter,  but the Beaver is pretty weighty in terms of computer performance.   The more view switching and looking around I do,  the sooner I start seeing black squares of slow - loading ground texture.   I've been simming across Misty's world for a couple years and this is the only plane that forces me to back off the autogen slider.   I've been kind of hoping they can optimize it a bit in future updates.   A2A's recent stuff is just as high res and even a large complex plane like the Connie doesn't hit performance for me like this.

30
General Discussion / Did you know Misty's Place was almost real?
« on: November 14, 2017, 05:32:25 AM »
Down the rabbit hole on flying boat history, looking to re-create some Pan Am clipper flights, I found a blurb discussing Pan Am's first visit to Ketchikan.  They brought a Sikorsky S-43 into the harbor on August 7th, 1938.  However, Pan Am was already looking ahead to the use of land airports where possible.  This was the statement on the Pan Am Historical Society's article:

"During the visit Pan Am and government officials also took time out to look at Bostwick Inlet on Gravina as the possible site for a land airfield, according to local aviation historian Don Dawson."

...Which, of course, is where you guys put the current Misty's Place.  Great minds think alike?  ;-)

But while still in the planning stages, WWII intervened, and by the end of the war, there was a handy AAF airport on Annette Island.  Pan Am used this to serve the Ketchikan area, and folks were shuttled to Ketchikan harbor by Grumman Gooses (Geese?) operated by Coastal Ellis, one of the operators to form the modern day Alaska Airlines.

Your dose of history for the day.  Maybe it's common knowledge around here... I thought it was cool though.  ;-)

The full article:
http://www.panam.org/explorations/534-pan-am-in-alaska-the-view-from-ketchikan-2

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