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Messages - dexthom

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31
Misty's Place / Re: Here comes Hurricane Dorian
« on: September 02, 2019, 04:37:51 PM »
The Governor ran him out of town!

32
General Discussion / Re: New Orbx FTX Central
« on: August 08, 2019, 09:11:39 AM »
Every thing has worked for me.  I don't know why some folks think they have to move everything.  I like the auto update thing.  I found three of my installs had updates that I didn't know about.  Time marches on!

33
General Discussion / Re: New Orbx FTX Central
« on: August 07, 2019, 08:59:35 AM »
I stand corrected.  It is now Orbx Central.  No more FTX.  Sorry for the mistake :-[

34
General Discussion / Re: New Orbx FTX Central
« on: August 06, 2019, 02:45:15 PM »
I haven't checked, everything seems to be working OK..

EDIT..  Yes, I had to reset the insertion point.

35
General Discussion / Re: AI Float traffic for Taku Lodge
« on: August 06, 2019, 10:46:00 AM »
Hmmm, what to do with the .lnk file?

Click on the two attachments download the files.

36
General Discussion / Re: AI Float traffic for Taku Lodge
« on: August 05, 2019, 09:50:17 AM »
Try the attached Bob.

37
General Discussion / New Orbx FTX Central
« on: August 05, 2019, 09:13:42 AM »
The new FTX Central has been released which includes an update for PNW.

38
General Discussion / Re: AI Float traffic for Taku Lodge
« on: August 05, 2019, 09:11:54 AM »
It works fine for me.  I'll take a look at mine again.

39
When creating a number of traffic files, it is easier to set the path in the compiler to a specific location.  From day one, that location was Scenery\World\Scenery.  They are stored there in alphabetical order.  They can be in any scenery folder.  Someone once said "if it ain't broke, don't fix it".

40
General Discussion / Re: AI on sloped runways
« on: July 16, 2019, 08:04:35 AM »
The ADE file for Orbx PAKT does not have parking or taxi paths.  I made a copy of the ADE files and created taxi and parking.  I also created a test file for an AI flight.  The flight worked but unfortunately the elevation was askew for the static object at the airport.  Fixing that is beyond my pay grade.   :(

41
General Discussion / Re: ORBX new HD Buildings
« on: July 09, 2019, 02:50:27 PM »
I also have Aerosoft Anchorage and it helps in that area too.  I think that I will keep it.

42
General Discussion / Re: ORBX new HD Buildings
« on: July 09, 2019, 07:26:42 AM »
I have reset my textures and here's a shot of Skagway...


43
Help and Troubleshooting / Re: AI Aircraft - No landing gear/wheels
« on: July 05, 2019, 11:46:01 AM »
Most likely old, FS9 models.

Steve

I agree

44
Help and Troubleshooting / Re: AI Aircraft - No landing gear/wheels
« on: July 05, 2019, 09:20:05 AM »
Rod and I worked on some Tongass AI models.  Perhaps Rod did something in Hawaii.

45
General Discussion / Re: ORBX new HD Buildings
« on: July 02, 2019, 10:29:07 AM »
No frame hit, it appears to be made for folks running 4K monitors running 4096 X 4096.

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