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Messages - jeff3163

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31
Misty's Place / Re: Bush Pilot 1959
« on: June 27, 2019, 09:07:37 PM »
Thanks for the story.  Wow, ... 1959.   :o ??? :)

I haven't joined (yet).  I wonder if they're still taking new members?   :P
(I'd like one of those T-shirts.  ;))

32
     Wow, it sounds like some radical steps.  Maybe the weather programs aren't to blame. ???  You deleted your terrain.cfg?  Did you make a backup first? 

I checked my waves ... 24 knot winds dialed up in the weather menu.


33
Addon Scenery and Enhancements / Re: Iggys Harbor Fireworks
« on: June 23, 2019, 10:32:48 PM »
     I haven't seen fireworks in a while either, but I usually fly during early hours of the day.  Dusk is time to be on the ground.   ???  Times are usually in UTC, I believe.   :-\

34
Addon Scenery and Enhancements / Re: 3D Redux Lights Goose 21A
« on: June 20, 2019, 01:00:24 AM »
 :-\   Sorry, I don't.  I've never learned about that.   :'(  Maybe someone else here knows about it?   ???

I apologize.  It is late, and I am very tired.  I will ponder this question more at a better time.  G'nite.   ;)

35
Website Discussion / Re: SSL Cert (Improved Security)
« on: June 19, 2019, 11:29:01 PM »
 8)

Thank you.  One bourbon, one scotch, one beer.   :P

36
Addon Scenery and Enhancements / Re: 3D Redux Lights Goose 21A
« on: June 19, 2019, 08:31:02 PM »
Here are my Goose lights.

Quote
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
//light.0 = 2, 1.2, 25.1, 4.5, fx_shockwave_strobe
light.1 = 1, -15.6, -0.26, 4.4, fx_shockwave_beaconh ,
light.2 = 4, 1.60, 0.00, 2.70, fx_shockwave_vclight,
light.3 = 5, -3.6, -12.1, 3.5, fx_Shockwave_landing_light_tail // Shockwave light
light.4 = 5, -1.2, 13.6, 4.6, fx_Shockwave_landing_light_short
light.5 = 5, -1.2, -13.6, 4.6, fx_Shockwave_landing_light_short

I snapped this just as the beacon and strobe flashed.   :o 8)


Floats down, showing a navlight on it.  They are part of the floats (not the wings), and not included in the lights section since they move with the floats.  ;)  Notice that I don't have navgre or navred in my [Lights] section.  But they show on my plane's floats.    8)

37
Screenshots / Re: Redux Lights - One or two reasons why you need'em
« on: June 16, 2019, 06:01:46 PM »
 8)

38
Website Discussion / Re: SSL Cert (Improved Security)
« on: June 16, 2019, 03:59:11 AM »
 8)   Looks good to me.  I now see an "https" and a picture of a padlock by it.    :P

Thanks.
 ::) ::) ::) ::) ::) ::) ::) ::) :P

39
General Discussion / Re: What is your favorite Amph?
« on: June 15, 2019, 09:47:52 PM »
 8)

     Of course, The Aerosoft Beaver X is a beauty of a plane.  Time can't take 'er down.  My favorite, by far.  :-* :-*

40
Help and Troubleshooting / Re: Blow the Dust out . . .
« on: June 15, 2019, 02:50:51 PM »
:P                   :-[                                 ???
 :o     Boy, ... it's been a while since I've done this announcement.    :o

     Sorry.   :-[  I hope everyone has been good about blowing out their computers.  As the temps outside rise, so does the temps inside our computers.   ::)

     So, ...   P L E A S E   turn the thing off for a few minutes and clean it out.
     Remember the power supply too.  ;)

     Thank you!   :-*

 8)

41
Addon Scenery and Enhancements / Re: 3D REDUX LIGHTS - Config Files
« on: June 15, 2019, 02:27:58 PM »
Quote
BTW - are the gulls on land or on your floats? Either way, it looks cool. 8)

 ;D  They're on the shoreline.   ;D

42
Addon Scenery and Enhancements / Re: 3D REDUX LIGHTS - Config Files
« on: June 14, 2019, 07:53:59 PM »
I'm not seeing it in FSX Deluxe+Acc or P3D.

Not sure what you're saying here. ???  The Aerosoft Beaver works in those platforms.  Look in the standard wheels folder of the Aerosoft Beaver.

This thread might explain some things.  I forgot. :-[
http://forum.mistymoorings.com/index.php?topic=1199.0

     Short story is ... the Alaska State Forestry paint is on the Aerosoft Beaver X wheeled version.  I adapted it to an amphibian model.

43
Addon Scenery and Enhancements / Re: 3D REDUX LIGHTS - Config Files
« on: June 14, 2019, 12:06:36 PM »
It is the Alaska State Forestry paint.  Isn't it stock? ???


44
Addon Scenery and Enhancements / Re: 3D REDUX LIGHTS - Config Files
« on: June 13, 2019, 11:29:44 PM »
Hi Josh,
     I figured you were working on the lights.   ;) 

     Here is my [LIGHTS] section from my AS beaver - I've included my original lights block to show it was only the vc light originally.  Remember to also add the //<-- slash marks before the original [LIGHTS] header as in my example below.  Like this -->  //[LIGHTS]   ;) (yes, I have four landing lights.)  They are all in the same socket and have various effects.  One is regular, one is light, one is tilted 22 degrees, the last is tilted at 45 degrees for STOL high nose landings.   :D  I can really light up the forest.  8)  (note the "rcs exhaust r and r2".  They are flame that come from my exhaust pipes.   :o



Quote

//[lights]
//light.0 = 4,   1.15,   0.00, 1.50, fx_vclight_beaver

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=Landing             
light.0 = 3,  0.15, -26.60, 4.15, fx_shockwave_navred //corrected
light.1 = 3,  0.15,  26.60, 4.15, fx_shockwave_navgre //corrected
light.2 = 3, -24.70,   0.00, 0.75, fx_shockwave_navwhi_l //corrected
light.3 = 2,  -0.35, -24.65, 4.80, fx_shockwave_strobe_nl
light.4 = 2,  -0.35,  24.65, 4.80, fx_shockwave_strobe_2_nl
light.5 = 1,  -7.00,  -0.60, 3.90, fx_shockwave_beacon_rotating_red
light.6 = 4,   0.00,   0.00, 1.00, fx_shockwave_vclight
light.7 = 5, 2.3, -13.0, 3.7,  fx_Shockwave_landing_light
light.8 = 5, 2.3, -13.0, 3.7,  fx_Shockwave_landing_light_light
light.9 = 6, -0.35,   1.25,  -2.65,  fx_rcs_exhaust_r
light.10 = 6, -0.15,   1.25,  -2.65,  fx_rcs_exhaust_r2
light.11 = 5, 2.3, -13.0, 3.7,  fx_shockwave_landing_light_narrow_down_22
light.12 = 5, 2.3, -13.0, 3.7,  fx_shockwave_landing_light_narrow_down_45


45
Addon Scenery and Enhancements / Re: 3D REDUX LIGHTS - Config Files
« on: June 13, 2019, 08:17:07 PM »
Hello
Probably displaying my ignorance here, but what is the 'model origin point'?

Regards
Josh

     What is the frame of reference?  What are you doing, and who/what is asking about it?   :-\
It could be the CoG, or center of gravity of the model.  It could be the starting location in a pre-determined path.  It could be the model's 0,0,0 point (not necessarily the center of gravity, but probably is).

     For the 3D lights, it's the last one.  You move the lights in three axis.  So many feet forward, left or right, and up or down from 0,0,0.

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