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Messages - BobH

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Help and Troubleshooting / Re: Having airport issues on PJFX
« on: December 13, 2019, 02:52:10 PM »
I uninstalled the AK payware scenery and re-installed using Orbx v3 manager. PFJX as well. Things are working well now. The scenery order/insert point are the same so it wasn't strictly an order issue.

I thought I was going to have to re-install FSX but I didn't have to go that far.

I have convinced myself I need a new PC however! :)

I think I'm going to "subscribe" to a PC via

Help and Troubleshooting / Re: Having airport issues on PJFX
« on: December 12, 2019, 01:22:59 PM »
I turned off TFJX high and low and cleared my saved data.

When I goto CAB5 I'm placed in the underworld at the default CAB5 at 356' on a landable gravel runaway. At 499' there is the default airport and landclass area and the RTMM objects. Where I would guess the runway would be is landable but off of that I fall thru the earth to the underworld.


Help and Troubleshooting / Re: Having terrain issues at PAKT
« on: December 12, 2019, 01:14:04 PM »
FSX is certainly confused! Something is fubar besides what the user can see as far as scenery order goes. Somehow the mesh and the scenery have been scrambled.

Help and Troubleshooting / Re: Having airport issues on PJFX
« on: December 12, 2019, 12:47:45 PM »
FSX:SE  I am running Orbx 4 and did have to roll back to 4.0.27. I suspect it as the cause of my previous problems. It must be doing something under the covers besides messing with scenery order. I can't see anything wrong with my order. This problem is in the PFJX add-on area.

I have:

Orbx insertion point page has a "use legacy ordering" option: on or off no change.

I do not have the Orbx Global products. I have UltimateAlaskaX but not enabled in scenery. I have REX Texture Direct. I have TopoSim Alaska - off. I have elevation_adjustment files in World but doesn't seem to matter if they are there or not.

When I start at CAB5 (a TFJX creation) I'm at the same elev as RTMM Bronson Creek objects but the runway and flatten/exclusion are is missing. On Plan-G my a/c is .4mi SW of the CAB5 symbol. Data was rebuilt recently. I think I'm seeing bits of runway under the CAB5 symbol location.

So I have an offset of FSX start point (and RTMM objects) from CAB5, and landclass issues.

I've seen this massive overgrowth (wrong landclass) but I don't remember what fixed it last time.

Any help would be appreciated.

Help and Troubleshooting / Having airport issues on PJFX
« on: December 11, 2019, 10:05:00 PM »
On to the next challenge, I don't know what I did but me scenery has gone wonky.

Now my PFJX airports have a landclass overlay and the bi-level issue. I "landed" at CAB5, which this AM was a grass field, and I drop through the field to the runway somewhere below. I've been messing with PAKT and now I don't even have a runway exclusion area. I see some RTMM objects like a hanger, a J3 cub, and construction equipment. But the surrounds are mostly open forest landclass, no gravel runway that was there once upon a time. GPS location seems bogus.

Similar problem at Hollis, most of the water runway shown on the GPS is land.

Is there an easy way to repair TFJX? What should I be looking for?

Help and Troubleshooting / Re: Having terrain issues at PAKT
« on: December 11, 2019, 08:57:55 PM »
Thungs have settled down at PAKT, for now at least. I deleted all my saved flights and I can now go to PAKT. I see a bunch of noise from the wrong layer on load but it settles on the right layer eventually.

Help and Troubleshooting / Re: Having terrain issues at PAKT
« on: December 09, 2019, 05:23:45 PM »
Thanks Rod and Steve, close but didn't help. I shouldn't have added the second half of the post, just thought it might help someone recognize the issue.

My main issue is more like the FedEx one but it looks like I have two airport BGLs active.

I only have scenery set at Very Dense so don't go by the buildings. The terrain is the issue.

In the above image you can see parts of Orbx PAKT above the red line upper right. But the visible runway and surrounds a messed up.

If I slew up a bit things clear up.

I noticed if I move my belly cam down I see the under world which looks like the scrambles image.

I just this could be normal for the under world. If you have EzDok see when you are sitting on the numbers if you have the same underworld.

So a problem that is making this show up may be that FSX goto logic is not picking up the OrbX PAKT elevations.

Misty Flying Club and Multi Player / Re: MFC Tour Completions
« on: December 09, 2019, 04:43:57 PM »
Tour MFC0036C - Completed on 12/9/2019 by Pilot: Bob Heitzman, MFC0114

Merry Christmas!

Help and Troubleshooting / Having terrain issues at PAKT
« on: December 09, 2019, 02:07:06 PM »
i'm having dueling terrain issues.  I have Orbx PFJ and PAKT and I'm getting objects/terrain from both.  I load a saved flight and start on the runway. But there is another runway above me 50' or so. The view from the bottom runway is distorted but the top runway is OK. I can probably work around this by just "going" to the airport in the case of PAKT. But at PANT I have same issue but the top runway is not landable, I fly right through the top runway. The view from top and bottom are distorted.

My main issue is when I start at PAKT both are displayed and unusable.


Doing some troubleshooting I tried to turn off all Orbx layers, and FTXAA_ORBXLIBS, to try and use FSX default. The mesh at runway level is bad with some hillsides on the runway. Likely the mesh from somewhere.

I know PAKT is bi-level, and Orbx PAKT models that, but I have all my scenery checked to Off. Where is that mesh (if that is the proper term) coming from? Is there a way to discover the source?

I own Ultimate Alaska X but I don't think I ran it on this FSX:SE fresh install. Opps, I do have files:
"FSX\scenery\UtAkCities\Scenery\PAKT_AP.BGL" very small file.

I have  "\FSX\scenery\World\scenery\ADE_FTX_PFJ_PAKT_elevation_adjustment.BGL" That may be getting loaded.

I don't have any Steam scenery DLC, only a couple of a/c.

I turned on Orbx PFJ and PAKT, and reloaded scenery lib. If I "go to" PAKT I'm placed on the PJF runway at 132 ft with distorted views. If I slew up I'm on a hard surface runway  at 194 ft. which looks like the Orbx PAKT runway and views are OK.  I think the FSX default was around 50'

Why are both layer getting loaded?
Is there a tool that will report all objects that were loaded and active for any given point?  For example I could position over the misplaced terrain and do a query that tells me what objects were used at that location.


Some of the tour signups state: You have not completed all of the required tours!

MFC0035 Island Hopping BC Style (Victoria-Port Hardy) is an example. MF0036C does not show the message.

What are the required tours? Is there a fixed set or does it vary?

I had the same issues at PANT. I crashed once trying to land where the terrain looked like a runway - the hard spot was down 200' and I wasn't flying fast enough! Second time I flew through the trees until the runway appeared.

I refreshed the ORBX PFJ layer and that seemed to work. I also turned off some unused layers so....

Misty Flying Club and Multi Player / Re: MFC Tour Completions
« on: November 28, 2019, 08:32:32 PM »
Tour MFC0005 - Completed on 11/28/2019 by Pilot: BobH, MFC0114

Misty Flying Club and Multi Player / Re: Cigar Box
« on: November 13, 2019, 08:07:34 PM »
Most of my PIREPs fail via Cigar box dialog, but if you go over to the Web Browser tab in Cigar box in the Pilot Center, Viwe PIREPs they are OK waiting for approval.

Misty Flying Club and Multi Player / Re: MFC Tour Completions
« on: November 03, 2019, 09:35:02 PM »
Tour MFC0004 - Completed on 11/3/19 by Pilot: Robert Heitzman #MFC0114

Misty Flying Club and Multi Player / Re: MFC Tour Completions
« on: October 26, 2019, 06:12:11 PM »
Tour MFC0003 - Completed on date by Pilot: R Heitzman, Pilot #MFCMFC0114

Which tours are required for the new members?

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