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Messages - stiletto2

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1
Help and Troubleshooting / Re: Having terrain issues at PAKT
« on: December 09, 2019, 03:53:09 PM »
Hi BobH,

UtAkCities probably conflicts with Orbx PAKT.  PAKT_AP.BGL is most likely an elevation file that should  be turned off.  In fact, I would disable UtAkCities completely and see if that changes things.  Make sure all other third party software other than RTMM and Orbx is turned off when you test.

If still problems, do search for all files that contain "pakt" and see if you find anything in other 3rd party folders outside of RTMM and Orbx supported folders. 

  The FTX elevation adjustment file you mentioned should not be a problem as it is part of Orbx software.


Rod

2
Help and Troubleshooting / Re: EXI - Excursion Inlet SPB / Dolphins
« on: December 09, 2019, 07:50:42 AM »
Hi Rainer,

Glad to know you got it sorted.  Have fun!

Rod

3
Help and Troubleshooting / Re: EXI - Excursion Inlet SPB / Dolphins
« on: December 08, 2019, 08:43:00 AM »
Hi Beaufort,

Sorry for the confusion.  The file I was talking about was the object library file.  Your problem has nothing to do with SimObjects.  Since you have the proper object libray file, there is another possiblity.  You need to check that you have the latest version of the SAK - Sea Plane Bases V2.1 scenery package which places the dolphin, gull and other objects at the EXI SPB location.  That package contains a folder named SAK Seaplane Bases which should be enabled inside your sim's scenery library.

I assume you have it enabled or you wouldn't see the birds.  However, please check the SAK Sea Plane Base EXI.bgl (the placement file that actually places the dophin swimming in front of EXI) that is contained inside your SAK Seaplane Bases folder.  It should be dated 5/29/18.  Inside that same folder you should have a version.txt file that contains the following:

SAK - Sea Plane Bases V2.1 (Refreshed 06.10.2019)
Scenery by Brad Allen and AI Traffic by Dex Thomas

If the SAK Seaplane Bases folder checks out, then you should see the dolphins swimming.  If not, you need to download the latest SAK - Sea Plane Bases V2.1 scenery package from the RTMM Scenery Library and replace you SAK Seaplane Bases folder.

Rod



4
Help and Troubleshooting / Re: EXI - Excursion Inlet SPB / Dolphins
« on: December 07, 2019, 09:04:35 PM »
The dolphins come from the ....FSX or P3D\Scenery\Global\Scenery\animals.bgl file.  That same file produces the flying gulls.  It is a standard FSX/P3D file.   Since you have the gulls, you should have the dolphins which are seen right in front of the SPB. 

I can't think of any reason why you don't have them.

Rod

5
Addon Scenery and Enhancements / Re: BWEP: Gates of the Arctic RELEASED!!
« on: December 07, 2019, 08:20:06 AM »
Thanks, Brad for all your hard work on this. BWEP is one of RTMM's crowning jewels.  Great pics!

Rod

6
Addon Scenery and Enhancements / Re: Coming Soon: BWEP-Gates of the Arctic
« on: November 29, 2019, 01:00:39 PM »
Looks great!

Rod

7
Addon Scenery and Enhancements / Re: Missing downloads?
« on: November 07, 2019, 06:10:44 PM »
Thanks, Doug!

Rod

8
Addon Scenery and Enhancements / Re: Missing downloads?
« on: November 06, 2019, 10:43:26 AM »
You are correct.  Doug will need to fix those links.  I let him know.

Rod

9
Screenshots / Re: Trick or Treat...tis the season!
« on: October 26, 2019, 11:43:46 PM »
Very spooky!  Great job, Robert!  Thanks for another super RTMM Halloweem video!

Rod

10
Screenshots / Re: Hawaii Photo-real with ENVTEX Sky Textures
« on: October 18, 2019, 10:10:05 AM »
Good Pics!   I esepcially like the last one!

Thanks,

Rod

11
Help and Troubleshooting / Re: Klutina Outfitters
« on: October 08, 2019, 05:54:25 PM »
Yes.  The Developer used a mix of many normal hemlocks (green), a number of hard winter douglas firs (snow covered) and a few winter sycamores (bare brown branches)  to create the vegetation scene that he wanted.

Rod

12
General Discussion / Re: MSFS is alive
« on: September 30, 2019, 02:17:24 PM »
Wow!  Great video!  A game changer for sure. I have been aware of Azure AI and some of its capabilities for some time and everything Froogle says on the video is very believable.  I am glad I have excellent broadband speed.  Guess I will have to upgrade to Windows 10 because I am sure that will be required. :)   

Thanks, Dex. 

Rod

13
Very nice work!

Rod

14
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 10, 2019, 07:50:20 AM »
Hi Bob,

I forgot about the fact that, with matching GUIDs, if you turned the Campbell River object library off the scenery would  (of course) display our library's plane which has a lower object center.  I am glad the quick fix to allow the conflicting scenery to co-exist with Halibut Cove works for you!

I haven't tried ORBX Central yet....waiting till ORBX gets all the bugs worked out :)

Rod

15
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 09, 2019, 11:15:07 PM »
Hi Bob,

Good sleuthing!  The addon organizer has no impact and Halibut Cove is not grabbing a plane from Larry's Object Library.  Larry's object library simply has a plane object in it that carries the same GUID code as the one in the RTMM library. Once in awhile that kind of conflict can happen.  This is exactly what I told you the problem would be in a previous post:

 "...It would mean that there is an object library file enabled in your scenery library that matches the green plane object GUID number and it is taking precedence and producing the inappropriate red plane object instead of the green plane."
 
Basically the two sceneries conflict with each other on this one object.   So, you have a 3rd party scenery that conflicts with one of ours. Normally we would recommend you disable the conflicting 3rd party scenery though, in this case, it might be easier for me to give you a replacement .bgl that does not place that specific green plane object.  Then you won't have the red plane floating in air and you won't have the green plane.  If you really want the green plane to show up, then you can just add .off to the Corlair_DHC2_static.bgl file which is clearly the 3rd party object library file that conflicts with ours as you said you did for testing.  But then you won't see the static red plane in the Campbell River Scenery.

I have attached the replacement Halibut Cove file to this post.  Just backup the original matching Halibut Cove .bgl and replace it with the attached .bgl file.  Let me know if that works.  Then it is your choice.   

Rod


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