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Messages - stiletto2

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1
Help and Troubleshooting / Re: Klutina Outfitters
« on: October 08, 2019, 05:54:25 PM »
Yes.  The Developer used a mix of many normal hemlocks (green), a number of hard winter douglas firs (snow covered) and a few winter sycamores (bare brown branches)  to create the vegetation scene that he wanted.

Rod

2
General Discussion / Re: MSFS is alive
« on: September 30, 2019, 02:17:24 PM »
Wow!  Great video!  A game changer for sure. I have been aware of Azure AI and some of its capabilities for some time and everything Froogle says on the video is very believable.  I am glad I have excellent broadband speed.  Guess I will have to upgrade to Windows 10 because I am sure that will be required. :)   

Thanks, Dex. 

Rod

3
Very nice work!

Rod

4
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 10, 2019, 07:50:20 AM »
Hi Bob,

I forgot about the fact that, with matching GUIDs, if you turned the Campbell River object library off the scenery would  (of course) display our library's plane which has a lower object center.  I am glad the quick fix to allow the conflicting scenery to co-exist with Halibut Cove works for you!

I haven't tried ORBX Central yet....waiting till ORBX gets all the bugs worked out :)

Rod

5
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 09, 2019, 11:15:07 PM »
Hi Bob,

Good sleuthing!  The addon organizer has no impact and Halibut Cove is not grabbing a plane from Larry's Object Library.  Larry's object library simply has a plane object in it that carries the same GUID code as the one in the RTMM library. Once in awhile that kind of conflict can happen.  This is exactly what I told you the problem would be in a previous post:

 "...It would mean that there is an object library file enabled in your scenery library that matches the green plane object GUID number and it is taking precedence and producing the inappropriate red plane object instead of the green plane."
 
Basically the two sceneries conflict with each other on this one object.   So, you have a 3rd party scenery that conflicts with one of ours. Normally we would recommend you disable the conflicting 3rd party scenery though, in this case, it might be easier for me to give you a replacement .bgl that does not place that specific green plane object.  Then you won't have the red plane floating in air and you won't have the green plane.  If you really want the green plane to show up, then you can just add .off to the Corlair_DHC2_static.bgl file which is clearly the 3rd party object library file that conflicts with ours as you said you did for testing.  But then you won't see the static red plane in the Campbell River Scenery.

I have attached the replacement Halibut Cove file to this post.  Just backup the original matching Halibut Cove .bgl and replace it with the attached .bgl file.  Let me know if that works.  Then it is your choice.   

Rod


6
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 08, 2019, 03:32:30 PM »
Hi Bob,

Yes, not a pleasant thought. 

Rod

7
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 08, 2019, 02:14:17 PM »
Hi Bob,

If you didn't find any extra matches for the RTMM_DHC2.bgl object library, the problem now become more difficult.  It would mean that there is an object library file enabled in your scenery library that matches the green plane object GUID number and it is taking precedence and producing the inappropriate red plane object instead of the green plane. 

The only way to isolate the object library that is apparently interfering is to 1st turn off the CeyX set of libraries and make sure the red plane is still showing up.  Then,  turn each 3rd party (not P3D default entries) scenery entry in the scenery library off and see if the plane disappears. 

The key is that one of your scenery library entries is supporting the plane object and you have already shown that the CeyX set of libraries is being overridden by another enabled scenery object library somewhere.  You can use a binary search method to shorten the process of searching  e.g. turn half off and see if it disappears, if yes, than turn 1/2 on of the set you turned off and see if it comes back. If no, then do same thing with the other 1/2.  Then keep working with the group that made the plane disappear (1/2 at a time) etc.  In that way you keep reducing the group of suspect enabled sceneries by 1/2 until you find the one that makes the plane disappear. 


Note:  Of course you need to leave Halibut Cove enabled the whole time you are testing.

Rod

8
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 08, 2019, 09:09:26 AM »
Hi Bob,

Thanks for running the tests that I asked you to run. I am assuming you are running P3Dv4.x. The fact that the red plane was still in the air when you turned off your Ceyx_Sceneries_LibrariesFSXP3D object library entry (docks disappeared etc.) combined with the red plane object disappearing when you changed the Halibut Cove Control panel settting means that there is probably not a problem with the Ceyx Object library.  Unfortunately, the probable problem is a bit more unusual.  The GUID  identifier for the green plane object is matching with some other object library file that is enabled in your scenery library other than the correct/current CeyX set of object libraries which you have verified that you have. 

The most likely possibility is that you have another instance of a CeyX library active somewhwere that carries the red plane object using the same GUID.  However, that particular library: RTMM_DHC2.bgl hasn't been touched by the authors since 2011.   Nevertheless, the 1st step is to do a search for the   RTMM_DHC2.bgl file on any hard drive that has folders that have been enabled in your sim's scenery library and make sure that the RTMM_DHC2.bgl file only exists in the one CeyX set of libraries that you just re-downloaded from our web site and are enabled in your scenery library. 

Let me know how that search goes.

Rod



   

9
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 07, 2019, 08:25:14 PM »
I don't think it is a hardened dock issue.   The static plane object being displayed on Bob's system is not the object that is placed there.  I have attached a pic (below) of the way it should look and does look on my system using HC v2.1   The Beaver is green.  The object is the DeHavilland_Beaver_DHC2 object drawn from the RTMM_DHC2.bgl library which is located in the CeyX_Sceneries_LibrariesFSXP3D object library folder. 

I am asuuming the Bob has the Halibut Control panel Base Static Boats/Floats set to Heavy which enables that green plane to be displayed.  Bob, somehting in your set up must be causing the issue.

Suggested first steps to try and determine where the red plane object is coming from:

1. Change the Halibut Control panel Base Static Boats/Floats to Lite. Start P3D.  Did the plane in question disappear? 
2. Change the Halibut Control panel Base Static Boast/Floats setting back to Heavy and disable the CeyX_Sceneries_LibrariesFSXP3D object library in the scenery library. Start P3D.  Does the red plane appear or is it gone?

Rod

10
General Discussion / Re: Hurricane Dorian - Freeport Bahamas -09.02.2019
« on: September 05, 2019, 11:36:20 AM »
Hi Doug,

So happy that Dorian has passed and that you had no problem at your house.  I hope it continues to stay off shore. 

Rod

11
General Discussion / Re: Hurricane Dorian - Freeport Bahamas -09.02.2019
« on: September 03, 2019, 02:40:56 PM »
C’mon Brad, it’s a hurricane! It’s so bad down there even the static trees were moving!

:-) Doug


Or.....Doug might have checked the Dynamic 3D Autogen Vegatation option which invokes the, somewhat ugly but moveable trees option in P3Dv4 which replaces the default, Orbx or Terra Flora tress with SpeedTrees.

Rod

12
Addon Scenery and Enhancements / Re: Halibut Cove Refreshed!
« on: August 29, 2019, 03:21:50 PM »
Hi Norm,

It will be something relaxing for you to come home to see.  I love flying into Orbx PAHO with the Beaver amphib and then taking the short hop over to Halibut Cove to then taxi around the Cove seeing the sights.  I especially like the Sea Arch area and many of the real life similar structures that surround the cove.

Rod




13
Addon Scenery and Enhancements / Re: Halibut Cove Refreshed!
« on: August 29, 2019, 02:02:29 PM »
Thanks, Dieter.

Rod

14
Addon Scenery and Enhancements / Halibut Cove Refreshed!
« on: August 28, 2019, 05:18:39 PM »
Hi all,

Halibut Cove, one of RTMM's signature sceneries, has been refreshed to v2.1 and now includes the old extra patch as part of the package.  More importantly, the refreshed version provides the correct info and wake effects for the Boats aircraft.cfgs so that all of the special Halibut Cove boats now produce wakes in P3Dv3 and P3Dv4.  See below for a pic of four of the boats with wakes as well as a couple of more Halibut Cove pics.

Note: the included storyline of Halibut Cove includes trips to the Homer (PAHO) area, Seldovia and Kenai Municipal (PAEN).  There is also a great Trip Tik available to tour the area starting in the Wasilla, Alaska area and progressing all the way to the Halibut Cove area.

Link to the Halibut Cove video over at Misty's Place:   

https://return.mistymoorings.com/mistys/#videos

Rod

15
Help and Troubleshooting / Re: No correct water
« on: August 27, 2019, 05:02:41 PM »
Hi Scotty,

The terrain.cfg question was just a guess since if the 40 entries for TFX are missing or are misnumbered they outcome is usually landclass over water.  However, we probably should just put a hold on guessing until you get back to a PC.

As Steve mentioned, once you get back to a PC, you should check to see if any other TFX areas have landclass covering water problems...e.g. PAPG or PASI area etc.

Rod


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