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Topics - stiletto2

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1
Microsoft Flight Simulator 2020 / MSFS Sim Update 2 is out (1.12.13.0)
« on: December 22, 2020, 02:39:43 PM »
Just loaded MSFS Sim Update 2 (about 13 GB for Premium Deluxe).  Content Manager has some improvements that I really like.  There is no need, however, to load any new content since none was provided.  However, you need to go to the Marketplace to get the free Aviators Club Livery set (about 1/2 GB) as a thank you from Microsoft to all users who have been using MSFS up till now.  It includes a Microsofti Fligt Sim livery for all aircraft.  In addition, this release has lots of changes to aircraft especially the larger aircraft. 

So far so good....the update didn't break anything for me.  Here is a link to the Release Notes:

https://www.flightsimulator.com/release-notes-1-12-13-0-sim-update-2-now-available/

Rod

2
Hi all,

Been flying with the new update.  Don't see any real change to the Western Chugach area of Alaska.  I do like the addition of Friday Harbor over by Orcas.

Note: After update load, don't forget to go to Marketplace to buy (free) and download the World Update 2 for USA.

Here is link to the release notes: 

https://www.flightsimulator.com/release-notes-1-11-5-0/

Rod

3
Microsoft Flight Simulator 2020 / MSFS Update #4 is out
« on: October 13, 2020, 05:40:28 PM »
Installed this small update (less than 3 Gib including store update and content update).  Once update is complete you will have v 1.9.5.0.   The best news is the Avionics are staying much more stable for me.  The very minor bad news is that the patch advertised that "Press Any Key" would no longer hang you up until clicked.   Apparently that change doesn't seem to work.  Here is a post from Microsoft on that subject:

https://forums.flightsimulator.com/t/forum-announcements-bugs-issues-moderation-and-feedback-snapshot/300759

“Also one last note, as you have noticed on the most recent Feedback Snapshot, the ‘Press Any Key to Start’ Wishlist item was slated to go live with Update 4 (1.9.5.0) but it was not released today with the update. After investigation, we found it to be an error from our team. While this is being fixed and slated for an upcoming release, it was never meant to come out in Update 4. We apologize for the typo and will update the Feedback Snapshot in the coming Dev Update accordingly!”

Rod

4
Microsoft Flight Simulator 2020 / Have you tried this airfield?
« on: September 24, 2020, 03:56:33 PM »
Hi all,

Asobo spent the time to model a very unusual airfield in Indonesia called Bugalaga Airstrip.

Here is a real life  video of landing...as well as taking off at Bugalaga.

https://www.youtube.com/watch?v=g7aeui49XL4

Try it for yourself.  In MSFS2020 it is WX53.

Great fun!

Rod

5
Microsoft Flight Simulator 2020 / Little Navmap v2.6 beta is now available
« on: September 19, 2020, 03:29:01 PM »
Hi all,

Here is a link if you want to try the Little Navmap Beta that includes ability to capture the MSFS 2020 Scenery Library into the Database.  If you get a "caught exception" error when loading scenery library, look in Tools tab for "Options".  Click on that and select Scenery Library Database.  You should then try excluding the path to your MSFS 2020 Community folder since some of your optional addons might have waypoints without idents which causes the error.   If you can isolate which one, then you can exclude the specific addon folder or folders that are causing the error.  Note: The missing idents is a MSFS 2020 compiler bug.  It is not the addon developers fault.

https://www.avsim.com/forums/topic/584967-little-navmap-beta-release-260beta-msfs-now-supported/

Rod

6
One of the patches I have been waiting for is the fix for SimConnect which kills the FPS when trying to connect devices via apps like FSUIPC.  Luckily that fix is on the list for the patch.

Here is a link to the Flight Simulator Development Update for August 27, 2020:

https://www.flightsimulator.com/august-27th-2020-development-update/


Rod

7
Prepar3D-Version 5 / P3Dv5 Problem with Hardened Object Surfaces
« on: April 18, 2020, 02:42:41 PM »
Besides possible issues with effects, I am hearing that Lockheed changed the parameters that affect object surface hardening.  This could mean that certain RTMM objects that have been hardened (e.g. platforms) might not hold an aircraft (it would sink through).  I am not yet aware of any specific RTMM examples at this time but did note that Orbx has confirmed that the bridge at Bear Gulch (W38) no longer supports aircraft in P3Dv5.  W38 is part of Cushman Meadows payware (KCMW). 

Rod

8
Addon Scenery and Enhancements / Halibut Cove Refreshed!
« on: August 28, 2019, 05:18:39 PM »
Hi all,

Halibut Cove, one of RTMM's signature sceneries, has been refreshed to v2.1 and now includes the old extra patch as part of the package.  More importantly, the refreshed version provides the correct info and wake effects for the Boats aircraft.cfgs so that all of the special Halibut Cove boats now produce wakes in P3Dv3 and P3Dv4.  See below for a pic of four of the boats with wakes as well as a couple of more Halibut Cove pics.

Note: the included storyline of Halibut Cove includes trips to the Homer (PAHO) area, Seldovia and Kenai Municipal (PAEN).  There is also a great Trip Tik available to tour the area starting in the Wasilla, Alaska area and progressing all the way to the Halibut Cove area.

Link to the Halibut Cove video over at Misty's Place:   

https://return.mistymoorings.com/mistys/#videos

Rod

9
RTMM is pleased to announce the availability of the RTMM Enhanced Season Switcher! 

Featuring a brand new point and click colorful user interface, the RTMM Enhanced Season Switcher (RTMM eSwitcher) brings a new level of automation and precision in season switching to RTMM that the old RTMM Season Switcher was not able to provide.

Here is a sample of the main RTMM eSwitcher screen:



It may come as a surprise to some of our users that Orbx autogen and land class for FSX and P3D does not change seasonal looks based on traditional season boundaries.  For example, the last day of winter and the first day of spring look just the same in default Orbx SAK as well as default FSX/P3D.  The reason is that FSX/P3D and Orbx change their seasonal looks on month boundaries.  In addition, that seasonal look can vary by location depending on the latitude, elevation, moderating influences of large water bodies etc. 

Unfortunately, the old RTMM Season Switcher is only able to change the seasonal sceneries globally based on season boundaries.  When a RTMM user decides they want to fly on December 23rd, for example, and sets the old RTMM Season Switcher to "Winter", it is quite likely that they may have chosen the wrong season for the local area they are planning to fly in and consequently may see winter trees depicted amongst default Orbx fall foliage and land class.

This disconnect between the simulator's seasonal changes by month and location versus the old RTMM Season Switcher’s changes by one of four seasons can cause a number of visual clashes:   green trees of a seasonal scenery might be surrounded by sim-generated snow covered trees on a blanket of snow or a forest of sim-generated summer greenery might run into a stand of brightly covered fall foliage created by one of our talented scenery developers even though it is not yet Fall in that particular location. Clearly, another level of refinement is needed and this is what the RTMM eSwitcher provides.

In addition to allowing the old switching by Season (if the user so chooses), the RTMM eSwitcher supports switching by flight date.  When the RTMM eSwitcher switches seasonal scenery by flight date, it automatically modifies the seasonal switching based on the correct season for that date's month as well as adjusting for local influences using the new RTMM Season Maps.

Today, each seasonal scenery listed in the RTMM Scenery Library has a Season Map in the upper left corner that is comprised of a table of months that colorfully depicts how FSX/P3D/Orbx displays their seasons for that location.  See sample below:



For a given scenery, the Season Map gives the user the information needed to set the correct season:

•   White = set season to Winter for this month.
•   Light Green = set season to Spring for this month.
•   Dark Green = set season to Summer for this month.
•   Orange = set season to Fall for this month.

The Season Map files may be different for each seasonal scenery.  To save the user from having to do this manually, digital versions of these maps are now included in the RTMM seasonal scenery folders.  This allows the new RTMM eSwitcher to provide local variations by month thus matching how FSX and P3D generate their default Orbx seasonal looks.  In other words, when using the RTMM eSwitcher, two different seasonal scenery folders can automatically be set to two different seasons based on each scenery's Season Map, something the old RTMM Season Switcher is unable to do.  This extended season switching functionality combined with much better error checking and correcting of seasonal files, makes the RTMM eSwitcher a "must have" for the best enjoyment of the 142+ seasonal sceneries that RTMM now offers.

The RTMM eSwitcher is a completely new application that has been developed by Rob White (robw on the forum), one of our RTMM users who is also a professional software developer.   It is based on the old RTMM Season Switcher and uses the existing RTMM seasonal BGLs found in all of RTMM's seasonal scenery.  After some initial installed scenery folder preparation by our users, the RTMM eSwitcher can be up and running quickly. 

We at RTMM are sure you will really appreciate the flexibility and convenience the RTMM eSwitcher offers and that you will soon find you can’t fly without it!

Click on link below to go to the  RTMM Installation Instructions, "Step Table #6 - Season Switcher Addition" section which now includes the new RTMM eSwitcher and supporting download button under Option A:

http://return.mistymoorings.com/getting_started/index.php#6

Rod

10
The Western Chugach - Part 2



I am pleased to announce that The Western Chugach - Part 2 is now available for download in the RTMM Scenery Library. Look in the "T" section for the Zip

This scenery provides enhancements for almost 600 Square Miles of the Western Chugach of Alaska and is one of the biggest contiguous areas of scenery enhancement ever available at Return To Misty Moorings.   When combined with The Western Chugach - Part 1 (available in the RTMM Scenery Library since 2015), the enhancements cover almost 1000 square miles.

Here is a brand new TWC - Part 2 Trailer #2 from Robert Pomerleau (AKA FSRobert) for your viewing pleasure

click here ---->    https://vimeo.com/283264599

I have also provided links below to other past informative postings on The Western Chugach - Part 2:

Initial announcement of The Western Chugach - Part 2 with descriptions and screenshots

click here ---->    http://forum.mistymoorings.com/index.php?topic=3936.0

TWC - Part 2 Trailer #1  A great video made by Robert Pomerleau (AKA FSRobert)

click here ---->   https://vimeo.com/281995746

TWC - Part 2 Screenshots   - Five more screenshots

click here ---->    http://forum.mistymoorings.com/index.php?topic=3964.0

TWC - Part 2 Sneak Preview - Another Five screenshots

click here ---->    http://forum.mistymoorings.com/index.php?topic=3966.msg35148


Rod

11
Hi all,

See below for five pics.  The Western Chugach - Part 2 is now available in the RTMM scenery library under the letter "T".

 A Great View!




Lodging Available!




The Russian River Falls are Visible in the Lower Right!




An Alaskan Subdivision!




River Rapids in the Background!




Rod


12
Screenshots / More Alaskan Beauty!
« on: August 02, 2018, 10:12:11 AM »
A Snaky River!




An Small Alaskan Tourist Town!




A Small Alaskan Airport!




Drifting in Alaska!




Fall in Alaska!



       
 The Western Chugach - Part 2 isnow available in the RTMM scenery library under "T".

13
"The Western Chugach - Part 2: Cooper Landing & Quartz Creek Airport (JLA)"

Many of you have enjoyed The Western Chugach - Part 1 scenery package over the last three years.  At that time, I indicated there would be more.  Well, The Western Chugach - Part 2 (TWC - 2) is now here!

Though many of the RTMM Scenery locations are not always similar to real life, The Western Chugach (TWC) scenery series was developed to add realistic detail to bush scenery.  Unfortunately, as good as it is, ORBX SAK depicts very little terrain/object detail in this popular fishing, camping and hiking area in terms of settlements, towns, creeks, small rivers and campgrounds. 

The philosophy of The Western Chugach sceneries is to fill in that gap by using mostly existing RTMM objects together with hand crafted terrain/ground polys to create a "photo-similar" look to real life.   This means that, from the air, the area looks a lot like real life but, since most individual building objects are not scratch built to match the real thing (like we did in RTMM's Halibut Cove), most of the buildings just have "rough similarity" to the real thing.  However, many ground polys are hand-crafted to be a close match to the real life grass, gravel, dirt and pavement look of specific points of interest.   To enable the user to get a good understanding of what buildings are on the ground in real life, documentation and maps are provided to connect the real life names to the key TWC buildings in the scenery.

The Cooper Landing and Quartz Creek areas of The Western Chugach include some of the most beautiful scenery in Alaska.  Straddling the Sterling Highway and on the banks of the fast-moving Kenai River, Cooper Landing features world-class salmon fishing, drift boat fishing, whitewater rafting/boating and excellent hiking and biking trails.  There are numerous fishing lodges, bed and breakfasts as well as the world-famous Kenai Princess Wilderness Lodge which is one of Princess Cruise Line's Alaska cruisetour options.

Shown below is a high level map of the area that also indicates how TWC-1 fits in with TWC-2:



Key Features of The Western Chugach - Part 2:

- Integrates perfectly with TWC-1 but is significantly bigger covering almost 400 square miles

-Many, many more season-sensitive, hand painted and annotated (with autogen foliage to maximize frame rates) photo-similar ground poly areas (points of interest) than TWC-1 including residential areas, town areas, and non-residential/town areas like campgrounds, boat launch areas etc.

-Key missing water vectors (Russian River, Juneau Creek, Cooper Creek, Stetson Creek, Quartz Creek, Crescent Creek) have been hand crafted into their proper topographical locations

-New special effects to provide water trails and whitewater to help depict fast water movement in appropriate areas such as the Upper Kenai River, Kenai River Canyon, Juneau Falls and the Russian River Falls

-Significant increase in the density of the area's autogen vegetation to be more representative of the look of the Chugach National Forest. 

-Quartz Creek Airport (JLA) enhancements focused on more realistic visuals including a custom textured gravel runway, working windsock and enhanced surrounding areas including dense border foliage.

-Over 70 new objects including scratch-built models of the Russian River Ferry, the Chugach Electric Powerhouse and the centerpiece of Cooper Landing: The Kenai Princess Wilderness Lodge. 

- AI features include Floatplane departures from a dock just south of JLA in Spring, Summer and Fall and the Russian River Ferry also departs in Spring, Summer and Fall from its normal dock next to Sportsman's Landing.

-Detailed documentation that includes a list of all the key modeled real-life locations (many by mile marker) and, if available, hyperlinks to the real-life web pages.  Also included are two "zoomable" maps to help the user pinpoint the location of a specific building, campground etc.

- Supports the RTMM Season Switcher to control seasonal object placement, density, and  floatplane or ferry AI activity. 

-Special Features: 

A twenty mile Kenai River tour that can be done by boat or taxied by plane   (e.g. the Aerosoft Beaver).  At a sightseeing speed of 8 -12 knots, this tour can take two hours!  This tour is one
of the few exceptions to reality in TWC-2 since it is illegal to have any motored vehicle in most of the Upper Kenai River.

A visual Air Tour topographic map to help the pilot fly to/past all of the TWC-2 points of interest which can  take over an hour at a 75 to 80 knot sightseeing speed. 
   
The Cooper Lake Hydroelectric Project including Chugach Electric's Cooper Lake Powerhouse and access road, the Cooper Lake Intake building, the penstock location, Cooper Lake Dam, the dam spillway, the new Cooper Lake siphon outlet, access roads and the new Stetson Creek diversion dam/bldg.  Also included are links to documentation supporting the new diversion dam and why it was necessary to spend $23,000,000.

For those of you who have been to the RTMM Missing Cabins in this area, you will have some idea of the size of it.   TWC-2 encompasses 11 of the RTMM Missing Cabins.  They are noted on the Air Tour mentioned above.  If you have been to these cabins, you will want to return because it is a whole different experience with the creeks and Russian River in place.  It is much easier to find most of them even without using a flight plan, moving map (like Plan G) or coordinates.  The creeks and Russian River also provide a more overall realistic experience when looking for the cabins. 

Use the link below to see 25 TWC- Part 2 pics.  These pics just capture a small part of this large scenery area.  Click on the link below and then click on the first picture.       
                                   
The Western Chugach - Part 2 Picture Album link:

https://www.dropbox.com/sh/ti1rgvco22q4zm7/AADBqZ_FT7CcmXK9ttxRkJNWa?dl=0

The Western Chugach - Part 2 is available in our scenery library under the letter "T"

Rod


14
Screenshots / Coming soon! "Cabins by the Lakes 2" from Brad Allen
« on: March 27, 2018, 07:52:01 AM »
Looks like Brad is taking a break from laying pipe and asked me to post this wonderful shot from "Cabins by the Lakes 2"... a new work in progress. 

 

It's looking great, Brad!

Rod

15
Hi all,

Dex, our AI traffic guru and new owner of P3D v4, pointed out three AI models (two fixed wing and one helo) to me that do not display correctly in P3D v4 now that LM has dropped FS9 support for AI models.  Since, P3D v4 does support FSX animated AI models, I have now converted to FSX (using Arno's great MCX utility) and Dex has successfully tested the three FS9 AI flying models that did not display correctly in P3D v4.  One of the fixed wing aircraft is the DeHavilland Dash 7 Cargo AI model in TFX.  By the way, it seems almost all of the other TFX AI models work fine.

So, it seems that animation repair of FS9 AI models that don't display correctly in P3D v4 can be made though we are not able to recreate prop blur.   Loss of prop blur on an AI model is a small price to pay in order to fix missing tires or propellers/rotors that don't move at all.

This is indeed good news!

Rod




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