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Prepar3D-Version 5 / P3Dv5 Problem with Hardened Object Surfaces
« on: April 18, 2020, 02:42:41 PM »
Besides possible issues with effects, I am hearing that Lockheed changed the parameters that affect object surface hardening.  This could mean that certain RTMM objects that have been hardened (e.g. platforms) might not hold an aircraft (it would sink through).  I am not yet aware of any specific RTMM examples at this time but did note that Orbx has confirmed that the bridge at Bear Gulch (W38) no longer supports aircraft in P3Dv5.  W38 is part of Cushman Meadows payware (KCMW). 


Addon Scenery and Enhancements / Halibut Cove Refreshed!
« on: August 28, 2019, 05:18:39 PM »
Hi all,

Halibut Cove, one of RTMM's signature sceneries, has been refreshed to v2.1 and now includes the old extra patch as part of the package.  More importantly, the refreshed version provides the correct info and wake effects for the Boats aircraft.cfgs so that all of the special Halibut Cove boats now produce wakes in P3Dv3 and P3Dv4.  See below for a pic of four of the boats with wakes as well as a couple of more Halibut Cove pics.

Note: the included storyline of Halibut Cove includes trips to the Homer (PAHO) area, Seldovia and Kenai Municipal (PAEN).  There is also a great Trip Tik available to tour the area starting in the Wasilla, Alaska area and progressing all the way to the Halibut Cove area.

Link to the Halibut Cove video over at Misty's Place:


RTMM is pleased to announce the availability of the RTMM Enhanced Season Switcher! 

Featuring a brand new point and click colorful user interface, the RTMM Enhanced Season Switcher (RTMM eSwitcher) brings a new level of automation and precision in season switching to RTMM that the old RTMM Season Switcher was not able to provide.

Here is a sample of the main RTMM eSwitcher screen:

It may come as a surprise to some of our users that Orbx autogen and land class for FSX and P3D does not change seasonal looks based on traditional season boundaries.  For example, the last day of winter and the first day of spring look just the same in default Orbx SAK as well as default FSX/P3D.  The reason is that FSX/P3D and Orbx change their seasonal looks on month boundaries.  In addition, that seasonal look can vary by location depending on the latitude, elevation, moderating influences of large water bodies etc. 

Unfortunately, the old RTMM Season Switcher is only able to change the seasonal sceneries globally based on season boundaries.  When a RTMM user decides they want to fly on December 23rd, for example, and sets the old RTMM Season Switcher to "Winter", it is quite likely that they may have chosen the wrong season for the local area they are planning to fly in and consequently may see winter trees depicted amongst default Orbx fall foliage and land class.

This disconnect between the simulator's seasonal changes by month and location versus the old RTMM Season Switcher’s changes by one of four seasons can cause a number of visual clashes:   green trees of a seasonal scenery might be surrounded by sim-generated snow covered trees on a blanket of snow or a forest of sim-generated summer greenery might run into a stand of brightly covered fall foliage created by one of our talented scenery developers even though it is not yet Fall in that particular location. Clearly, another level of refinement is needed and this is what the RTMM eSwitcher provides.

In addition to allowing the old switching by Season (if the user so chooses), the RTMM eSwitcher supports switching by flight date.  When the RTMM eSwitcher switches seasonal scenery by flight date, it automatically modifies the seasonal switching based on the correct season for that date's month as well as adjusting for local influences using the new RTMM Season Maps.

Today, each seasonal scenery listed in the RTMM Scenery Library has a Season Map in the upper left corner that is comprised of a table of months that colorfully depicts how FSX/P3D/Orbx displays their seasons for that location.  See sample below:

For a given scenery, the Season Map gives the user the information needed to set the correct season:

•   White = set season to Winter for this month.
•   Light Green = set season to Spring for this month.
•   Dark Green = set season to Summer for this month.
•   Orange = set season to Fall for this month.

The Season Map files may be different for each seasonal scenery.  To save the user from having to do this manually, digital versions of these maps are now included in the RTMM seasonal scenery folders.  This allows the new RTMM eSwitcher to provide local variations by month thus matching how FSX and P3D generate their default Orbx seasonal looks.  In other words, when using the RTMM eSwitcher, two different seasonal scenery folders can automatically be set to two different seasons based on each scenery's Season Map, something the old RTMM Season Switcher is unable to do.  This extended season switching functionality combined with much better error checking and correcting of seasonal files, makes the RTMM eSwitcher a "must have" for the best enjoyment of the 142+ seasonal sceneries that RTMM now offers.

The RTMM eSwitcher is a completely new application that has been developed by Rob White (robw on the forum), one of our RTMM users who is also a professional software developer.   It is based on the old RTMM Season Switcher and uses the existing RTMM seasonal BGLs found in all of RTMM's seasonal scenery.  After some initial installed scenery folder preparation by our users, the RTMM eSwitcher can be up and running quickly. 

We at RTMM are sure you will really appreciate the flexibility and convenience the RTMM eSwitcher offers and that you will soon find you can’t fly without it!

Click on link below to go to the  RTMM Installation Instructions, "Step Table #6 - Season Switcher Addition" section which now includes the new RTMM eSwitcher and supporting download button under Option A:


The Western Chugach - Part 2

I am pleased to announce that The Western Chugach - Part 2 is now available for download in the RTMM Scenery Library. Look in the "T" section for the Zip

This scenery provides enhancements for almost 600 Square Miles of the Western Chugach of Alaska and is one of the biggest contiguous areas of scenery enhancement ever available at Return To Misty Moorings.   When combined with The Western Chugach - Part 1 (available in the RTMM Scenery Library since 2015), the enhancements cover almost 1000 square miles.

Here is a brand new TWC - Part 2 Trailer #2 from Robert Pomerleau (AKA FSRobert) for your viewing pleasure

click here ---->

I have also provided links below to other past informative postings on The Western Chugach - Part 2:

Initial announcement of The Western Chugach - Part 2 with descriptions and screenshots

click here ---->

TWC - Part 2 Trailer #1  A great video made by Robert Pomerleau (AKA FSRobert)

click here ---->

TWC - Part 2 Screenshots   - Five more screenshots

click here ---->

TWC - Part 2 Sneak Preview - Another Five screenshots

click here ---->


Hi all,

See below for five pics.  The Western Chugach - Part 2 is now available in the RTMM scenery library under the letter "T".

 A Great View!

Lodging Available!

The Russian River Falls are Visible in the Lower Right!

An Alaskan Subdivision!

River Rapids in the Background!


Screenshots / More Alaskan Beauty!
« on: August 02, 2018, 10:12:11 AM »
A Snaky River!

An Small Alaskan Tourist Town!

A Small Alaskan Airport!

Drifting in Alaska!

Fall in Alaska!

 The Western Chugach - Part 2 isnow available in the RTMM scenery library under "T".

"The Western Chugach - Part 2: Cooper Landing & Quartz Creek Airport (JLA)"

Many of you have enjoyed The Western Chugach - Part 1 scenery package over the last three years.  At that time, I indicated there would be more.  Well, The Western Chugach - Part 2 (TWC - 2) is now here!

Though many of the RTMM Scenery locations are not always similar to real life, The Western Chugach (TWC) scenery series was developed to add realistic detail to bush scenery.  Unfortunately, as good as it is, ORBX SAK depicts very little terrain/object detail in this popular fishing, camping and hiking area in terms of settlements, towns, creeks, small rivers and campgrounds. 

The philosophy of The Western Chugach sceneries is to fill in that gap by using mostly existing RTMM objects together with hand crafted terrain/ground polys to create a "photo-similar" look to real life.   This means that, from the air, the area looks a lot like real life but, since most individual building objects are not scratch built to match the real thing (like we did in RTMM's Halibut Cove), most of the buildings just have "rough similarity" to the real thing.  However, many ground polys are hand-crafted to be a close match to the real life grass, gravel, dirt and pavement look of specific points of interest.   To enable the user to get a good understanding of what buildings are on the ground in real life, documentation and maps are provided to connect the real life names to the key TWC buildings in the scenery.

The Cooper Landing and Quartz Creek areas of The Western Chugach include some of the most beautiful scenery in Alaska.  Straddling the Sterling Highway and on the banks of the fast-moving Kenai River, Cooper Landing features world-class salmon fishing, drift boat fishing, whitewater rafting/boating and excellent hiking and biking trails.  There are numerous fishing lodges, bed and breakfasts as well as the world-famous Kenai Princess Wilderness Lodge which is one of Princess Cruise Line's Alaska cruisetour options.

Shown below is a high level map of the area that also indicates how TWC-1 fits in with TWC-2:

Key Features of The Western Chugach - Part 2:

- Integrates perfectly with TWC-1 but is significantly bigger covering almost 400 square miles

-Many, many more season-sensitive, hand painted and annotated (with autogen foliage to maximize frame rates) photo-similar ground poly areas (points of interest) than TWC-1 including residential areas, town areas, and non-residential/town areas like campgrounds, boat launch areas etc.

-Key missing water vectors (Russian River, Juneau Creek, Cooper Creek, Stetson Creek, Quartz Creek, Crescent Creek) have been hand crafted into their proper topographical locations

-New special effects to provide water trails and whitewater to help depict fast water movement in appropriate areas such as the Upper Kenai River, Kenai River Canyon, Juneau Falls and the Russian River Falls

-Significant increase in the density of the area's autogen vegetation to be more representative of the look of the Chugach National Forest. 

-Quartz Creek Airport (JLA) enhancements focused on more realistic visuals including a custom textured gravel runway, working windsock and enhanced surrounding areas including dense border foliage.

-Over 70 new objects including scratch-built models of the Russian River Ferry, the Chugach Electric Powerhouse and the centerpiece of Cooper Landing: The Kenai Princess Wilderness Lodge. 

- AI features include Floatplane departures from a dock just south of JLA in Spring, Summer and Fall and the Russian River Ferry also departs in Spring, Summer and Fall from its normal dock next to Sportsman's Landing.

-Detailed documentation that includes a list of all the key modeled real-life locations (many by mile marker) and, if available, hyperlinks to the real-life web pages.  Also included are two "zoomable" maps to help the user pinpoint the location of a specific building, campground etc.

- Supports the RTMM Season Switcher to control seasonal object placement, density, and  floatplane or ferry AI activity. 

-Special Features: 

A twenty mile Kenai River tour that can be done by boat or taxied by plane   (e.g. the Aerosoft Beaver).  At a sightseeing speed of 8 -12 knots, this tour can take two hours!  This tour is one
of the few exceptions to reality in TWC-2 since it is illegal to have any motored vehicle in most of the Upper Kenai River.

A visual Air Tour topographic map to help the pilot fly to/past all of the TWC-2 points of interest which can  take over an hour at a 75 to 80 knot sightseeing speed. 
The Cooper Lake Hydroelectric Project including Chugach Electric's Cooper Lake Powerhouse and access road, the Cooper Lake Intake building, the penstock location, Cooper Lake Dam, the dam spillway, the new Cooper Lake siphon outlet, access roads and the new Stetson Creek diversion dam/bldg.  Also included are links to documentation supporting the new diversion dam and why it was necessary to spend $23,000,000.

For those of you who have been to the RTMM Missing Cabins in this area, you will have some idea of the size of it.   TWC-2 encompasses 11 of the RTMM Missing Cabins.  They are noted on the Air Tour mentioned above.  If you have been to these cabins, you will want to return because it is a whole different experience with the creeks and Russian River in place.  It is much easier to find most of them even without using a flight plan, moving map (like Plan G) or coordinates.  The creeks and Russian River also provide a more overall realistic experience when looking for the cabins. 

Use the link below to see 25 TWC- Part 2 pics.  These pics just capture a small part of this large scenery area.  Click on the link below and then click on the first picture.       
The Western Chugach - Part 2 Picture Album link:

The Western Chugach - Part 2 is available in our scenery library under the letter "T"


Screenshots / Coming soon! "Cabins by the Lakes 2" from Brad Allen
« on: March 27, 2018, 07:52:01 AM »
Looks like Brad is taking a break from laying pipe and asked me to post this wonderful shot from "Cabins by the Lakes 2"... a new work in progress. 


It's looking great, Brad!


Hi all,

Dex, our AI traffic guru and new owner of P3D v4, pointed out three AI models (two fixed wing and one helo) to me that do not display correctly in P3D v4 now that LM has dropped FS9 support for AI models.  Since, P3D v4 does support FSX animated AI models, I have now converted to FSX (using Arno's great MCX utility) and Dex has successfully tested the three FS9 AI flying models that did not display correctly in P3D v4.  One of the fixed wing aircraft is the DeHavilland Dash 7 Cargo AI model in TFX.  By the way, it seems almost all of the other TFX AI models work fine.

So, it seems that animation repair of FS9 AI models that don't display correctly in P3D v4 can be made though we are not able to recreate prop blur.   Loss of prop blur on an AI model is a small price to pay in order to fix missing tires or propellers/rotors that don't move at all.

This is indeed good news!



Are you an RTMM bush pilot who loves using your realistic yoke, throttle and rudder pedals to land, take off, and fly over gorgeous scenery in full screen but are unable to realistically do other bush pilot activities like properly monitoring gauges, flipping a switch to turn on battery, alternator, beacon etc., turning a starter knob to start the engine, communicating with ATC or using  a flap lever to lower flaps or a gear handle to raise/lower the gear?

Do you find yourself flying in full screen mode using a few key gauges including the GPS that are  unrealistically plastered at the bottom and/or top of the monitor to try and avoid jumping in and out of the virtual cockpit or do you normally run in virtual cockpit mode to use your instruments while struggling with a mouse to flip a switch, change a frequency or use the GPS and wishing you could see more out the windshield?

In the last few years, technology has advanced in several areas that is making it easier and less expensive to enhance your flight simulation with a more realistic cockpit environment without spending hundreds of hours building a cockpit enclosure. 

Use the link below to view a 45 minute informational video where I talk about the components of  my "realistic cockpit environment" for bush flying, discuss some of the costs to add three new elements to your current flight sim environment to make it more realistic and then demonstrate my cockpit environment while flying a short flight out in the bush from one unattended airfield to another.  "Do you want to take a ride?"

View Video:

I will be happy to answer any questions you might have via this thread.  I hope you enjoy it.


Screenshots / Wood Lake Research Camp Screenshots
« on: June 21, 2015, 01:43:41 PM »
Just read the NOTAM on Mike Broemme's Wood Lake Research conversion and wanted to share a couple more seasonal pics.   This scenery really takes advantage of the RTMM Season Switcher.  Great Job, Mike!  I also love taxiing around the area on the very long taxiways.

See below for screenshots.


If you have ever wanted to fly low and slow above one of those beautiful, rustic tourist spots in the Alaskan mountains that feature camping, fishing, hiking and advanced seaplane training and, at the same time, be able see almost every little settlement, local store, trail and major creek in the area, then The Western Chugach - Part 1 is for you.   

Carter lake Trail in the Western Chugach (Note: Pictures in this post taken with FTX Trees HD)

Landing at Lawing Airport]

The Western Chugach - Part 1 adds isolated enhanced areas of true-to-life scenery that begin at Mile Marker 13.5 along the Seward Highway heading North from Seward, Alaska and end at Mile Marker 46.0 which is just above the Summit Lake SPB (52Z).   The terrain and object improvements stretch up to 5 miles on each side of the highway and include trails, campgrounds, homes, commercial areas, the town of Moose Pass (home of Alaska Float Ratings) and the vehicles and people that populate the area.  The scenery package includes detailed maps identifying the points of interest along this part of The Seward Highway.

Moose Pass

Moose Pass in Winter

Float Training at Moose Pass

The Western Chugach - Part 1:  From Seward to Summit Lake (52Z)  is the first part of a four-part scenery series, built on top of ORBX SAK, that features super-detailed Alaskan wilderness scenery based on real-life aerial views along the major roads in the Western Chugach:   The Seward Highway, The Hope Highway and the eastern part of the Sterling Highway.

Living in Alaska

You can find The Western Chugach - Part 1 in the RTMM scenery library under "T".

Click on the link below to view The Western Chugach - Part 1 video by Robert Pomerleau.

More information on this scenery series is also available in this post:

Have fun,
Rod Jackson

The Western Chugach Scenery Series
One of the things that RTMM has been focused on since last summer is getting "from Here To There".  In other words, it is not just about your destination.  It is about enjoying the trip, the flying, the environment , the ORBX scenery and the RTMM add-ons that bring the "bush" to life.  However, there is another aspect that many of us don't get to experience.  The level of detail below us, as we fly from one location to another, is just not detailed enough to create the fleeting images of developed land in sparsely populated areas that make us yearn to know more about what we are flying over.   

Just north of Seward and the Kenai Mountains, lies a stunningly beautiful piece of scenery at the western edge of the Chugach National Forest and the Chugach Mountains .  This rugged area straddles the famous Seward Highway and the Alaska Railroad.  It can be reached via car by taking the Seward Highway north from Seward along Snow Creek and on into the Kenai and Trail Lakes areas and beyond.   Probably due to lack of good digital data and the sheer size of southern Alaska,  ORBX SAK depicts very little terrain/object detail in this popular hiking and camping area in terms of settlements, business areas, towns, creeks, hiking trails etc. and makes only basic enhancements to campgrounds and airports.  Existing aerial photography shows, however, that there is a lot more to see than what the ORBX SAK region software displays.   

"The Western Chugach" is planned to be a series of four RTMM scenery enhancements by Rod Jackson that sit on top of the ORBX SAK region and provide a lot of the missing detail in order to make the "Here To There" experience in the Western Chugach more "true to life".  The Western Chugach will give the RTMM pilot a more detailed view of the landscape that spreads out below them including creeks winding up to glacial headwaters, populated campsites, hiking trails, and the people, vehicles, buildings and general clutter in the small towns and settlements.   What makes this scenery different from most of the existing RTMM sceneries is that the majority of "added detail" scenes can only be flown over without any grass strip or airfield in sight just like in real life.  In addition, in some cases, the added smaller scenes and creeks are so integrated into the scenery that at first you can't even see the difference from standard SAK due to the tree umbrella etc. just like in real-life   This creates a bit of a  challenge for a fixed wing pilot to see all that there is to see while offering extra detail to our rotary wing users who can just dip down low and "gape".  The more detailed enhancements will be along the major highways in the area:   The Seward Highway, The Hope Highway and the eastern part of the Sterling Highway.

Documentation will be provided that helps educate the "bush flyer" who wants to know more real-life information about the detailed areas that they are flying over.  The added object and terrain detail in this scenery series (though not photo-real) is designed to be "photo-similar" based on available aerial photography.   The terrain and object enhancements are location specific enough that many small retail/commercial/industrial locations can be identified using a provided table that contains mile marker locations and descriptions such as "Joe's Roadside Store" or "Mabel's Bed and Breakfast".  However, the objects (e.g. buildings) used in these sceneries are all from the current RTMM Object Libraries so no custom photo-real objects were created to match actual real-life objects.  Nevertheless, the overall effect is pretty realistic.

The Western Chugach coverage area:

The Western Chugach Parts:

Coming Soon: The Western Chugach - Part 1: From Seward To Summit Lake (52Z)

The Western Chugach - Part 1 adds isolated enhanced areas of scenery that begin at Mile Marker 13.5 along the Seward Highway heading North and end at Mile Marker 46.0.  Isolated terrain and object enhancements may stretch up to 5 miles on each side of the highway.  This means that over 200 square miles of terrain were reviewed before the enhancements were made in The Western Chugach - Part 1 scenery package.

Part 1 uses the RTMM Season Switcher to control seasonal object placement and density, provide winter time ice in Ptarmigan Creek and restrict AI Float operations to Spring and Summer.  In order to maximize frame rates almost all added foliage is autogen. 

Part 1 features:

-Small, season-sensitive, hand painted and annotated (with autogen foliage) photo-similar areas of interest including some residential areas, small commercial areas and small towns or settlements (e.g. Crown Point, Kenai Lake Work Center and Moose Pass)

-Key missing water vectors (e.g. Ptarmigan Creek and Falls Creek) have been hand crafted into the proper topographical location

•   Custom creek outlets override ORBX shorelines
•   Several creeks include a slight glacial color change at their outlets
•   Most added creeks are  depicted from headwaters to outlet
•   Most creeks ice over in winter but the larger and fast-moving Ptarmigan Creek includes  icy/open water (even in January) at lower elevations creating a small open water area at its outlet in an ice-covered lake

-Many added poly enhancements for better conifer coverage in certain areas, topographical adjustments to enable better creek depiction as required , insertion of many dirt and gravel road & driveway vectors, as well as many custom poly additions to depict small commercial and residential locations. 

- Two highly visible trails: The Carter Lake Trail and Crown Point Mine Trail for ATVs.  These trails have been depicted in their entirety using dirt road vectors.

-9Z9 airfield enhancements focused on more realistic visuals including a custom textured unkempt gravel runway and working windsock.

-AI Floatplane departures from private dock at Moose Pass in Spring and Summer (Special Thanks to  Dexter Thomas for this capability)

-Corrections to a few ORBX SAK scenery errors including water walls (elevation issues) and trees on tracks

-Precision placement of objects in many different scenes that make up the overall enhanced scenery including an alternate object placement file for FSX users in high elevations areas to account for the difference between the tessellated P3D depiction of terrain and the non-tessellated depiction in FSX.

-List of modeled real-life locations along the Seward Highway by mile marker including descriptions and, in many, cases, hyperlinks to the real-life web pages.

- Added bonus of two hospitals  (one in Seward and one in Anchorage) with Helipads for medevac activities complete with their real-life ICAO codes so that Helicopter flights can originate from the helipads and flight plans can be made that include the helipad as a waypoint or destination.    (Special thanks to Steve Weinkamer for developing the ADEX files to allow this).  Under a separate set of releases, a number of RTMM Medical Dispatches are being developed that will require The Western Chugach - Part 1 scenery. 

Pictures are worth a thousand more words so here is a link to almost 40 Part 1 pics.  Just click on the link below and then click on the first picture and the displayed album will let you arrow through each picture.   Caption is at the bottom left below each picture.
The Western Chugach - Part 1 Picture Album link:

Release date of The Western Chugach - Part 1 is planned for April.


Addon Scenery and Enhancements / Coming Very Soon: Bear Camp Research
« on: March 02, 2015, 04:17:31 PM »
Coming Very Soon:  Bear Camp Research

Hi all,

Dieter Linde has found a German scenery developer named Mike Broemme who has converted a small piece of scenery that was beautifully created by an American flight simmer named Marvin Carter for use in FSX without ORBX.  Mike converted the scenery for P3D and FSX using RTMM Libraries and set in ORBX PNW.  The results are fantastic! 

Bear Camp Research is a fictitious research center located in the mountains north of Langley, BC, back in a canyon above Pitt Lake. It has a short take off and landing field.

It is very difficult to accomplish a successful landing at this beautiful little strip.  Thanks Dieter, Mike and Marvin for Bear Camp Research!


DX10 and Prepar3D Discussions / Prepar3D 2.5 Update Problems
« on: January 27, 2015, 08:51:05 AM »
Hi all,

Just read on ORBX forum that ORBX users should not be in rush to get Prepar3Dv2.5 when it releases as ORBX has to make some changes to get things to work again.  See this post:

Also read that Prepar3Dv2.5 will require a complete re-install since it is changing certain folder structures.  That is not good news. 


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