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Topics - Doug

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Help and Troubleshooting / Hawaii Kapalua Airport PHJH or JHM
« on: January 16, 2021, 06:00:38 PM »
Can anybody tell me where these 3 objects come from so I can delete them?  I have P3D V5 and the Freeware ORBX airports are turned off, searching the files I cannot find anything with PHJR or JHM.  Any ideas?


Microsoft Flight Simulator 2020 / Community Folder Organization
« on: November 18, 2020, 09:47:44 AM »
If we just keep dropping "mods" into the Community Folder, it is soon looking like a digital trash heap and you cannot find anything because the "mod names" are not unique for organization. The attached is how I am solving the problem for my community folder.  Notice for any "airport mod" I am putting AIRPORT-NAME- ahead of the actual mod name. For Scenery I'm putting SCENERY-NAME- ahead of the actual mod name. Same for AIRPLANE mods and UTILITY mods. Notice I'm keeping the "mod name" intact so if there is an update down the line I can match the update with what I have and replace it properly. Notice also an ARCHIVED folder at the top of the list. When I put in a mod and I don't like it, I take it out and put it into this ARCHIVED folder.  This system is working fine for me, maybe you could use it or maybe you have a better idea.


Microsoft Flight Simulator 2020 / EXPERIMENTAL - FS2020 "Mods" table
« on: October 27, 2020, 04:24:35 PM »
With Brian doing so much fine work in FS2020, I wanted to give him a "place" here at RTMM to download what he is creating for all of you to enjoy.

You can find it by going to the top of the scenery page, bottom of the top table, you'll see a reference to FS2020 Mods .. click on that link and it takes you to a table BELOW the main Scenery Page Table. There you will find all of the things Brian is working on for FS2020.

Direct Link:

KEEP IN MIND PLEASE ... these are AS WELL DONE as you can do in FS2020. It is a different animal altogether and may objects don't "place" correctly, so things might not look PERFECT ... that's the Sim, not Brian! So you will see some problems. But for the fun of being in on the pioneering, here's a chance to fly around our area and have something at the end of your journey except a shore full of trees and a lot of water! :-)

Microsoft Flight Simulator 2020 / BLACKBOX "Little Bird" Amphibian
« on: September 28, 2020, 09:15:46 PM »
Hi ...

Blackbox has put out a nice little amphibian, it flies well and lands on water/land. The only problem is the wake which is "striped" like we used to get sometimes in P3D. I tried to add the command under wake:


But it doesn't have any affect to the wake, it is still broken, if anybody has an idea on the wake, I'll try it.  This is like a "cub" type airplane and great for low/slow flying and smooth water.

Microsoft Flight Simulator 2020 / New Guinea Bush Flights
« on: September 12, 2020, 03:53:06 PM »
I have not been very impressed with the "bush" flights that MS2020 offers. All three of them are rather boring and I don't believe are done nearly as well as most of our TripTics ... disappointing.  However, I did find something you might enjoy if you want to see some rough/beautiful landscape and encounter nearly impossible airports to land upon safely.

The is a fellow named Mike Fog on YouTube that is flying these. I watch his video, then I make the plan and fly it myself. The one discussed here is

The flight planner for FS2020 is not ready for prime time, so when you try to set this up, you will get a "shuffled" routing. The airports are Departure: AYPE ... then AYHJ, AYMI, AYGA, AYII, AYEN and Arrival: AYUC.  If you try to put in the departure and arrival, then use the "ADD" the route will be shuffled. To get things into the correct order, save the (screwy) plan that 2020 makes.  Then open that PLN file in NotePad and with copy/paste put the airports in the proper order for the route. Then LOAD the saved NOTEPAD PLN file and you will have the correct route in FS2020. Your VFR map should look like the attached.

To save you some time, put in the Departure: AYPE and the Arrival:" AYUC and SAVE IT. Then download my PLN file (attached here). Now rename MY file name: New Guinea FoX 2.PLN to the name you have chosen. Copy my renamed file into where your MS2020 flight plans are and paste over the plan you made.  Now go load the flight in 2020, and it will be all set up to fly for you.

For the novice pilots among us (like me) ... in the ASSISTANCE section, be sure to turn your Routes and Waypoints to "ON" and also the LANDING PATH to "ON". This will help you find the tiny airports and the landing path will give you a clue as to how to approach them. Also when flying one of these where you are landing at the waypoints, use the ATC, call up your next airport as you get closer, announce the runway and your position, and the "landing path" will show up for you.

I haven't been able yet to pull in the 2020 database into Little NavMap (if anybody knows how let me know). So you will not find most of these little airports if your Little NavMap is using FSX or P3D data. But the VFR map in 2020 should show this new plan for you nicely and help you navigate to the "next" one. Good luck.


Microsoft Flight Simulator 2020 / Screenshots (put 'em here)
« on: September 02, 2020, 01:14:49 PM »
Flying from Nashville to Cincinnatti at 10,000 feet ...

Microsoft Flight Simulator 2020 / X52-POV HAT control
« on: September 01, 2020, 12:04:14 PM »
Using the "hat" on a stick to suddenly turn 90 degrees left or right, sort of takes-away what the POV switch is for. There is a way to be able to set up the hat so it works to PAN, both in the cockpit and external. For anyone interested, the settings are below. Again, this is for an X52, but I'm guessing the same settings would work on many different "hat" switches. (Remember, when you are trying to assign (bind) these, you have to change from "assigned" to "all" or you won't see many of the potential settings). Hope this saves time for someone. Now it works like it did in P3D and FSX!


Has anybody downloaded this one. I can download it, but when I try to open with a RAR extractor, there is nothing in the folder?


Prepar3D-Version 5 / Night time tiles?
« on: August 04, 2020, 10:53:55 AM »
Anybody see these "night time" tiles as they are flying in V5. Wondering if there is a fix for a setting?


Prepar3D-Version 5 / P3D V5 - Layering Problem
« on: July 01, 2020, 12:10:58 PM »
In the BWEP area where we use only Global Base/Vector, I'm seeing something strange, and it has t be a layering problem of some kind.  Everything looks fine at Healy River until I add Magic Bus, then the RTMM scenery doesn't mask over the original scenery, it lays on top of the original scenery with the original showing through. I'm seeing the same problem with many of the RTMM locations we have put into BWEP.

RTMM Locations (like Magic Bus)
RTMM Libraries
FTX Entries
Tongass Fjords
Open LC
Vector entries

It sure looks like an old Vector Elevation problem, but I enable/disable vector and the problem stays the same, so that sort of tells me the problem isn't Vector?

Anybody got an idea?

Screenshots / Pretty Places to Visit
« on: June 29, 2020, 11:32:14 AM »
Sheemahant River Cabin has always been one of my favorites. Perhaps it is the way the river behind the cabin is sloping down to the lake. Beautiful in Winter and Summer.  I had to replace the cabin in this location, for some reason it became missing. Now all is well. I'd like to sit by that fire for a while (in a heavy parka!).


NOTAMs and NEWs / RTMM WayPoint Project
« on: May 26, 2020, 03:13:28 PM »
RTMM WayPoints Program:

You can now "preload" your aircraft's GPS with every RTMM location.  (The USFS cabins will be added next). The "load" can be downloaded from the scenery page at the top or by using the Zip button under "R" on the scenery page. There is a pdf that gives instructions for the usage of the program. A great deal of work was done on the Location Information table (On the Here2There Page/Location Information Button). Many locations had not yet been added, and many sub-locations were not on the table. They are all there now in alphabetical order. Each location has an "R-Number" or WayPoint. You decide what location you want to fly to, look it up on the table, enter the "R-Number" into the GPS and you will have a direct route to that location.  There is a new thread on the forum (Discussion are), where you can discuss the program.

General Discussion / RTMM WayPoints Project
« on: May 26, 2020, 02:59:50 PM »
RTMM Waypoints ...

If you look at the Location Information Page on the "Here2There" web page ...

... you will see that ALL RTMM Locations, with their sublocations, are all now listed in alphabetical order. All of them have start co-ordinates and ALL of them now have their own ICAO code or WayPoint (R-Number).  Many locations previously were not included on the table. Also, the Alaska Power Project was not included. They are now all there. The table now has EVERYTHING we have on the scenery page. The only things still "missing" are the USFS cabins, and that will be the next part of this project.

The R-Number WayPoints ...

You can find the download folder these at the top of the RTMM Scenery Page, also, they are under "R" on the scenery page. Basically it is simply a folder that you put into your ADDON Scenery in your sim and activate. Once you do this, you will have a WayPoint for EVERY RTMM location and sub-location.  If you want to fly to a particular location, look it up on the Location Information Page, get the R-Number (waypoint), and put it into your GPS. When activated, it gives you a DIRECT route to the location .. not a route. There is a pdf in the folder that gives instructions on how to enter these into your GPS and how to use the waypoints.

This, in no way, replaces all of the almost one thousand RTMM/MFC Flight Plan Routes, all of that is intact. However, this will give you a "new" way to fly in the RTMM area that is a little tricky (and probably more realistic). In our area, the ceiling usually is low, around 2000 feet or less, obscuring the mountains. So to get from point A to point B, you must fly a maze between the mountains.  (If you go above them and lose sight of the water, you may come down INTO one!). The RTMM routes give you the turns to run the maze successfully. With the WayPoint system, you put in the waypoint and YOU have to figure out how to run the maze of mountains to reach your objective.  Also, you can now fly from location to location. Before, we always had to start from an airport. Now you can already be an RTMM location, decide to go to a new location, find the WayPoint number, put it in your GPS, and continue your journey to the next listed RTMM destination.

Also, on some days (darned few!) there are clear skies. No use in running the maze, when you can safely go up to about 4000 feet and go directly to a location. I have become very used to the routes, and I've seen most of them over and over. Flying "off the route," above and across the geography gives you a whole new perspective of RTMM.

If you are a novice flier, I would pass on this, it is easier and more safely used by the experienced pilots.  In the end, it is just "another" way to enjoy all of the locations that are hidden out in the RTMM maze waiting for your discovery. Basically, we are giving you a GPS that has every RTMM location already added for you.

I hope you enjoy the new program.


PS: If you like this kind of flying, making a desktop shortcut to the web page keeps it easy for you to quickly find the WayPoint number.

Prepar3D-Version 5 / Flignt Planning Caution
« on: May 20, 2020, 01:04:16 PM »
When adding a new flight plan, you must hit CLEAR first to unload the old flight plan, otherwise, it will keep the old flight plan.

Prepar3D-Version 5 / Gauge Replacement Procedure Change
« on: May 19, 2020, 06:50:40 PM »
I make my own "mini panels" for flying outside the aircraft.  One gauge ... Cessna!Heading_Indicator ... has stopped working in V5. The settings button will not let you change the heading. This can be fixed by substituting that one with ... C1855!Heading Indicator ... which works in V5, is the same size and works the same.

But there is another change, if you are replacing gauges, that you must know about. Before, when you made a change in a gauge in the panel.cfg file and saved it, you simply went into the sim and clicked on SELECT Aircraft and re-select the one you are working on, when it comes up, the replacement gauge will be there. BUT NOT SO in V5. You cannot see your work by simply doing Select Aircraft ... you must select ANOTHER aircraft first, bring it up, then re-select the aircraft you were working, then you will see the change. Otherwise, no matter how many changes you make, none of them will show if you are simply doing Select Aircraft on the same sim object. 

Heaven knows why it is different in V5 ... but I wanted the very few people who do this to know about it and save themselves an afternoon of trying to figure out why nothing would change.


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