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Topics - Doug

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Prepar3D-Version 5 / Night time tiles?
« on: August 04, 2020, 10:53:55 AM »
Anybody see these "night time" tiles as they are flying in V5. Wondering if there is a fix for a setting?


Prepar3D-Version 5 / P3D V5 - Layering Problem
« on: July 01, 2020, 12:10:58 PM »
In the BWEP area where we use only Global Base/Vector, I'm seeing something strange, and it has t be a layering problem of some kind.  Everything looks fine at Healy River until I add Magic Bus, then the RTMM scenery doesn't mask over the original scenery, it lays on top of the original scenery with the original showing through. I'm seeing the same problem with many of the RTMM locations we have put into BWEP.

RTMM Locations (like Magic Bus)
RTMM Libraries
FTX Entries
Tongass Fjords
Open LC
Vector entries

It sure looks like an old Vector Elevation problem, but I enable/disable vector and the problem stays the same, so that sort of tells me the problem isn't Vector?

Anybody got an idea?

Screenshots / Pretty Places to Visit
« on: June 29, 2020, 11:32:14 AM »
Sheemahant River Cabin has always been one of my favorites. Perhaps it is the way the river behind the cabin is sloping down to the lake. Beautiful in Winter and Summer.  I had to replace the cabin in this location, for some reason it became missing. Now all is well. I'd like to sit by that fire for a while (in a heavy parka!).


NOTAMs and NEWs / RTMM WayPoint Project
« on: May 26, 2020, 03:13:28 PM »
RTMM WayPoints Program:

You can now "preload" your aircraft's GPS with every RTMM location.  (The USFS cabins will be added next). The "load" can be downloaded from the scenery page at the top or by using the Zip button under "R" on the scenery page. There is a pdf that gives instructions for the usage of the program. A great deal of work was done on the Location Information table (On the Here2There Page/Location Information Button). Many locations had not yet been added, and many sub-locations were not on the table. They are all there now in alphabetical order. Each location has an "R-Number" or WayPoint. You decide what location you want to fly to, look it up on the table, enter the "R-Number" into the GPS and you will have a direct route to that location.  There is a new thread on the forum (Discussion are), where you can discuss the program.

General Discussion / RTMM WayPoints Project
« on: May 26, 2020, 02:59:50 PM »
RTMM Waypoints ...

If you look at the Location Information Page on the "Here2There" web page ...

... you will see that ALL RTMM Locations, with their sublocations, are all now listed in alphabetical order. All of them have start co-ordinates and ALL of them now have their own ICAO code or WayPoint (R-Number).  Many locations previously were not included on the table. Also, the Alaska Power Project was not included. They are now all there. The table now has EVERYTHING we have on the scenery page. The only things still "missing" are the USFS cabins, and that will be the next part of this project.

The R-Number WayPoints ...

You can find the download folder these at the top of the RTMM Scenery Page, also, they are under "R" on the scenery page. Basically it is simply a folder that you put into your ADDON Scenery in your sim and activate. Once you do this, you will have a WayPoint for EVERY RTMM location and sub-location.  If you want to fly to a particular location, look it up on the Location Information Page, get the R-Number (waypoint), and put it into your GPS. When activated, it gives you a DIRECT route to the location .. not a route. There is a pdf in the folder that gives instructions on how to enter these into your GPS and how to use the waypoints.

This, in no way, replaces all of the almost one thousand RTMM/MFC Flight Plan Routes, all of that is intact. However, this will give you a "new" way to fly in the RTMM area that is a little tricky (and probably more realistic). In our area, the ceiling usually is low, around 2000 feet or less, obscuring the mountains. So to get from point A to point B, you must fly a maze between the mountains.  (If you go above them and lose sight of the water, you may come down INTO one!). The RTMM routes give you the turns to run the maze successfully. With the WayPoint system, you put in the waypoint and YOU have to figure out how to run the maze of mountains to reach your objective.  Also, you can now fly from location to location. Before, we always had to start from an airport. Now you can already be an RTMM location, decide to go to a new location, find the WayPoint number, put it in your GPS, and continue your journey to the next listed RTMM destination.

Also, on some days (darned few!) there are clear skies. No use in running the maze, when you can safely go up to about 4000 feet and go directly to a location. I have become very used to the routes, and I've seen most of them over and over. Flying "off the route," above and across the geography gives you a whole new perspective of RTMM.

If you are a novice flier, I would pass on this, it is easier and more safely used by the experienced pilots.  In the end, it is just "another" way to enjoy all of the locations that are hidden out in the RTMM maze waiting for your discovery. Basically, we are giving you a GPS that has every RTMM location already added for you.

I hope you enjoy the new program.


PS: If you like this kind of flying, making a desktop shortcut to the web page keeps it easy for you to quickly find the WayPoint number.

Prepar3D-Version 5 / Flignt Planning Caution
« on: May 20, 2020, 01:04:16 PM »
When adding a new flight plan, you must hit CLEAR first to unload the old flight plan, otherwise, it will keep the old flight plan.

Prepar3D-Version 5 / Gauge Replacement Procedure Change
« on: May 19, 2020, 06:50:40 PM »
I make my own "mini panels" for flying outside the aircraft.  One gauge ... Cessna!Heading_Indicator ... has stopped working in V5. The settings button will not let you change the heading. This can be fixed by substituting that one with ... C1855!Heading Indicator ... which works in V5, is the same size and works the same.

But there is another change, if you are replacing gauges, that you must know about. Before, when you made a change in a gauge in the panel.cfg file and saved it, you simply went into the sim and clicked on SELECT Aircraft and re-select the one you are working on, when it comes up, the replacement gauge will be there. BUT NOT SO in V5. You cannot see your work by simply doing Select Aircraft ... you must select ANOTHER aircraft first, bring it up, then re-select the aircraft you were working, then you will see the change. Otherwise, no matter how many changes you make, none of them will show if you are simply doing Select Aircraft on the same sim object. 

Heaven knows why it is different in V5 ... but I wanted the very few people who do this to know about it and save themselves an afternoon of trying to figure out why nothing would change.


Prepar3D-Version 5 / "Harsh" Water Textures
« on: May 18, 2020, 04:48:27 PM »
Just wondering if there was a way to "tame down" the saturation of the water textures ... V4 had a program that did that I think. They seem to be so "harsh" in V5.  If we could tone down the terrain reflection and the light reflections off the waves it would be really great.  Update: I just turned the terrain reflection off and that really helped ... also kicked the frame rates.


Prepar3D-Version 5 / Blue Outline on Trees?
« on: May 09, 2020, 05:38:35 PM »
Any ideas why you would see blue outlines on the trees? I have Terraflora2 and Trees HD (Using one or the other), but this happens with both. By the way, Terraflora gives me a 30 fps HIT more than Trees HD


Prepar3D-Version 5 / Icon A5
« on: May 09, 2020, 10:21:20 AM »
Is anybody able to get this to fly in V5?

Prepar3D-Version 5 / Global Base Causing "Blocks" with V5 ... FIX!
« on: May 08, 2020, 10:49:03 AM »
I was encountering orange and black "blocks" in V5 (coming out of Laguardia in pic). Rod put me onto the thread that solved the problem. There is a problem with the default "lclookup.bgl" in P3D V5/Scenery/Base.  If you replace that bgl with the one that is in the attached zip folder, the problem will go away.  Note that if you run a verify for Global Base, it can put the wrong one back into the folder.

Thanks, Rod

Prepar3D-Version 5 / Chicago?
« on: May 07, 2020, 01:23:41 PM »
Got all the sliders maxed right, and this is what Chicago is giving me. Where's the buildings?

Prepar3D-Version 5 / Pyramid in Water
« on: May 06, 2020, 08:54:57 PM »
Just off the Georgia coast about 10 miles south of Savannah.

Prepar3D-Version 5 / Prepar3D Version 5 - Discussions, problems, etc
« on: April 18, 2020, 10:54:16 AM »
Prepar3d has come out with a new V5 platform. We do not know what problems may be encountered with the new platform and RTMM. So we are giving those of you trying P3DV5 a place to talk about what you are seeing. You can, of course, put in what you LIKE as well as DISLIKE.  We are told there may be some problems with effects and wakes, etc. Hopefully, those of you who experience a problem like this can keep us posted.  At this point, I (Doug), have P3D V3 and P3D 4.5.  I need V3 so we can still manipulate the scenery with the old Instant Scenery 3 program (it doesn't work in P4). So I am personally hesitating to add the 3rd platform to my computer at the moment.

We would love to hear your comments on the new program so we can make decisions for the future.

General Discussion / Hurricane Dorian - Freeport Bahamas -09.02.2019
« on: September 02, 2019, 05:16:30 PM »

I've never been able to fly a helicopter successfully in the sim ... but today I got the "feel" for it anyway. This is a video of me sitting beside the runway at Freeport during the height of Dorian. Flew like that for a while actually, kinda' fun (with the crash off of course :-)


PS ... Mandatory evacuation order as of noon today for Hilton Head Area of South Carolina because of Dorian. Our governor calls these things WAY too early. The tracks are good, but they always pick the worst possible track for the warning. So our whole "gated" community is not closed. I can get out, but can't get back in if I leave. (Sort of the opposite of Hotel California). All amenities are shut down.

It takes about 2 hours to put up the hurricane shutters for the house, I've done it now 4 times. What I learned from the 4 "events" is to way about 6 hours before it the thing is supposed to hit and make a decision on shutters. All of these for times we did all the work for 3" of rain and an occasional 45 mph gust of wind. So we are 'staying put' ... no shutters up, lovely day.

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