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Topics - bt103504

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Help and Troubleshooting / ORBX CZST and CIRP Base Scenery Issues
« on: September 08, 2020, 09:21:22 PM »
Greetings friends! I was hoping someone could help me with understanding what I'm doing wrong. I have installed RTMM through the addon xml process for p3dv4  and followed the guide religiously. I also have ORBX PFJ and the CZST payware as well. However, the scenery doesn't look quite right. Not sure if the visual concerns I'm seeing are visible to anyone else flying in the region.

For starters the grass in the CZST payware pops in as you move down the runway. (Scenery complexity is set as high as it can go in P3D settings). Also appears to be missing a lot of buildings and trees around the runway as well. Does anyone know of a fix for this? Here are some photos for references

Prepar3D-Version 4 / PACX & RTMM
« on: October 04, 2019, 09:56:26 AM »
I was just curious if anyone has taken the plunge and invested in PACX and wondered how well it worked with RTMM scenery? With the most recent update to their product they recently added a career mode which seems similar to what FSPassengers used to be with FSX.

My concern around compatibility with RTMM locations is that PACX can do automated announcements of departure and landing airports. Since these are custom scenery locations I was unsure if the software would be able to detect them or not?

If anyone has experience with the product or currently uses it I would be curious to hear what your experience has been with the most recent major update. For those of you unfamiliar with it here's a post about it on FSElite;

Help and Troubleshooting / AN-2 Engine Failures
« on: May 12, 2019, 10:08:13 AM »
Greetings folks. I'm just curious if anyone has any idea on how disable engine failures on the new siblings AN-2 or the octopus-g version? I know the standard response is going to be "fly it by the book". I'm just curious if it was possible to disable this feature?

Help and Troubleshooting / Cera 212 & 412 Heli
« on: March 17, 2019, 09:27:21 AM »
Greetings all,

WAs just curious if anyone still had the improved prop blur textures or improved handling files from hovercontrol for the Cearsim 212 & 412 helis. It appears these files were only hosted on hovercontrol so I have no way of procuring them at this point.


Prepar3D-Version 4 / TF AI Files
« on: March 05, 2019, 08:56:34 AM »
Greetings all,

So I have successfully installed TF, all the MM Libraries and a boatload of scenery from the library and everything looks awesome! However, I'm now at the stage where I would like to begin adding in the AI packages from RTMM. Unfortunately, the TF AI are not listed in my simobjects/airplanes folder. I'm thinking this is likely being caused by the TF Installer AI selector not functioning properly after install, so it did not install them to my simulator.

Has anyone else encountered this or is there another solution that I should be looking into?

Prepar3D-Version 4 / Doug's Hawaii in P3D v4.4?
« on: February 18, 2019, 11:58:52 AM »
Greetings friends,

I was just curious if anyone has been using Doug's Hawaii in p3d 4.4? I'm a little hesitant to install and use it after a quick forum search saw last mention of it was in 2017  :-\

Prepar3D-Version 4 / ProATCX and Misty Moorings
« on: March 31, 2018, 05:37:53 PM »
Has anyone had any success getting the Misty Moorings airports to show up in ProATCX. I've tried using the />0 and /Water line for the makerwys.exe and the application still hasn't been able to recognize the airports.

Did you all individually add each location?

I'm happy also to take recommendations of any non-default ATC program you all use. I have VOX ATC and that works pretty well.

Prepar3D-Version 4 / RTMM P3dV4.2 AI Enhancements
« on: March 22, 2018, 11:06:59 AM »
Greetings Friends,

I know the AI Aircraft for Tongass X was updated to work with P3dv4, along with the garabage and mega yacht. Was just curious if the other AI enhancement packages were safe to download and use in P3dv4.2?

I looked around to see some compatibility list but didn't see any notices that it wouldn't work.


Prepar3D-Version 4 / Here2There: Missions
« on: February 28, 2018, 09:24:57 AM »
Greetings All,

I was just curious if there were any updates on progress of missions into P3Dv4 or the probability of this ever occuring. I know there is a TON on the plates of RTMM staff right now so no pressure. Just curious  :D

Prepar3D-Version 4 / Helicopter Trim/Autopilot for P3dv4
« on: December 11, 2017, 10:15:24 AM »
Hi friends,

I was curious if anyone knew where I could find a helicopter trim/autopilot gauge for p3dv4. I know that there were a few for p3dv3 and FSX but from my understanding they won't work on the 64 bit platform. Any help would be appreciated!


Website Discussion / RTMM AI Shipping 2.0 Link Not working
« on: November 26, 2017, 09:23:06 AM »

I tried to download the RTMM AI Shipping package last night and the file starts downloading perfectly fine. However, rather than  the download finishing and being sent to my download folder I instead get a "network error". Would someone be able to check and see if the file is corrupted?

I've tried on several different browsers and received the same message.

General Discussion / Air Hauler 2 VA?
« on: November 25, 2017, 09:25:24 PM »
Air Hauler 2 has finally opened their VA feature on their platform. Was curious if anyone was interested in starting a "Misty's Air Service" VA with PF20 (Misty's Place) as the homebase of operations?

Prepar3D-Version 4 / Open Hangers in P3dV4
« on: November 06, 2017, 08:48:24 AM »
I was curious if you all had any suggestions for scenery that had opening hangar doors in P3dv4. I know some of the Misty scenery has open hangars (no doors) that you can park in. But looking for any other suggestions.

Prepar3D-Version 4 / Bush Hawk X - Payload Manager Fix?
« on: August 25, 2017, 08:12:34 AM »
Greetings All! I've managed to install the epic Bushawk into P3dV4 without issue and it flies and works beautifully. I was curious if anyone has figured out a solution to getting the payload manager to work for this aircraft. This is the window where you can control the visible payload, gas consumption, and passengers.


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