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Messages - FSRobert

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1
Just a update here.

I just read in the REX forum that the water issue with rolling waves not working with the water slider set to high has been marked as fixed and will be in the next build of Environment Force... great news here.

2
Hi Garry,

I use Activesky together with Environment Force,Sky Force and PTA.  I could not be happier with the results... Atmospheric it is.

I have EF in auto mode which allows me simply to fly and not tweak. I understanding Tweaking textures is a thing in itself for simmers enjoyment.   


3
Yes, we both have the latest update of EF.

Tim gave a reply to my thread yesterday and said it´s being investigated which is very good to know...as you said: fingers crossed!

I can think its very complex with all the code and everytime you change a line of code it effects something else.  The people over at REX are talanted with all they have done to advance the hoppy that we all enjoy...my hat is off to them.


4
I have contacted REX on this known issue and to my understanding it was to be fixed in update2 but, it obviously was not. I have not heard from REX as of yet. I contacted them a week ago...still hoping for the best.

5
Here too Robert.. seems that only the ultra setting yields those bigger rolling waves and appears to be dependent on the weather. Should have bigger waves in more adverse weather (wind) and also seems to be varied depending on type of body of water.. ie: bigger waves in open ocean versus much smaller waves seen in smaller bodies of water with similar weather  ie: small lake or river.
Seems to work that way. But nice thing is that there seems to be no preformance loss on the ultra setting.

I Agree and very cool with no preformance loss on the ultra setting.  :)

6
Just wondering here if you have rolling waves with the water slider set to high. 

Before Environment Force I always had the water slider set to high with very nice rolling waves and prefered this to the ultra setting. Now with Environment Force the water slider needs to be set to utlra to achive rolling water. The water does move the the water setting set to high but, it does not roll.

...Thoughts ?

I use EF in auto-mode 

7
General Discussion / Re: ORBX new HD Buildings
« on: July 09, 2019, 01:59:24 PM »
Dex, I think it looks great indeed... nice upgrade to that area. 


8
General Discussion / Re: ORBX new HD Buildings
« on: July 09, 2019, 05:10:47 AM »
I DO NOT  have a 4K monitor...yet!  but, I do have HD buildings installed. I run my sim at 4096 textures and I am happy with them. Maybe a tad bit longer to load textures in dense autogen areas. 

I DO NOT notice a FPS hit!


9
Screenshots / Re: Nice (and scary) view of Fairweather Mountain
« on: July 08, 2019, 06:53:46 AM »
Mountian hugging are we!

Always great to see the DC3. 

10
Screenshots / Re: Leaving Yes Bay Lodge.
« on: July 08, 2019, 06:51:35 AM »
That DHC Beaver looks right at home.   :)

11
Screenshots / Re: Redux Lights - One or two reasons why you need'em
« on: June 17, 2019, 04:17:42 AM »
Their shall be light and it’s goooood.

Looking great and you are a Brave one flying around RTMM at night... I like it !

12
Screenshots / Re: Fire Attack
« on: May 21, 2019, 03:39:03 PM »
Brilliant job Klaus.  :)

13
Screenshots / Re: Valdez
« on: May 16, 2019, 02:32:47 PM »
Brilliant screenshot Karl.

14
Screenshots / Revisiting Hang Ém High Resorts.
« on: April 23, 2019, 12:25:49 PM »
Departing Misty´s Place for  Hang Em´High Resorts…it’s a Epic Challenge using real weather. Its windy up there!

Enjoy the videoand landings here ----->   https://vimeo.com/332020485















15
General Discussion / Re: Landed
« on: April 01, 2019, 02:38:48 PM »
Welcome Bob. Great to hear you like the new and refreshed PF20.

Keep on enjoying EVERYTHING here at RTMM.


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