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Messages - ualani

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1
Addon Scenery and Enhancements / Re: Missing downloads?
« on: November 05, 2019, 02:08:22 PM »
APP is here : https://return.mistymoorings.com/alaska_power_project/index.php
The Western C is on the scenery page under "T"
Prince William Sound is on the scenery page under "P"
Cabins by the Lakes 2 is also on the scenery page, under "C"

Steve

2
Screenshots / Re: Trick or Treat...tis the season!
« on: October 26, 2019, 08:40:11 AM »
Great work and very entertaining Robert! I can't imagine how much time and effort you put into this offering. Loved the "Misty Mornings" play on words.

Steve

3
Please provide screenshots and coordinates of what you're seeing. What Pilot's Mesh are you using? My initial guess is that you are using a version that RTMM doesn't support.Try disabling PM and see if the problem goes away.

4
Object Libraries for RTMM / Re: Trouble with set up
« on: October 07, 2019, 07:44:30 AM »
Norm,
What's your "master library" approach to things?

Steve

5
Did you use something like ADE to program them where to go and how to behave?

Steve

6
Help and Troubleshooting / Re: PAVD - BWEP Pipeline Broken
« on: September 26, 2019, 08:30:52 AM »
Doug will have to take a look then, since he redid the BWEP Airports. I can't imagine what would have screwed things up since it doesn't look like any pipeline segments are even in the PAVD Payware package. Be patient.

Steve

7
Help and Troubleshooting / Re: PAVD - BWEP Pipeline Broken
« on: September 26, 2019, 08:27:18 AM »
Please understand, I was not knocking Brad's work efforts.  I was trying to understand better why the pipeline was not displaying correctly.  Brad has done a very good job and his effort are appreciated.  I did think the different versions had something to do with the pipeline, apparently an incorrect understanding.

Danny

I know that you weren't knocking Brad's work!

Steve

8
Help and Troubleshooting / Re: PAVD - BWEP Pipeline Broken
« on: September 25, 2019, 06:04:51 PM »
There are 2 versions of the BWEP airports package. As the name implies, each zip file contains the BWEP airports, 1 zip for users with payware PAVD, and 1 for default PAVD. Briefly, the difference, as far as PAVD is concerned, has to do with the placement of RTMM airport objects in places that don't interfere with the payware ORBX objects. There is nothing in the RTMM, PAVD Payware airports scenery file that has any pipeline segments in it. The broken pipe segment that we both see is almost certainly related to an elevation or mesh glitch in the Payware PAVD scenery. It's just something that wasn't noticed or accounted for by Brad when he was laying pipe. If you think about it, Brad laid hundreds and hundreds and hundreds of miles of pipeline, (a mind numbing project,) and if that's the only glitch, a minor one at that, then Brad deserves a gigantic gold medal. (Actually he deserves one anyway.)

Steve

9
Help and Troubleshooting / Re: PAVD - BWEP Pipeline Broken
« on: September 24, 2019, 05:38:51 PM »
I can confirm that break in the pipeline with the payware version of PAVD. However, there is no break there in the default/non-payware version. I think it's something that we'll have to live with unless Brad creates the pipeline in that area for both versions. I also doubt that this has anything to do with the 2 versions of the BWEP/PAVD airport, payware/default.

As an aside, I never liked the payware version of this anyway. The terrain and vegetation is way too dark and the colors they used are off. And it doesn't matter how I have my monitor settings set up.

Steve

10
Help and Troubleshooting / Re: PAVD - BWEP Pipeline Broken
« on: September 24, 2019, 01:07:52 PM »
Unfortunately that file size limit is an issue with screenshots. Thanks for the numbers. I'll have a look when I get to my desktop later.

Steve

11
Help and Troubleshooting / Re: PAVD - BWEP Pipeline Broken
« on: September 24, 2019, 07:24:18 AM »
Please write the coordinates in a post for us. They're difficult to accurately see in your screenshot.

Steve

12
Great looking artwork!

Steve

13
Help and Troubleshooting / Re: PAVD - BWEP Pipeline Broken
« on: September 23, 2019, 04:39:36 PM »
As always is the case when having a problem such as this, a screenshot along with coordinates is essential, otherwise we're looking for a needle in an infinitely large haystack.

Steve

14
Object Libraries for RTMM / Re: New RTMM Object Library
« on: September 17, 2019, 06:48:20 AM »
Rod can better chime in here since he programmed the convertor for me.

Steve

15
General Discussion / Re: Misty's Place
« on: September 15, 2019, 05:52:40 PM »
Tom,
Slew up to about 2,000 feet AGL and pan around Misty's. Is the ground still black? You mention that when taking off, the water in the canal looks OK, and when you reach the lighthouse the water turns blue. What does the water look like when you slew up and pan around? My initial guess is that your ground textures are very slow to load for some reason.

Another thing to try is to go to the FSX settings/graphics menu, wait a second, and then exit back to FSX. Does it return immediately, or does it sit there and "think" for a while? If it sits and "thinks", and then returns to FSX, does the ground look normal now?

Steve

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