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Messages - Doug

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Microsoft Flight Simulator 2020 / Re: New Guinea Bush Flights
« on: September 14, 2020, 01:26:55 PM »
Keep in mind, for P3D I have every location pinned in LNM.

Microsoft Flight Simulator 2020 / Re: New Guinea Bush Flights
« on: September 13, 2020, 09:36:15 AM »
I’m using the 152. Mike uses the 208, I learned why last night. These airports are high altitude and are sloped. Last night I found myself stopped at the upper end of the runway, high end, pointed toward the high end. I then hit the power to turn it around and go down the runway for take off . It would not go forward, not enough power. So I used CTRL-P to back up and turn. The 152 doesn’t turn going backwards. Went down the length of the runway looking for a flat spot...there were none. Had to restart from there. Moral to the story, you need power at altitude. The 152 doesn’t have it.

Microsoft Flight Simulator 2020 / Re: New Guinea Bush Flights
« on: September 13, 2020, 09:19:50 AM »
That works fine except the database in Little NavMap are from FSX and or P3D. The airports in this route are in FS2020 only, so they don’t show up in Little NavMap, you have to use the 2020 planner (which shuffles the route).

Microsoft Flight Simulator 2020 / Re: New Guinea Bush Flights
« on: September 12, 2020, 06:40:45 PM »
Thank you, I’ll take a look at that book. Appreciate the info Karl.


Microsoft Flight Simulator 2020 / New Guinea Bush Flights
« on: September 12, 2020, 03:53:06 PM »
I have not been very impressed with the "bush" flights that MS2020 offers. All three of them are rather boring and I don't believe are done nearly as well as most of our TripTics ... disappointing.  However, I did find something you might enjoy if you want to see some rough/beautiful landscape and encounter nearly impossible airports to land upon safely.

The is a fellow named Mike Fog on YouTube that is flying these. I watch his video, then I make the plan and fly it myself. The one discussed here is

The flight planner for FS2020 is not ready for prime time, so when you try to set this up, you will get a "shuffled" routing. The airports are Departure: AYPE ... then AYHJ, AYMI, AYGA, AYII, AYEN and Arrival: AYUC.  If you try to put in the departure and arrival, then use the "ADD" the route will be shuffled. To get things into the correct order, save the (screwy) plan that 2020 makes.  Then open that PLN file in NotePad and with copy/paste put the airports in the proper order for the route. Then LOAD the saved NOTEPAD PLN file and you will have the correct route in FS2020. Your VFR map should look like the attached.

To save you some time, put in the Departure: AYPE and the Arrival:" AYUC and SAVE IT. Then download my PLN file (attached here). Now rename MY file name: New Guinea FoX 2.PLN to the name you have chosen. Copy my renamed file into where your MS2020 flight plans are and paste over the plan you made.  Now go load the flight in 2020, and it will be all set up to fly for you.

For the novice pilots among us (like me) ... in the ASSISTANCE section, be sure to turn your Routes and Waypoints to "ON" and also the LANDING PATH to "ON". This will help you find the tiny airports and the landing path will give you a clue as to how to approach them. Also when flying one of these where you are landing at the waypoints, use the ATC, call up your next airport as you get closer, announce the runway and your position, and the "landing path" will show up for you.

I haven't been able yet to pull in the 2020 database into Little NavMap (if anybody knows how let me know). So you will not find most of these little airports if your Little NavMap is using FSX or P3D data. But the VFR map in 2020 should show this new plan for you nicely and help you navigate to the "next" one. Good luck.


Microsoft Flight Simulator 2020 / Re: Freeware PAVD !
« on: September 05, 2020, 03:54:38 PM »
Just got good news from Jon at Scruffy Duck...the ADE for FS2020 is in ALPHA. They are working on it, no release date yet.

Microsoft Flight Simulator 2020 / Re: Freeware PAVD !
« on: September 05, 2020, 11:51:48 AM »
I put in that PAVD ... for a "quickie" generated airport ... it looks pretty good!

Microsoft Flight Simulator 2020 / Re: Screenshots (put 'em here)
« on: September 04, 2020, 09:00:47 AM »
Icing?  Amazing shot.  I tried to fly the 172 out of Aspen over the mountains to Denver.  Barely got off the long runway,  struggled to 10,000 feet and iced up going toward the mountains,  landed very roughly in a flat meadow.  My first real crash with 2020.  I've not encountered icing before. After that I gave serious thought to going to the train simulator for a while,  until my nerves settle down.  :-)

Microsoft Flight Simulator 2020 / Re: Screenshots (put 'em here)
« on: September 02, 2020, 01:50:54 PM »
That's why I put it up, kind of different. I'm running the cloud volume at ULTRA for that shot.

Microsoft Flight Simulator 2020 / Re: X52-POV HAT control
« on: September 02, 2020, 01:50:15 PM »
Yes, that is needed. I wondered if we could somehow "trick" the camera to be in front of the plane looking away from it?  I've tried to run the Bush Trips (and they aren't, they are simply cross-country), and with the cockpit in the way, it is really difficult to see the landmarks they are using for guidance. I gave up on them.  Our TripTics with the pictures etc blew these away.

Microsoft Flight Simulator 2020 / Re: Freeware PAVD !
« on: September 02, 2020, 01:19:51 PM »
Neat little packages ... drives me nuts, if we had IS3 and objects, we could blow these away ... but you wouldn't believe the (unnecessary) complexity of 2020 SDK.  Alaska is a BLANK SLATE ... there's literally nothing up there except airports. Maybe someday .....

Microsoft Flight Simulator 2020 / Screenshots (put 'em here)
« on: September 02, 2020, 01:14:49 PM »
Flying from Nashville to Cincinnatti at 10,000 feet ...

Microsoft Flight Simulator 2020 / Re: X52-POV HAT control
« on: September 02, 2020, 12:18:31 PM »
Hi ... under OPTIONS/General/Display Mode ... gives you windowed vs full screen, does that work for you?

Microsoft Flight Simulator 2020 / Re: X52-POV HAT control
« on: September 02, 2020, 09:03:48 AM »
Rod. I am getting the same smooth panning with the hat in 2020 just like I got in P3D,  both for the cockpit and external cameras.   You don't need the other game controller.  The settings I gave make it happen.  Im going to see if I can make it happen with the drone camera next.   

2020 was obviously set up default-wise for the upcoming X-Box.  But the controls the simmers are used to are all there, they just are not obvious, and in many cases almost purposely hidden.  (Having the options you get out if the box as "assigned" that X-Box would use and the ones you need for the sim in the "all" (hidden) group is an example). The major feature they screwed up was slew. And that is in their fix list. Note also you cannot type in a waypoint or ICAO code even on the generic G1000 which always had that feature.  More proof this was constructed for X-Box rather than a simmer's PC with a keyboard.  (I added that at the Zen Desk).

The SDK object placement process is an absolute mess. Totally counter-intuitive.  I have literally spent days on it and cannot get it to work.  Dan is messing with it and making some progress,  but he also says it is a process that makes no sense and is itself buggy.  If we had an IS3 for 2020, then we could make some things happen for the RTMM area,  and I'm betting someone is working on one. With very few objects, we could easily put in the USFS cabins.  That would be great to search for them in this scenery.  But something as simple as that is, as of now, beyond reach.  Their objects in SDK are mostly about airports.  So our objects would gave to be created from scratch.

I believe,  a couple of years from now with a GREAT DEAL of input from 3rd party developers that this will be a go-to sim.  But right now for simmers,  it is something that never should gave been promoted out of beta.  It is good enough for a game with X-Box, but far from prime time for real simmers.

The good news is that there are third party screwballs like us that will look at this not as a finished project,  but rather just the next challenge in the simming journey.

Microsoft Flight Simulator 2020 / X52-POV HAT control
« on: September 01, 2020, 12:04:14 PM »
Using the "hat" on a stick to suddenly turn 90 degrees left or right, sort of takes-away what the POV switch is for. There is a way to be able to set up the hat so it works to PAN, both in the cockpit and external. For anyone interested, the settings are below. Again, this is for an X52, but I'm guessing the same settings would work on many different "hat" switches. (Remember, when you are trying to assign (bind) these, you have to change from "assigned" to "all" or you won't see many of the potential settings). Hope this saves time for someone. Now it works like it did in P3D and FSX!


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