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Messages - Doug

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1
Prepar3D-Version 5 / Re: P3D V5 - Layering Problem
« on: July 01, 2020, 08:22:23 PM »
Just for "fun" (if you call it that), I took out both Vector and Global Base (of course all the LC stuff too). The pic below is the result. I expected the water to disappear, etc. But the basic terrain structure has changed.

I'm wondering if Global and Vector have anything to do with this. The problems remain the same, this sure looks like a P3D V5 "improvement".

A question I have. Why are all our airports (inside ORBX areas) still ok? No problems like this at Misty's Place or any other of the 50 some I visited last week making detailed waypoints. Did they "not" mess with the terrain inside our ORBX areas?  The pipeline above SAK is totally disjointed, but just checking from K55 (Thompson Pass) north for many miles, it is still perfect.  Why isn't is screwed up in SAK.  Again, I don't think this is a vector problem at all.

2
Prepar3D-Version 5 / Re: P3D V5 - Layering Problem
« on: July 01, 2020, 04:24:53 PM »
It is "early" in this discovery, but from what I can see, the problem seems to be on things that are outside of our normal area ...meaning outside of PFJ, PNW, Tongass, SAK, etc. As soon as you go north of the SAK area, troubles begin.  It's not just the airports, they've messed with the terrain up there everywhere.  If you go to Lake Louise Lodge, you'll see the water runway "dug into" the water there and the water level for that lake is about 2 meters higher than it should be, flooding the shoreline.  The pipeline seems to be wrecked north of SAK too.

Unfortunately, we literally spent HOURS and HOURS on fixing up and making airports for that northern section of BWEP ... and I think all that work is now ruined.

I'd like to hear from Holger on this problem as it relates to us ... is there a way to "recover" somehow ... perhaps a special flatten in an airport area?  I'm not one to give up easily, but this really brought down a well-engineered house of cards in those northern areas.

What I need is for some more "eyes" on this ... are you folks seeing what I'm seeing?  If you look at Healy River airport, Black Rapids, and Lake Louise, you probably will see what I'm seeing. But I'd like to know just for the purposes of figuring out if there is anything to be done. When folks have a chance, take a look and let me know what you see . . .

Doug

3
Prepar3D-Version 5 / Re: P3D V5 - Layering Problem
« on: July 01, 2020, 02:26:27 PM »
And here is a screenshot of the 5BK airport area with NO RTMM ... this is why we spent so much money on Global Base and Vector?  This is just poor workmanship. (Time for a BIG refund!)

4
Prepar3D-Version 5 / Re: P3D V5 - Layering Problem
« on: July 01, 2020, 01:53:14 PM »
Rod. That makes sense to what I am seeing.  Nothing seems to explain this  traditionally. Can we throw a flatten at these airports and bring them in line?  BWEP is almost not usable in the northern areas.  Anything we could do to artificially correct the problems?

5BK always had an unusual feature. Water sloping violently up to the airport.  The vector elevation tool would flatten all if that out.  Now,  with or without vector,  that anomaly is there.  We spent hours getting these airports in shape and now they destroyed it with maybe no way for us to recover?  Is glad I spent so much money for Vector. Maybe time for a refund?

Ill give any idea a try.

Doug

PS. Is anybody else but me seeing this?   Notice the sloping water coming up to the airport.

5
Prepar3D-Version 5 / P3D V5 - Layering Problem
« on: July 01, 2020, 12:10:58 PM »
In the BWEP area where we use only Global Base/Vector, I'm seeing something strange, and it has t be a layering problem of some kind.  Everything looks fine at Healy River until I add Magic Bus, then the RTMM scenery doesn't mask over the original scenery, it lays on top of the original scenery with the original showing through. I'm seeing the same problem with many of the RTMM locations we have put into BWEP.

RTMM Locations (like Magic Bus)
RTMM Libraries
FTX Entries
Tongass Fjords
Open LC
.....
Africa
Vector entries

It sure looks like an old Vector Elevation problem, but I enable/disable vector and the problem stays the same, so that sort of tells me the problem isn't Vector?

Anybody got an idea?


6
General Discussion / Re: RTMM WayPoints Project
« on: July 01, 2020, 10:24:45 AM »
Thanks all.

I have now put all BWEP locations into the WayPoints program. I've made a new master map that will help folks find the locations. The location name on the Location Table is linked to this new map for the BWEP entries. The new data is posted. The new Master Map is below.

7
General Discussion / Re: RTMM WayPoints Project
« on: June 29, 2020, 02:49:05 PM »
I'll post it Karl.  Just think,  I had to go to each one if those sites and make the data point on the map. Then make a little xml file for each one with correct lat/long and R number,  then check them all to make sure the R number was correct. That was a much bigger job than I envisioned when I had this hair-brained idea.  But it is so nice to finally have it completed abd checked.  Going back for the corrections today, I quickly got to the problems rather than getting close and wandering around a little to find them.  I think the best way to avoid such a task in the future is to cut back in hair-brained ideas! :-)

Thank you for the pic.
Doug

8
Screenshots / Re: Pretty Places to Visit
« on: June 29, 2020, 01:44:24 PM »
Yep,  anything I do I will post it up there for you.

9
Screenshots / Re: Pretty Places to Visit
« on: June 29, 2020, 01:26:40 PM »
Yes,  the whole cabin was missing.  Also fixed the smoke alignment Machmel River House.  Anything in Red on that maintenance page is a redownload.  Im tracking down a choke of scenery switcher problems,  Also,  missing cabins had smoke alignment problems, . 

10
Screenshots / Pretty Places to Visit
« on: June 29, 2020, 11:32:14 AM »
Sheemahant River Cabin has always been one of my favorites. Perhaps it is the way the river behind the cabin is sloping down to the lake. Beautiful in Winter and Summer.  I had to replace the cabin in this location, for some reason it became missing. Now all is well. I'd like to sit by that fire for a while (in a heavy parka!).

Doug

11
General Discussion / Re: RTMM WayPoints Project
« on: June 29, 2020, 09:43:08 AM »
Thanks Vince, glad it is working for you!

I"m more of a scenery buff than a flying buff I guess, I like to let the plane do its thing and sit back and enjoy the beautiful scenery. I'm a better passenger than a pilot at heart. So the new "stick time" is good for me and a nice change.

Dieter's waypoints work fine and the KMZ files we have are also excellent.

What I was trying to do with the RTMM WayPoints is to have EVERY location we use fully documented and identified. (Many were not). Not all locations had corresponding maps with them. All now do. Each of those lat/long entries for each location is PERFECT for a startup position. I've used the 4 digits (after the decimal point) to exactly place the sim's aircraft exactly where it should be, in many cases, it is right beside and lined up with the dock.  Then these very precise coordinates are what I am using for the RTMM WayPoints.  If you want to start at a cabin to fly to another cabin, using the lat/long for the starting cabin will put you exactly into the correct start position there. Then set the GPS on the next cabin and go find it. You don't have to leave or arrive at an airport with this system.

What is amazing about simming is that each person has his/her own niche way of using the sim. I was tired of flying MY SAME routes from Misty's Place out to some cabins. Many of the routes are nearly the same, going over the same water bodies. So it didn't take much "flying" effort. And if you are going to the Misty Fjords Monument area (Near New Eddystone Rock), you'll fly 90% the same route from Misty's to get to each of those several cabins in that area. Then you start over and fly it again to get to another cabin.  With the "R" Numbers, you can use the RTMM/MFC route to "get there", then you can buzz around the area with the "R" Numbers.

I always wanted us to have a "bible" for the locations. I've attempted it several times, but another big scenery addition would come along and we'd get sidetracked. But at last, it is all in one place.

I've got some "clean up" work to do next. When visiting each location, I'd always check around to make sure it was ok. In some cases, I found some things that need updating... I still found some misaligned smoke objects, etc. So I'll go after those and get them updated. (All this shows on the maintenance page)

Glad to hear this is working for people other than ME! :-)

12
General Discussion / Re: RTMM WayPoints Project
« on: June 29, 2020, 08:34:52 AM »
Really Helpful!!! Thank you. When you are exporting the csv data, there is a radio button that "if on" only exports the SELECTED files. I didn't see that, it is naturally "on" I guess. I turned it off and now all of the data points went out to the csv.   Actually, that's pretty cool. I can put other "items" into my own personal database here, then "select" for the RTMM data and only export that.  The little cabin would be the tag to search on ... and it works.

So let me know if this works for you. I also renamed the csv and zip to RTMM WayPoints CSV ... so we don't get it mixed up with RTMM Way Points.zip for the scenery library.

It is working perfectly here (of course), now I just have to get it working perfectly for you folks! :-) For me, it is a whole different way of flying. I'm used to the autoroutes and autopilot ... actually "flying" and figuring out how to get there is a LOT of fun and probably a far more realistic bush adventure.

Keep ideas/comments coming. This was a LOT of work and I really want it to be correct.

Doug

13
General Discussion / Re: RTMM WayPoints Project
« on: June 28, 2020, 05:28:27 PM »
If you turn "on" Obstacles, Mountains, Helipads, Lighthouses and Cabins, you should have everything you need. If something is missing, let me know. I think I got them all, this took 2 weeks work dawn to dusk, but I think it is overdue. Now we have it all in one place.  If you look at the map any FedEx terminal (all the same) you will see how I asked Little NavMap to select FedEx and it highlighted them by circling them. You can select waypoints you want in the "search" feature, then "show on map" and those waypoints will have circles around them. Nice for planning a little trip.

I look at the Little NavMap map, select an "area" I want to fly, then the nearest airport, and start selecting GPS locations from there, one to the other. I'm getting a lot more STICK time and much less AUTOPILOT time this way, you have to figure out the best way through the maze of mountains.

14
NOTAMs and NEWs / Re: NOTAMs and NEWs Thread
« on: June 28, 2020, 03:59:33 PM »
RTMM WayPoints Program

The new RTMM WayPoints program is now available for download. It is a file you install in your sim exactly as you install a scenery location. It will give you WayPoints for EVERY location we have in RTMM, the scenery we have made, and the USFS cabins.

This utilizes Little NavMap to work best. There is a CSV file that you download that puts ALL of the WayPoints into Little NavMap with a cabin icon for each and an "R" number. If you put the R number into your GPS, you will be directed toward your chosen destination.

There are 630 WayPoionts in this program. Soon the RTMM Addon package will be ready that will let you download ALL of the RTMM Sceneries and libraries at once. The RTMM WayPoints program matches up with all the RTMM locations you will then have at your fingertips.

You can find the new RTMM WayPoints.zip program, the csv file, the readme and installation instructions on the RTMM Scenery Page under "RTMM WayPoints."


15
General Discussion / Re: RTMM WayPoints Project
« on: June 28, 2020, 11:48:53 AM »
RTMM WayPoint Project Completed!

You can see the completed LOCATION TABLE here.

The RTMM WayPoint Project is now complete. All RTMM Locations and USFS cabins are now in the database.

We are using Little NavMap and there is a downloadable CSV file at the Scenery Page location. All WayPoints are now added to the Little NavMap CSV file showing all RTMM locations with little "cabin" icons. There were 630 icons added and positioned correctly.

Over 40 new maps were created so if you click on a location name, you will get a map showing you where the location is situated in our RTMM area.

Over 40 locations were added, these were some that we had missing over the years. They are all there now.

630 RTMM WayPoints were individually created with xml and put into the "RTMM WayPoints.zip" file that is available on the Scenery Page.

All 630 RTMM WayPoints were VERIFIED. (I had to "position" myself at EACH location making sure the "R" number was correct. Also many ramp locations were adjusted so all of the starting points put you exactly where you need to be to start.

The RTMM WayPoints pdf is available for download. It may be handy to have, but it is 26 pages long, so not really the best use of paper!  It is better to use the "url shortcut" you'll find at the top of the Location Table (here to there page) and use (for Windows) CTRL-F to find the information you want.

The ReadMe has been updated to include Little NavMap information. including a link to the free program that has THE BEST documentation on how to use Little NavMap.

By having to go to EACH location to verify the R number and the starting point, I found several things that need to be fixed (those are in GREEN on the maintenance page) at some RTMM locations. These include Smoke Adjustments and a few Season Switcher files that should be updated. As I fix those things, you will see them eliminated as "fixed) on the Maintenance page.

This program will blend nicely with the (almost ready) RTMM Installation package that installs all RTMM locations very quickly. Stay tuned!

Doug

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