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Messages - Buschpilot

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1
Screenshots / Re: How cool is this?
« on: October 13, 2019, 08:17:30 AM »
Hi,
I don't want to be here adorned with strange feathers.

The creator of the scenery is Jay Langham.
He deserves the honor!

I made this FS9-Scenery compatible only for the FSX/P3D.

2
I'm happy that I could help.

3
Hi,
I use the change in the aircraft.cfg only for the AI aircraft.
Whether the change affects the flight behavior of the user aircraft is therefore beyond my knowledge.

But you can test it out for yourself.
Once with and once without changing the aircraft.cfg...
Don't forget the different loading of the plane...

A small tip...
One should not use user airplanes as AI.
Payware not at all.
The user planes are built much too detailed.
The P3D has to calculate every small corner and dent.
In addition there is the panel and the instruments...
For a PC there is a lot of computing work.

A user airplane for test purposes is no problem...
But several Payware airplanes as AI brings every PC to its knees.

For varied AI traffic you can use the AI models from ORBX very well.
A large selection of AI models is also available from Alpha India Group (you must be logged in to the forum).
Military AI is available at MAIW (Military AI Works)...

The AIFP for the AI flight plans is a good choice.
I also use this one.

4
Hi Dexter, hi Brian …

I always didn't like the wandering AI tail dragers either.

I was very interested in a solution to the problem.
So I did hundreds of tests with different entries in the aircraft.cfg.

I came up with the following solution.

In the section [weight_and_balance] you must change the value of the entry empty_weight_yaw_MOI a bit.

You must multiply the existing original value by three
and then use the result as a new entry.

For example the AI C185...
original entry
empty_weight_yaw_MOI = 2131

2131 x 3 = 6393

new entry
empty_weight_yaw_MOI = 6393

After this change in the aircraft.cfg there are no more problems with me
with the Al tail dragers traffic.

The AI tail dragers look much better and more realistic in Alaska.


5
Prepar3D-Version 4 / Re: Moh Creek smoke
« on: February 28, 2019, 10:45:23 AM »
In Moh Creek the temperature must be below 15°C.
Only then is the smoke visible.

6
Addon Scenery and Enhancements / Re: SIRP Scenery for P3D v4??
« on: August 31, 2018, 11:43:02 AM »
To Quote Steve from another RTMM forum post:   

"There were several issues with the newest version of SIRP. For the time being you can get an older version here that should work for you.

https://www.dropbox.com/s/cp1hxsdwb4umo6p/SIRP_FSX_P3D_AddOn_v2.0.zip?dl=0

Steve"


(Forum post links for reference below):


http://forum.mistymoorings.com/index.php?topic=3904.45
 
http://forum.mistymoorings.com/index.php?topic=3984.0   



Hi…

the problem with the black buildings is history now!

I got in touch with Scotflight and explained the problem to them.
Scotflight has removed the 20 SIRP / RTMM models from their lib at my request.

You have to reload the Scotflight installer.

Other problems have never existed with SIRP!

Thus, the SIRP download can be free again.

Unfortunately no reaction from Doug or Steve to my mail!

7
Object Libraries for RTMM / Re: SIRP Texture problem at PAPG
« on: August 24, 2018, 01:50:11 PM »
Hi…

the problem with the black buildings (as described above) is history now!

I got in touch with Scotflight and explained the problem to them.
Scotflight has removed the 20 SIRP / RTMM models from their lib at my request.

You have to reload the Scotflight installer.

Other problems have never existed with SIRP!

Thus, the SIRP download can be free again.

Mike

8
Hi...
First, Tezwa River Ranch is PF35 not PF37...

The horse with trainer comes from the "FSXP3D ukvfranimals.bgl" from the "AhZx_LIB SUB LibraryFSXP3D"
and is the "Equine4" file...

9
Object Libraries for RTMM / Re: SIRP Texture problem at PAPG
« on: June 22, 2018, 03:47:20 PM »
A misunderstanding...
I meant Scotflight has extracted the models and saved them as FSX models.

Why does not Dieter have the same problems ...
Well, every PC and every operating system reacts slightly differently to the flight simulator.
This was already at FS9 times and is still the case with the P3Dv4.

10
Object Libraries for RTMM / Re: SIRP Texture problem at PAPG
« on: June 22, 2018, 02:10:26 PM »
It was a difficult problem to solve.
A big thank you to BBQSteve for his good cooperation.

As a short-term solution, I recommend deactivating the AB_Buildings.bgl in the ScotflightLibraries.

A long term solution, see my previous post.

And do not forget to enable the 00_P3D4_SIRP_Buildings_LIB.bgl again.

11
Object Libraries for RTMM / Re: SIRP Texture problem at PAPG
« on: June 22, 2018, 12:43:29 PM »
So...
I looked at the current ScotflightLibraries v5.01.
We immediately found the problem.

The guys from Scotflight have taken the original FS9-SIRP library AB_Buildings.bgl into their library.
Scotflight may have extracted the models and saved them back as FSX models.
But they did not take the original texture with it.

I have the original FS9-SIRP with the corresponding models in FSX native and P3Dv4 native models converted.
I have retained the original Guid.

For the flight simulators only the Guid is crucial!

Now there are two ways to solve the problem.
1. Doug turns to Scotflight and asks to remove the SIRP Bgl files from the Scotflight library, as the rights to this are with RTMM.

2. I'm doing an update and change the guid, then the problem should not exist anymore.

12
Object Libraries for RTMM / Re: SIRP Texture problem at PAPG
« on: June 21, 2018, 04:07:32 PM »
You will find it out.
But maybe I am wrong with my guess and it is due to a payware scene.
For me it would be interesting, which scenery causes the mistakes.

13
Object Libraries for RTMM / Re: SIRP Texture problem at PAPG
« on: June 21, 2018, 02:42:18 PM »
My guess is it's a freeware scene.
So maybe you can exclude payware and activate it at once.
Then check.
If the black buildings are still missing, then the freeware remains.
This should reduce the number of sceneries?

Now from the freeware always activate 5 or 10 scenes together and then check.
You can also activate 50 scenes together.
So you can narrow the problem to the last activated sceneries.
Only then can one find the culprit.

I would already know which scenery is responsible for the problem so that I can create an update if necessary so that the problem does not recur.
But for that I need the culprit.

14
Object Libraries for RTMM / Re: SIRP Texture problem at PAPG
« on: June 21, 2018, 01:50:36 PM »
Then always activate one AddOn after another and look for each AddOn if the black buildings are back.
Until the add-on is found, which causes the problem.

15
@Lonewolfee1
Barrel and smoke problem solved.
Update v2.3 is online.

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