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Messages - rgerdes

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1
General Discussion / AI Lights Reborn Professional Edition
« on: October 23, 2019, 12:33:17 AM »
I have installed this program and been checking things out.
Thought everything was working great until I noticed that the boat wakes on all the tongass and halibut cove boats somehow got screwed up and are not working correctly.

Not absolutely sure it was caused by the lights program - but that was the only thing I have done/changed.
So be cautious if you want to give it a try.
Bob

Update:
OK, I finally tracked it down to a feature of the Professional version that allows you to select between Default P3D, UHD, and 4K optimization.
When you select 4K ( I have a 4K screen) it completely borks the wakes on the older Tongass boats and the Halibut Cove boats.
Don't know if there is a solution to the 4K problem, but reverting back to Default P3D fixed it.
Don't want to talk about how long it took me to figure this one out  >:(

Further Update:

Reply from Simbol, the Reborn author:

 It means they have declared their wake effects as LIGHTS. Also check if their category is boat and no airplanes, have seem that before.

Not much I can do to help here.. Since P3D 4.5 all effects declared as lights will be treated differently by the GPU card. What my setting does is take advantage of this and use it to scale lights more close to real world operations.

If this really bothers you, you can use AILRP with the default P3D scaling algorithms. That is why the setting is there for.

Regards,

2
Help and Troubleshooting / Re: PAVD - BWEP Pipeline Broken
« on: September 25, 2019, 09:59:23 PM »
Hi RCFlyer,
I can confirm the ORBX PAVD version that is on the RTMM site now doesn't display properly.

There seems to be a mixup with the files that are in the BWEP SAK Pipeline folder and the BWEP Airports Payware PAVD folder.
I say this because before the latest upgrade, using "RTMM BWEP SAK v2 for PAVD by ORBX" every thing worked as it should - pipeline was all connected and the buildings at the airport displayed correctly.

Now the disjointed pipes and the mis-mash of the buildings at the airport.

Maybe Brad needs to take a look.... :)

Hope this isn't something you and me have messed up in out installs, ::)

Hope this helps,
Bob

3
General Discussion / Re: New Orbx FTX Central
« on: September 14, 2019, 06:25:13 PM »
Thanks Dex
A few others I remembered are the BWEP list.
PAVS (Sparrevohn LRRS Airport) is another.
Bob

4
General Discussion / Re: New Orbx FTX Central
« on: September 14, 2019, 02:21:03 PM »
I was updated to the 0.13 version (on Friday the 13th :() and checked insertion points and all was well.
This morning I noticed ORBX Global Vector was no longer working.

Long story short I finally uninstalled it and reinstalled into the main folder - got it back but now I have to disable all the elevation problems again. Is there a list here on RTMM of the airports that need to be disabled?

Bob

5
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 10, 2019, 01:58:22 PM »
Hi Jeff,
You should go to the Campbell River Aerodrome and look in front of the Corlair float - you will probably see the green MM plane sitting there sunk up to its wings....

The only solution is to use Rod's new file that removes the plane at Halibut Cove - at least for me.

Bob

6
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 10, 2019, 01:24:58 PM »
Hi Jeff,
Yup, that's the one....
Bob

7
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 10, 2019, 12:10:51 AM »
Thanks Rod
That works for me. :)

I did try turning the corlair plane off - and I got the green plane at Halibut - but...at Campbell River I got the green plane sunk up to it's wings. :o
Anyway it's all sorted now..

Except I noticed ORBX just upgraded their Central to 4.0.12 and you have the option of more insertion points for their scenery - which could be very dangerous...

Thanks for the update
Bob

8
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 09, 2019, 06:10:19 PM »
Hey Rod.
Recognize this plane?
It's part of Larry Robinsons Campbell River Scenery - so assume it's in his object library.
How does your Halibut Cove grab a plane from Larry's Object Library?
Bob

Edit:
Actually it's not in his Object Library - I used the Lorby addon organizer to move his library below all the rtmm libraries and the red plane was still there at Halibut cove.

So I took a look at his Campbell River (CAE) scenery and the red plane is in it's scenery folder as Corlair_DHC2_static.bgl - so I turned it off and sure enough I get the right green plane at Halibut Cove.

I'll let you try to sort this one out - maybe a layering thing introduced by the new ORBX Central 4 in prepar3d??
Bob

9
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 08, 2019, 02:39:42 PM »
Hi Rod,
That sounds about the same as going to the dentist - think I'll ignore it or turn the control panel to lite  :)
Maybe if I get curious and bored I'll look for it
Thanks.
Bob

10
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 08, 2019, 12:40:13 PM »
Hi Rod,
Did the search and only found one instance  RTMM_DHC2.bg file on my C: drive - in the version of  CeyX_Sceneries_LibrariesFSXP3D that I reinstalled last night.
Thanks,
Bob
Oh, and I'm running P3D v4.5 HF

11
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 07, 2019, 11:10:31 PM »
Hi Rod,
Did as you suggested:
Set the control panel to lite and the plane was gone
set it back to heavy and disabled CeyX_Sceneries_LibrariesFSXP3D and the plane was still there floating in the air but a bunch docks were missing

I redownloaded the part 1 scenery library and reinstalled the CeyX_Sceneries_LibrariesFSXP3D
all the files are dated 2/20/17
and the plane is back and floating in the air

Hope this helps,
Bob

12
Addon Scenery and Enhancements / Re: Halibut Cove plane floating in air
« on: September 07, 2019, 01:09:16 PM »
Actually this is one of the static airplanes that is part of the Halibut Cove scenery - maybe someone needs to remove it or move it so it's outside the hardened dock?
Thanks,
Bob

13
Addon Scenery and Enhancements / Halibut Cove plane floating in air
« on: September 06, 2019, 11:54:19 PM »
found this whilst tooling around the new (2.1) halibut cove with my new screen

14
Help and Troubleshooting / Re: Rotating Beacon in P3D V4
« on: August 18, 2019, 12:56:17 PM »
Discussion at the fsdeveloper ade forums and a solution (raises the angle of the beam using mcx):

https://www.fsdeveloper.com/forum/threads/p3dv4-5_airport-beacon-lights-the-ground.445495/#post-824806

15
General Discussion / Re: New Orbx FTX Central
« on: August 06, 2019, 02:21:54 PM »
I had to reset my insertion points after installing this
Bob

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