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Return to Misty Moorings (FSX/P3D/MSFS2020) => Addon Scenery and Enhancements => Topic started by: AaronMyers on February 02, 2011, 12:28:57 AM

Title: Mesh/Flatten Problem?
Post by: AaronMyers on February 02, 2011, 12:28:57 AM
Landing at Lavender Lake Lodge tonight I noticed this apparent elevation issue. Admittedly this was not the only place I noticed mesh oddities, but this is a pretty good example of it. I am using FS Genesis mesh, could that be causing conflicts? Any thoughts as to what else could be the culprit? I have mesh resolution set at 5m.

Later I'll be posting a video of how NOT to land here.   ;D


(http://www.digitalaviator.net/FlightPics2011/LavBumpy.jpg)
Title: Re: Mesh/Flatten Problem?
Post by: Dieter on February 02, 2011, 03:54:03 AM
This really looks strange!
I have FSGenesis mesh installed, too, but I don't have this problem.
PF04 ist part of PFJ, which comes with an own mesh. So (normally) this shouldn't be the culprit.
Did you try to deactivate FSGenesis mesh to see, if it's ok then?

(Btw, I did not use the FSGenesis auto installer. I created folders like \FSG Canada and \FSG USA and put the corresponding files in there. So it's easier to deactivate the whole region)

Dieter
Title: Re: Mesh/Flatten Problem?
Post by: Avian on February 02, 2011, 04:15:21 AM
Make sure your scenery library order is correct, FTX stuff just under the RTMM stuff, everything else underneath.

If that doesn't work re run FTX central, change to FSX and Apply, change back to North America and apply, restart FSX and check the library positions again, rewstart and have another look.

I see also you are up at PF04 in winter, no problem of course, but it was designed to be a summer retreat, it looks amazing in summer.
Title: Re: Mesh/Flatten Problem?
Post by: AaronMyers on February 02, 2011, 09:59:43 AM
Ok, so there's improvement. I redid the insertion point through FTX Central and the mesh and scenery now look correct with the exception of the runway. I now have a floating runway. I did apply FSX default and then back to North America, but the floating runway persists.

(http://www.digitalaviator.net/FlightPics2011/LavBumpy2.jpg)

(http://www.digitalaviator.net/FlightPics2011/LavBumpy3.jpg)
Title: Re: Mesh/Flatten Problem?
Post by: Avian on February 02, 2011, 10:59:57 AM
by floating runway do you mean the runway is showing above the ground (i.e. you can see underneath it) or do you mean your plane is apparently on a hard standing but is above the terrain?

It's not entirely clear from your images.

There is no ALT file associated with PF04 the only file is a flatten which is at the airports altitude, it looks to me like something else is also trying to but in, do you have any other mesh installed? Could it be that there is some conflict?

Title: Re: Mesh/Flatten Problem?
Post by: BeaverDriver on February 02, 2011, 11:14:02 AM
This is probably a dumb question, but just in case - you do have PFJ installed and active, right?
Title: Re: Mesh/Flatten Problem?
Post by: AaronMyers on February 02, 2011, 11:33:23 AM
Yes, installed and active. And floating as in the runway is showing above the ground level. I can park the plane on the runway floating above the scenery and drive right off the cliff and fall down to the rest of the scenery. It was hard to get a shot that illustrated it.

I do have FSGenesis installed into the default location, and also have Tongass Fjords layered above all the ORBX entries, with RTMM scenery above that. Guess I'll have to try disabling a few other things and see if it affects anything.
Title: Re: Mesh/Flatten Problem?
Post by: Avian on February 02, 2011, 11:49:15 AM
Although having Tongass above the PF scenery should not be a problem, you might find that the FSGenesis is the root of your trouble, the only reason you would have a floating runway would be because the terrain mesh is at a different altitude to the one set for the airfield, considering the airfield is set to match the PF mesh, it seems very likely that the FSGenesis is interfering somehow.

It might be worth checking the FTX forums to check on compatibility with FS Genesis.
Title: Re: Mesh/Flatten Problem?
Post by: BeaverDriver on February 02, 2011, 11:53:52 AM
FSG should be overridden by Tongass and PFJ actually. Now, there were conflicting suggestions in the PFJ manual about what should be on top of what. I asked for clarification on the Orbx forum and they said that Tongass should actually be BELOW the Orbx stuff (I know, opposite to what we heard earlier). So try layering Tongass below and see if that helps.
Title: Re: Mesh/Flatten Problem?
Post by: AaronMyers on February 02, 2011, 12:02:10 PM
Excellent, I'll give it a go and report back. Thanks for all the help on this guys, I appreciate it.
Title: Re: Mesh/Flatten Problem?
Post by: sergf229 on February 10, 2011, 04:40:43 AM
Have the same in Lavander, but I found very strange thing.
I have this problem if I choose this strip for the first flight (or place).
So, if I change the airport from simulator and after that will come back to Lavander, I have no problem at all. I have the right Runway!
Title: Re: Mesh/Flatten Problem?
Post by: One-Eye on February 10, 2011, 06:25:01 AM
I think I have similar things happening...

My problems occured during the airport creation phases of the three I have done so far. Could it be that when one creates several layers of polygons, i.e. airport flatten, excludes, landclass base, landclass trees, landclass x, y, z... then when I load the scenery in sim sometimes I would "lose" the trees and the flattens went awry.

I discovered a small checkbox in ADE which says "Lock" in the layer properties.

So could it be that if you don't lock the layers before you post them as addons, then FSX chooses to layer the polys any which way but? Certainly now that I locked the hanglider pad layers things seem right. I did it for the paintshop airstrip too, so before Brad releases my addins, I'll re-send.

Title: Re: Mesh/Flatten Problem?
Post by: Bradallen43 on February 10, 2011, 06:37:38 AM
Folks, Kim will need to look into this I think as he was the Lavender Lake location manager. However, I don't think it's because of what Kim did, or what I did. It's got to have something to do with another flatten from different scenery. Not ORBX mind you, but Ultimate Terrain or FSGenesis, FSGlobal, etc.

The reason I'm fairly certain of this, is because Kim didn't issue a flatten file with this scenery. There is no PF04_ADEX_KG_ALT.bgl file in the installation of Lavender Lake, so he didn't create any flatten for the runway here.

I could be wrong, but check to make sure that no other mesh is causing some conflicts here.

Brad
Title: Re: Mesh/Flatten Problem?
Post by: AaronMyers on February 10, 2011, 09:55:51 AM
Admittedly part of my issue was my own damn fault (no surprise there). When I installed the scenery I misunderstood the directions and placed the PF04_ADEX_KG.BGL and PF04_ADEX_KG_CVX.BGL files in the scenery\world\scenery folder essentially making it a lesser priority than it should. This caused the floating runway problem. As it stands now the scenery is all on one layer with one another making the lodge and the surroundings look fine, and the runway is again on solid ground, but there is an elevation issue with the runway itself making it higher than the rest of the scenery. Not a huge issue as things look much better now.


(http://www.digitalaviator.net/FlightPics2011/LLL01.jpg)

(http://www.digitalaviator.net/FlightPics2011/LLL02.jpg)

(http://www.digitalaviator.net/FlightPics2011/LLL03.jpg)
Title: Re: Mesh/Flatten Problem?
Post by: spud on February 10, 2011, 10:59:57 AM
Aaron,
been there and done that!  That is the reason for the middle line of the three at the bottom of my signature!
 ;)
Title: Re: Mesh/Flatten Problem?
Post by: Avian on February 10, 2011, 11:11:13 AM
It's not an elevation issue, it is a consequence of how runways have to be if fsx if you want to use a gravel, dirt or tarmac (in fact any kind of textured surface) runway, for it to look the part it has to have a flatten file, the flatten does just that, flattens everything to that set altitude, so in a place like this I had to find a spot that had the least variation, the flattest place I could find which also had a reasonable approach and space for some scenery, inevitably there is a small "Quarry" at one end and a "Cliff" at the other with the attendant partners in between, it's the best compromise you can get for this type of airstrip.
How your version of Lavender Lake now looks is the same for everyone.

However, as you will later find, not every strip I found and created is like this, there are some very "natural" strips that will be pretty realistic and challenging, not least of which is Lucky Lindy's place.

I should add though that the location of Lucky Lindy's was Brad's find, I just made a sort of strip!
Title: Re: Mesh/Flatten Problem?
Post by: One-Eye on February 10, 2011, 11:31:06 AM
Yes of course...

That's why the glacier strip slopes - no runway as such.
Title: Re: Mesh/Flatten Problem?
Post by: AaronMyers on February 10, 2011, 11:49:56 AM
Makes sense to me Kim, and I have no issues with that. It's a beautiful place to visit and everything is as expected at this point. I'm already looking forward to getting another shot at this one as my first attempt was not a pretty one.   ;D
Title: Re: Mesh/Flatten Problem?
Post by: Avian on February 10, 2011, 12:06:04 PM
Aaron, If you are going to have another crack at it I really cannot recommend enough that you set the time to summer and then fly up from CAC3 Alice arm, there is a flight plan included in the download, it takes you up a steep sided river valley that is a ferocious series of rapids IRL, the top out over the lake is stupendous.

Take some pics!