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Return to Misty Moorings (FSX/P3D/MSFS2020) => Help and Troubleshooting => Topic started by: bt103504 on September 08, 2020, 09:21:22 PM

Title: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 08, 2020, 09:21:22 PM
Greetings friends! I was hoping someone could help me with understanding what I'm doing wrong. I have installed RTMM through the addon xml process for p3dv4  and followed the guide religiously. I also have ORBX PFJ and the CZST payware as well. However, the scenery doesn't look quite right. Not sure if the visual concerns I'm seeing are visible to anyone else flying in the region.

For starters the grass in the CZST payware pops in as you move down the runway. (Scenery complexity is set as high as it can go in P3D settings). Also appears to be missing a lot of buildings and trees around the runway as well. Does anyone know of a fix for this? Here are some photos for references
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 09, 2020, 12:46:07 PM
Sorry I think that perhaps I didn't include enough comparison to what the scenery is supposed to look like. I went into my p3dv4 scenery library and disabled the RTMM addon sceneries (added through the XML process) but left the FSAddon TFJ enabled along with the ORBX PFJ enabled as well. The scenery now looks as it should. Note many more trees visible and landclass/autogen appears correctly.

Is there something in the CIRP scenery causing this issue? Was hoping to use the CZST CIRP Base but not at the loss of the fidelity of the CZST addon.

I know there is some discrepancy in the readme's of the CZST CIRP Operations base. The RTMM scenery page states "NOTAM: This scenery works with the default CZST and the Orbx payware product 'CZST Stewart Airport'." However, the readme in the file notes that it does not. Is there a missing file in the download for the CZST payware option?

Thanks!
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: Dieter on September 11, 2020, 05:07:22 AM
hmmm...

I have all RTMM sceneries installed, aditionally many ORBX sceneries including Orbx CZST payware and of course FsAddon Tongass. I don't have the problems you mentioned.

I wonder, do you have the insertion points set correctly in Orbx Central?
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 11, 2020, 08:51:24 AM
Dieter, thanks so much for your response. I appreciate you being willing to help me investigate the issue. Attached is a screenshot of my library insertion points in ORBX Central. Let me know if seeing a copy of my scenery library would be helpful as well.
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: nbrich1 on September 11, 2020, 12:42:30 PM
No problems here at CZST. Your insertion points look fine.. but your actual scenery order has to reflect that ordering.. (Which is 3rd part on top, followed by FTX Regions/Airport, followed by Tongass, followed by any Open LC, bases, vector, balanda of default bases.. Orbx Central v4x can do lots of weird stuff by mixing up layering - especially in P3D4 and v5 where they use the add-on methodology (unless the user forces a conventional ORBX folder inside the sim and uses the scenery.cfg to order instead of using add-on.xml for add-ons.
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 11, 2020, 06:42:34 PM
Hmm I may end up removing the RTMM addon and instead doing it the more traditional route. Is there any easy way I could have someone review my scenery library order to see if there is an easy fix that I'm missing before starting over?

Thank you both!
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: nbrich1 on September 11, 2020, 09:53:49 PM
Hey - just thinking about this more.. if you have rtmm in (using the add-on), and you have Orbx add-ons in then your top insertion point is incorrect- hence your Orbx will be on top of the RTMM Add-on stuff.

(I assume that your did Tongass conventionally (and not by add-on.xml

Do this: (Found on page 11 of the RTMM Add-on ser guide):

Create two new Scenery entries in your sim scenery library:  These are empty but are used to set correct scenery blocks in your sim library.

a.   Create/add a phantom scenery entry-folder to be used for the ORBX Central TOP insertion point.
Perhaps call it "3rd Party Top"\add a sub folder “scenery”.


b.   2- Create/add a phantom scenery entry-folder to be used for the ORBX Central BOTTOM insertion point. Perhaps call it "OpenLC add-ons bottom"\add a sub folder “scenery”. 

** If you have a convention Tongass (entries by Scenery.cfg), then this step is not required).


c.   Go to Orbx Central - Settings > Insertion Points >>  Scroll to/set the top insertion point as follows:
Orbx Region/Airports placed below: >> 3rd Party Top
d.   Scroll to/set the bottom insertion point as follows: > Orbx OpenLC >> Placed below >>  OpenLC add-ons bottom
e.   Go to Orbx Central - Settings > Help tab > and select “Sync” >> “Sync” twice and then close Orbx Central.
f.   Start sim and check your scenery library.. Orbx Regions/Airports should now be positioned below the entry “3rd Party Top” and the RTMM components should be above that “3rd Party Top” entry except for the RTMM World AI traffic and RTMM Global Scenery entries which are placed lower in the scenery library).
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 12, 2020, 08:00:38 PM
Norm thanks for the additional suggestions. I have made the additional edits you suggested by adding the phantom scenery entries to allow for better sorting through ORBX central. I went ahead and made the edits as you suggested but still have my scenery appearing as pictured below. Is this appearing the same for everyone else or is it supposed to look different?

Tongass is actually entered as a addon.xml as opposed to the standard entry. However, Tongass does not appear to be the issue because when I disabled the RTMM scenery addon entry and only had the ORBX scenery and tongass addon active CZST showed up correctly.

Is there an easy way for someone to review my scenery entries to see if I messed anything up?

Thanks!
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: nbrich1 on September 12, 2020, 09:32:40 PM
If you have tongass as an add-on then your bottom insertion point that was set up in orbx central is also incorrect. So then item b. Applies:

b.   2- Create/add a phantom scenery entry-folder to be used for the ORBX Central BOTTOM insertion point. Perhaps call it "OpenLC add-ons bottom"\add a sub folder “scenery”.

Additionally you must specify layer numbers for both tongass higher and tongass lower so that their layering places those two entries, hight over lower, right above the openLC entries. Should be around 130 or so ( from the bottom) (depending on your number of entries that are setup  below).

A snapshot of your scenery.cfg (with all add-ons enabled) is the only way to see the entire layering order..(alwats work for the bottom up.
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 12, 2020, 10:09:42 PM
Norm, sorry for being such a pain. I really appreciate all the help you are offering, one of the many reasons why I love this community so much! Here are some screenshots of my scenery ordering.
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 12, 2020, 10:10:28 PM
more...
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 12, 2020, 10:11:36 PM
more...
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 12, 2020, 10:12:31 PM
Here are the other relevant entries. There are of course more below this that I can provide if necessary.
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: nbrich1 on September 12, 2020, 11:28:55 PM
Looks ok so far.. except entex and entsound should be at bottom, not top, but that shouldn't make any different..

Keep going to the bottom.....
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 13, 2020, 01:28:57 AM
Thanks for investigating Norm. Here are the remaining scenery entries as requested!
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 13, 2020, 01:29:49 AM
here are the last few...
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: nbrich1 on September 13, 2020, 09:50:48 AM
Well some observations or a few things noticed on viewing the scenery.cfg (which includes all the add-ons- all minors and none of which should have any impact your scenery display.

RTMM and tongass activated by add-on. All Orbx is activated by scenery.cfg (except terraflora is done by an add-on. The two Env entries on top are also activated by add-on.
.....

You know what you are doing BT! (A Compliment! Nice job).

here is a few quickies?

RTMM Global Scenery entry layer number for your system, to be perfectly correct should, be reduced by -17 or be configured to layer 17 layers lower in your order than present for correct placement- If you used the add-on.xml as is, then RTMM Global Scenery layer is specified as  <Layer>131</Layer>. For your setup
change the number in the add-on xml (open with notepad) for then 2nd entry down:

   <Name>RTMM Global Scenery</Name>
        <Layer>131</Layer>

change it to read:

   <Name>RTMM Global Scenery</Name>
        <Layer>114</Layer>

Then when you start your sim, of will appear at the entry "Global, Generic & Vehicle Libraries".

Now also notice with your vector entries that EXX is below Africa, not that it would make a difference but Africa should be above ALL the vector entries. So move Africa UP 4 slots and it will be with the rest of the continents and All vectors entries will be below ALL the named continents.

World Elevation Tongass Fjords could be lowered by 2 layers, and RTMM World AI Trrafic could be lowered by 1 layer.. but again should not change the layered display whatsoever..

All to say a couple of things come to mind.. autogen veg level and the vector settings and orbx verify.

Might want use verify on your Orbx scenery. expecially the OpenLC products (NAAmerica) and global if you have it as these place blg files right into the default sim scenery/texture folders. And try a verify on Stewart (Just in case).

It is a minor for sure but you can also try reducing your autogen veg setting down by one setting and try CZST again. If the same extra trees, keep that autogen veg setting the same but turn off vector and try it again.  If that CZST is that important then you can always to take out the CZST CIRP Operations base of the add-on and try it without. (I was under the impression that CZST was fine with either payware or default PJF).

Now Brad did that CIRP Stewart piece, will forward a link to this thread for his perusal.

Hope something in this helps BT.

Norm

 


Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 13, 2020, 02:46:58 PM
Norm thanks again for your thorough advice! You have been extremely thoughtful and insightful with this process. I know this is a bit of a headache when I could easily just disable the scenery so you being willing to dedicate the time to assist is much appreciated.

I went ahead and made the adjustment in the addon.xml for the RTMM Global Scenery entry. It was actually listed as <Layer>141</Layer> as opposed to 131. So I went ahead and moved it to 114 per your advice. Moved Africa up to coincide with the other continents in the sim as well. Didn't notice any display differences with the scenery.

I lowered my autogen tree density to "Very dense" instead of "extremely dense". Also went ahead and verified the PFJ and CZST sceneries from ORBX in ORBX central. Also went ahead and sync'd the sim via the help section in Central as well for good measure. Unfortunately, no joy.

Went ahead and disabled the CZST CIRP Base bgl and the issue still persists (see attached photo) which leads me to believe the CIRP base is not actually the culprit, there is another scenery entry within RTMM that is causing the display issue. I'm going to try to disable individual CIRP folders and then individual components within each folder to see if I can identify the culprit. I'll keep you posted with what I find.
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: nbrich1 on September 13, 2020, 03:33:30 PM
Sounds like a plan.. and obvious that you know exactly what you're doing with the scenery bgls as well as the
add-on.xml stuff. Not very many understand all the pieces. Well done BT.
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 13, 2020, 03:48:32 PM
I finally resolved it (see attached will all CIRP RTMM enbabled). The culprit suprsingly was the "Birds-Bella Coola-Orcas Isl-PFJ folder. Specifically the "PFJ Birds CZST.bgl" Once I disabled the .bgl everything displayed properly.

Perhaps it was just my setup that caused the issue but might be worth looking into. There are 3 readme files. One specifically for the FTX Pacific Fjords that references an installer that is not included.
Thanks for all your hard work and assistance with this Norm!

For now I'll go ahead and disable the file because I'm not sure if its impacting other scenery as well. Let me know if you'd like me to do any additional testing.

-Ben
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: jeff3163 on September 13, 2020, 04:06:51 PM
     Just a quick question.  Where are you going in that plane?   ;D  Must be a rush delivery, eh.   ;)

     Thanks for sleuthing this one out, Ben.   I've turned my copy of that file off in my sim too.  I also had a tree deficiency in my scenery.  ... never thought it was messed up though.  Am going to "check it out" now. 

     Probably not in a jet though.  :P

edit:  Thanks, . . . moar treeeeees!!!  MuaHaahaaha!   ;D
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: kaha on September 13, 2020, 04:36:34 PM
I finally resolved it (see attached will all CIRP RTMM enbabled). The culprit suprsingly was the "Birds-Bella Coola-Orcas Isl-PFJ folder. Specifically the "PFJ Birds CZST.bgl" Once I disabled the .bgl everything displayed properly....

Good work, Ben. Where is this .bgl file located? I don't even have it.

Thx,
Karl
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: nbrich1 on September 13, 2020, 04:56:03 PM
It in the add-on Karl.. Just an extra easter egg piece.. that appears to have a crack in it? lol

I'll send it that piece to you as a separate.. you can play with it..
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: kaha on September 13, 2020, 05:33:39 PM
 ;D

Thx Norm.

Karl
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: jeff3163 on September 13, 2020, 05:39:07 PM
     It appears to be only the darker, evergreen trees that are affected, or disabled by the bird sounds file.  Not all trees.  May be a clue in there somewhere.   ???  (Object ref. numbers, etc.)
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: bt103504 on September 13, 2020, 07:07:27 PM
On a more funny note. Just completed a test flight and all looks amazing. Was horrified upon landing to notice there was a wolf and sheep on the runway. Thank you Wildlife+ for keeping things interesting lol.
Title: Re: ORBX CZST and CIRP Base Scenery Issues
Post by: jeff3163 on September 13, 2020, 10:20:18 PM
     That is funny! ;D