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Return to Misty Moorings (FSX/P3D/MSFS2020) => The Moorings - On the Water => Topic started by: Doug on April 04, 2011, 09:24:00 PM

Title: Anomalies on the Water
Post by: Doug on April 04, 2011, 09:24:00 PM
Just take your time, Jeff.  That we've got!  And if you find out something and want to change one that we already have up, we'll just update it, no problem.

For you and the boaters reading this thread, I got an email from Holger tonight. As usually he's very upbeat about this aspect of what we are doing.  I mentioned that we are running into a water anomaly here and there ... literally a 3-5 foot wave that the boat must climb up or down. We only seem to see this in river situations or in channels where the shores are close.  I've identified a couple of them.  If you encounter one of these and if it is in a "key" place, let us know. We will pass them on to Holger and he'll get them in the next Service Pack.   Again, I have only seen these in a couple of places ... and mostly rivers ... I've not encountered one in all the hours I've spent back in the BC Fjords.  Just keep your eyes open and let us know if you spot one.  (f you want to see what I'm talking about, go to the Harding River Cabin, slew upstream until you see it empties on a lake ... look at the interface between the river and the lake ... that's what we are talking about).  But these are few and far between for sure.)

D
Title: Re: Anomalies on the Water
Post by: jeff3163 on April 04, 2011, 09:50:26 PM
As a matter of fact, when I was coming down the Nass, there was a very large area that was messed up, and on the final corner coming into port, the whole corner was sunken by about 15 feet.  Well, let me dig up the pictures I took.  Here's four, but I have lots more. 

The locations' coordinates are in the pictures.  (on the GPS, and in the top-left corner of the first one.)

[attachment deleted by admin (old)]

Edit (7/22/2019):  Not sure what pictures were here exactly, so here is some pictures of a water wall from my archives.  It is from the area in the conversation, but not the pics that were deleted years ago.  :P

(https://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2011/fsx2011-03-0720-21-20-58.jpg)

(https://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2011/fsx2011-03-0720-21-22-79.jpg)
Title: Re: Anomalies on the Water
Post by: Doug on April 04, 2011, 10:18:31 PM
Yep, that's what we need to know about. Jeff, could you send me those coordinates, I blew them up, but it's so pixillated I can't read them.  I'll be keeping a list of these for Holger ... that's the "biggest" example I've seen yet. There's a tough bunch of them up the Harding River ... the lake is about 4' above the river there and several of them as you go up the river.

Doug
Title: Re: Anomalies on the Water
Post by: jeff3163 on April 05, 2011, 12:19:21 AM
Here's a map view of the first set of coordinates.

[attachment deleted by admin (size over 300k)]

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Title: Re: Anomalies on the Water
Post by: Doug on April 06, 2011, 02:38:04 PM
We'll use this thread to keep track of any anomalies we find with the water. 

NOTAM for those of you who are not boating, these will make no difference to you, you fly over them as you would fly over a tsunami ... but down on the water, they are important.  Holger has offered to keep a list of these for the next Service Pack. So as we run across them, we'll post them here for him to use later.

Doug
Title: Re: Anomalies on the Water
Post by: Doug on April 06, 2011, 02:48:25 PM
The Zimoetz River is "closed off" at "Little Canyon" N54 30.77   W128 23.55

D

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Title: Re: Anomalies on the Water
Post by: jeff3163 on April 06, 2011, 09:07:09 PM
Great!  I was hoping "Water Anomalies" would get its own thread.  And here it is.  I'll keep my eyes open.  (BTW, I found Skeena River Lodge, at Terrace, BC.  I used Google earth, (Duh, should've done that to begin with.)  Thanks Doug!)

[attachment deleted by admin (old)]
Title: Re: Anomalies on the Water
Post by: Doug on April 08, 2011, 10:42:35 PM
Unfortunately, this below is on the Skeena about two miles toward Terrace from Skeena River Lodge. You can get around it if you go hard to the shore to port ...  Of all the darned places!  (BTW, I'm using that Snapper.exe to get these shots ... gives the lat and long right there on the bottom for Holger.)


[attachment deleted by admin (old)]
Title: Re: Anomalies on the Water
Post by: spud on April 09, 2011, 10:56:37 AM
Doug,
I have not taken a boat to Skeena from Terrace yet but I did fly the river in a Super Cub several times and have not noticed any 'rapids' as in you screen shot.  I'll go by boat today and let you know what I found.
 8)

ADDENDUM:

Took the airboat from Skeena toward Terrace and found your 'rapid', and as you say if you skim the left (port) bank of the river you can get by it.  Went down the port side of the river channels under the Yellowhead Highway, RR and local road bridges without any other problems.  Turned around and came back toward Skeena using the main river channel.  As I approached the 'rapid' I slowed to about 10 MPH and went over the middle of it.  Made it without difficulty but it was NOT a smooth ride to say the least.  I was hoping these things were due to addon MESH or something but the seem to be in the scenery or FSX itself.  In FS9 I made several flattens for water problems in VOZ that worked well but do not know if FSX will work with flattens the same way.
The 'rapid' sure does not show from low level in the air!
 8)
Title: Re: Anomalies on the Water
Post by: Doug on June 18, 2011, 02:06:48 PM
Wilson River ...

Here's why we  cannot make a river run up the Wilson. This Water Anomaly is simply too steep for a run-about to get over.  Too Bad, we had some high hopes for this one.  The gps lat/lon are on the picture.

[attachment deleted by admin (old)]
Title: Re: Anomalies on the Water
Post by: spud on June 18, 2011, 07:11:11 PM
yeah, that nice straight line tells me it is the edge of a scenery tile that does not quite match the elevation of the adjacent tile.
I have an old FS9 utility (if I can find it) that might flatten the thing.  Let me work on it a bit and see what I can come up with.
 8)
Title: Re: Anomalies on the Water
Post by: Doug on June 18, 2011, 09:06:51 PM
Spud ...

Well, here's what I turned it into.  It's a little waterfall ... a real DEVIL to negotiate but do-able.  The rocks then run along the anomaly.   There are 4 such rapids on this run, I now have 3 of them fixed.  Not flattened, but darned interesting for a boat.  The difficult thing about this one is you have to have fair speed, then hit the falls on a 90 degree turn (or you slide down the wave into the rocks) ... then over it an immediate left turn 90 degrees which means you better be on the brakes and turning as you hit the falls.  If people think flying can get white knuckle, this will surely do it too!

It does make it interesting.  Like the Alastair River, this one will have a lot of things to watch for during the very scenic trip up the Wilson River to Wilson Lake (where there are two cabins).  Half way will be a Brad's Bait & BBQ.

Doug


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Title: Re: Anomalies on the Water
Post by: spud on June 18, 2011, 10:00:39 PM
Hey Doug,
good looking solution if I do say so.  I did see the anomalies you mentioned and I was in the Sirocco and was able to go up river across two of them without too much trouble but did keep the boat 'on top'.  The boat was really too large for the river but it is the smallest one I have so used it.  I did start at the cabin on the south end of Wilson Lake and go down river all the way to Wilson River Logde without getting stuck.
I did find the old FS9 program and it even connects up to FSX without a problem.  If we need flattens I think I can do them but now I just have to figure out how to use it after a couple of years without even loading it.  It doesn't limit you to 4 flattens like the FS Flatten program and you can make the flatten any shape you need not just a rectangle.  It does a pretty good job.
That said I like the rapids/falls technique much better though.
 8)
Title: Re: Anomalies on the Water
Post by: spud on June 19, 2011, 12:13:39 AM
Downloaded a new runabout looks sort of like a cigarette boat.  Run very well, will hit 67 Kts., has full instruments (GPS & Radios).  Adjustable wing for trimming.  With this craft I was able to run the entire Wilson River and back without too much trouble but the 4 areas are tricky.  Looking forward to the updates Doug.

Here are some screen shots of the new runabout.

(http://i70.photobucket.com/albums/i97/spud004/PRR%202/GCS_0224.jpg)

(http://i70.photobucket.com/albums/i97/spud004/PRR%202/GCS_0223.jpg)

(http://i70.photobucket.com/albums/i97/spud004/PRR%202/GCS_0225.jpg)


Download the two file for the "Speedboat, Offshore"  (1) the boat,  (2) the instruments

http://www.fs-shipyards.com/index.php?ind=downloads&op=section_view&idev=11

 8)

EDIT: Belay my last, out on open water full throttle she will do 80 Kts.  At that speed if you horse her around or hit a 'bump' it will go airborne!!
Title: Re: Anomalies on the Water
Post by: jeff3163 on July 08, 2011, 11:20:01 AM
Has anybody mentioned this one?  It's right "AT" Victory Valley.  It's nearly 1300 ft. tall. 

Video snapshot of the spike:
http://youtu.be/4DhHFY_cPxE (http://youtu.be/4DhHFY_cPxE)



(https://i1130.photobucket.com/albums/m531/jeff3163/MOON/Flight%20Simulator%20X%20Files/2011/fsx2011-07-0806-55-34-75.jpg)
Title: Re: Anomalies on the Water
Post by: Doug on July 08, 2011, 11:54:01 AM
Jeff ... look at my attached pic below. Same exact coordinates, altitude and heading ... no water spike.  I think we need to talk to Holger about this.  There could be another setting that is bothering us that we need to know about. Obviously my setting is the right one .. but geez ... where would you start to look? 

Note to others ... please take a look and see if you see the water spike Jeff is seeing.  Although this is bad news for Jeff ... it may be trying to tell us something that will help us all.

Doug

[attachment deleted by admin (old)]
Title: Re: Anomalies on the Water
Post by: jeff3163 on July 08, 2011, 03:33:32 PM
My water spike problem has been fixed, so I thought I'd post the solution here.  Doug and Holger  reminded me to re-install my Pacific Fjords service pack 1 (after my fsx re-install earlier).  I apparently had overlooked that service pack.  Thanks Doug and Holger.

[attachment deleted by admin (size over 300k)]
Title: Re: Anomalies on the Water
Post by: Doug on July 08, 2011, 04:57:49 PM
Jeff ... it is still an excellent example so people can see why the service pack is so important. Thanks for the pics ... this is something we can refer to in the future.

I put a link to the Service Pack #1 on the top of the scenery page so people will know they have to have that. I had it for "The Cabins" because that was the focus of it, but Holger did a lot of magic with the water anomalies in that pack too.  So people who don't care much about the USFS Cabins could miss that link and its importance. It is problems like this, and their solutions, that make our site better every day ... thank you Jeff.

Doug
Title: Re: Anomalies on the Water
Post by: GrayRider on July 26, 2012, 06:24:22 PM
I'm continuing my problem with water issues,trying to do the Landings boat run.The four screenshots of   water problems I'm seeing were from the start of the Landings at Alastair run.

For the boat run using the plan.I started at Brads BBQ(Skeena 1).Coordinates N54 19.22/W129.13.17 HDG 156.
1)The first area I see a water issue is at the following:
N54 19.22/W129.12.64 HDG 142-Two waterfall rocks are at this point.A water wall appears.
2)N54 18.75/W129.12.44 HDG 97-Here there two more water fall rocks.There's a small water wall I can't go thru,and the water slopes up and down.
3)N54.18.53/W129.12.35 HDG 192-Here the river goes up hill so to speak,and my boat hangs up in spots.
4)N54.17.22/W129.11.71-Here there are two water fall rocks and the guide markers.I can't get thru it or around the problem,with the boat
N54.16.86/W129.11.31 HDG 180-Here there are the two waterfall rocks and the guide markers.It has the same water issue,and the boat gets stuck in it.

Most of the run has a lot of curves/tight curves,or winding the way the river travels.I notice the rest of the way the river slopes a lot in numerous spots.So it's hard to get thru these areas without the boat keeling over so to speak.
It seems to me the river should basicly be flat,so to speak as I'm moving on?.I know when I use the Catamaran sail boat,with sails down,has a hard time getting thru the Sheena 1 river.In the meantime I'm going to try the Cabo Fishing boat and see how that goes.

I guess Doug will have some ideas when he gets back,and maybe do the run,from were I started it etc.

GrayRider
Title: Re: Anomalies on the Water
Post by: stiletto2 on July 28, 2012, 08:17:48 PM
Hey GrayRider,

Don't know if you realize you have attached to a thread that is a year old.  Since then we now have the know how to flatten water anomalies but all of them in different sceneries may not be attended to yet. 

Which scenery area are you talking about?

Rod
Title: Re: Anomalies on the Water
Post by: GrayRider on July 28, 2012, 08:35:16 PM
The Landings (At Alastair Lake).

I was told by Jeff to put the rest of the trip water issues here in the Anomalies section,which is the topic/thread that Doug started.So whe Doug gets back he will see the issues etc.Have a look at the last screenshots I added in the moorings screenshots thread.The shots show.This time I started the same trip at Coordinates N54 19.22/W129.13.17 HDG 156,Skeena 1 entrance to the landings boat run which is Brads BBQ,It made the boat trip shorter.

The water problems are seen when I'm running the boat trip,using the plan in the moorings-on the water plan.

While following the flight plan.When I get to about the last 5 miles or so following the plan.The water is fine,the rest of the way to the landings(At Alastair).

GrayRider
 
Title: Re: Anomalies on the Water
Post by: Doug on July 28, 2012, 09:09:54 PM
Hi ...
I don't see an anomaly at that location ... here's a pic of me at that location. Are you sure you've got the NEW version that is at the Scenery Download Page under "The Landings", version 1.1.  Look in your scenery folder and there should be three CVX files in there.  If there are not, then you have the old version. If they are there, then we've got another problem. Thanks.
Title: Re: Anomalies on the Water
Post by: GrayRider on July 28, 2012, 10:25:04 PM
Where your at in the screenshot.Brads is fine,at my end.I just indicated the coordinates N54 19.22/W129.13.17 HDG,is were I started the boat run up the Skeena1 river to the landings.The other sets of coorinates mentioned are during the rest of the boat run,moving along to the landings and it has a lot of curves in it.
When I started the flight plan I was using the Catamaran.This sail boat didn't work out so well,due to water issues I was running into.
So.I used the part of the flight,for those using a boat,which starts,where you are in the screenshot.This time I used the Cabo Fishing boat.It worked out better,and did pass some of the water issues,going around them.
I did add screenshots in the moorings-on the water screenshots,that got me thru the boat run.

I'll check my scenery file for the three CVX files your referring to,and report back on my findings etc.

Thanks Doug.

GrayRider

The main part of the of the Landings flight plan,starts,way back at the airport,before getting to where you are in the screenshot etc.
Title: Re: Anomalies on the Water
Post by: GrayRider on July 28, 2012, 11:01:28 PM
I have all my scenery's installed into one scenery folder.I'm looking in it now.I have CVX files.What are the CVX files related to?.

If they deal with flatten issues.I have three of those.The name of them is called:

CVX_Landings_Flatten_1
CVX_Landings_Flatten_2
CVX_Landings_Flatten_3

If the above is correct.Are these flatten files for Alastair(Landings) itself?.Do they cover the complete river flight path from start to finish?.

Since I have all to ORBX products added.I'm wondering of the water issues I'm having,is related to boundries,where the different payware packages come together,or merge with one another,where a river might go thru it so the speak.So I'm wondering if any of the RTMM addons sit on boundries,where the ORBX products meet/merge together?.

GrayRider
Title: Re: Anomalies on the Water
Post by: stiletto2 on July 29, 2012, 08:53:52 AM
Hi GrayRider,

Yes those are the flatten files (assuming you left the .bgl off on purpose)....sounds like you have the right update.  I  just downloaded the scenery and did the run and checked the areas you mentioned....I did not have any water issues and have all the ORBX products.....I do use a powerboat for the river runs (Malibu).  No walls of water....It is possible some other 3rd party elevation mesh could interfere....

Rod
Title: Re: Anomalies on the Water
Post by: spud on July 29, 2012, 10:10:16 AM
GreyRider,
as I said previously the river trips are not on completely flat, pristine rivers.  There are small humps and bumps along some of the rivers in the plans just like on real waterways.  In the beginning a 'rapids/waterfall effect was used and still appears in some of the areas of the rivers.  If your looking for smooth calm water then cruising on the lakes would be what you want to do.  The adventures/floatplans will require some work and can I recommend a boat I find that works better than most of the larger craft.
it is the Riva Aquarama here is a link:

http://www.fs-shipyards.org/index.php?ind=downloads&op=section_view&idev=11

get the version by Hama.  Although it says for FS2004 it works in FSX.
It is more manuverable and small enough to get through the tight spots of some river runs.
 8)
Title: Re: Anomalies on the Water
Post by: Doug on July 29, 2012, 01:54:46 PM
The anomalies are interesting, they are a "mistake" the computer algorithm makes when trying to 'smooth' a river in an "unsmooth" area.  For instance a river, coming down a mountain ... which is mostly what we deal with. the river at its source is high, at its outfall low. When the river makes turns and comes down in elevation, the algorithm gets a little confused, and hence, you get a wall of water ... or sometimes a pyramid 100 meters high!  You rarely see these from the air, but down on the water, they are a real problem.

At first, we covered them with rocks and mists ... but they were still very difficult to maneuver. Wilson Riiver is an example of that. So I had to learn how to deal with the flattens (thanks to Rod Jackson). I was then able to "smooth" many of these "errors" and make the waterways passable for boat traffic. So I have gone back to many of our river runs, including The Landings and have put "sloped polygons" there to replace the water errors.

The "problem" with these for the designer, is that only the scenery developer knows there is a flatten there (if it is done correctly). I couldn't even find some of my own.  So I started marking them.  You will go by a totem pole now and then on a river ... look closer ... that is where a flatten starts or ends. The number of bushes at its base gives you the CVX Number CVX#2 that you'll find in your scenery folder. The bushes are on the side of the totem pole where the flatten is.  So if you see a totem pole with 2 bushes and they are beyond the totem pole, you are going into a flattened area. If the bushes are before the marker, you are leaving a flattened area. So for those who "know" this ... if they see a problem on a river, they can say, "Hey Doug, I'm seeing a problem with CVX 3 on the Wilson River" ... and I'll know exactly where the problem is, can pull up the "work" file for it and adjust the polygon.  Now you are learning all my secrets!!! :-)

Below is CVX2 that you will find at The Landings.  I also included the "polygon" that lets you kind of see how it is done. Each of those points along the edge of the polygon represent a shoreline or where the polygon starts or ends in the river. In this case, the depth difference was 6 feet, giving us two impassable walls of water of about 3 feet each.  The points along the edge of the polygon gradually increase in altitude (all in meters) to the one before it ... so you literally get a river that is sloped. Your boat is going "up" 6 feet there, but you barely notice it.

The most difficult one height wise was at the headwaters of the Sheemahant River ... there was a 12 foot difference between the lake there and the river. I had to make a polygon that went up 12 feet in less than 100 meters ... LOTS of curves, and there are probably 100 points in the polygon's outer edges, each with a specific altitude.  But the user, simply "drives" over that area in about 2 minutes and barely notices s/he is going "up".


We've left a few rocks and mists in there on purpose, because that's the way those rivers really are ... they are not lakes. When you think that the Sheemahant rises 130 meters over 30 miles, you are talking about a significant altitude differential that you have to make "passable". At Owikeno Lake, the lake is 7 feet higher than any of its rivers coming into it. we use almost all of the rivers there, so slopers had to be placed at the outfall of each river.

Watch for the totem poles along the rivers ... that's your clue.

Doug
Title: Re: Anomalies on the Water
Post by: GrayRider on July 29, 2012, 04:00:10 PM
Thanks Doug.

That is good reading,and how,this all tic's.Al the totam poles are there,throughout my last run up the skeena to the landings.

In the last set of screenshots I added.I put in the moorings-on the water screenshots thread.Some of my shots have the totem poles in the shots.

I'll go have another look,throughout the run.I'll find the water walls I was seeing,and write down the coorinates,where I see it.I'll probably take a screenshot of it as well.

Thanks for the info Doug.

GrayRider
Title: Re: Anomalies on the Water
Post by: stiletto2 on July 29, 2012, 04:05:38 PM
Hi Doug,

Welcome Back!   Good explanation.  I also want to make sure we give proper credit to Xavier who initially gave us the first tutorial on doing flattens.  Thanks, Xavier (Fishbone)!

GrayRider,

Does your CVX2 area look like Doug's picture.  If not can you post your own picture of what it looks like for you.  Also, a quick question on this statment that you made:

"I have all my scenery's installed into one scenery folder"

I assume you don't mean that you have taken all of the scenery placement files out of their various scenery folders and put them in one Scenery folder.......I am assuming you have a separate library entry in your FSX Scenery Library for "The Landings at Alastair Lake" which you can enable or disable.....is that correct?

Rod

Title: Re: Anomalies on the Water
Post by: GrayRider on July 29, 2012, 04:51:30 PM
Hi Doug,

Welcome Back!   Good explanation.  I also want to make sure we give proper credit to Xavier who initially gave us the first tutorial on doing flattens.  Thanks, Xavier (Fishbone)!

GrayRider,

Does your CVX2 area look like Doug's picture.  If not can you post your own picture of what it looks like for you.  Also, a quick question on this statment that you made:

"I have all my scenery's installed into one scenery folder"

I assume you don't mean that you have taken all of the scenery placement files out of their various scenery folders and put them in one Scenery folder.......I am assuming you have a separate library entry in your FSX Scenery Library for "The Landings at Alastair Lake" which you can enable or disable.....is that correct?

Rod

Stiletto

Can you take a look at my last set of screenshots.The set of shots are here in the moorings-on the water screenshots thread.A few of the totum poles are in the shots.I'm not sure which one's they are,as far as CVX 1.2 or 3.I plan on doing the run again anyway.

Back when I was getting started using RTMM addons.I did put all my secenery's placement files into one RTMM scenery folder.I've added 20 RTMM scenery's,maybe a few more.The way I've done it.It does work.If an update comes out for any one scenery.I add the scenery .bgl's into my single RTMM scenery,and overwrite if necessay,or if it asks.
I just continued,with the way I'm doing it.When I go to any of the RTMM scenery's in the sim.Everything is there as it should be.
if you look at all the screenshots I've posted of different places.All those scenery's BGL's are in one single RTMM scenery folder.I can disable a scenery if I have to from the one single RTMM scenery folder I have.

I think Doug and maybe Spud asked me about this.His question was about if an update to a scenery,would overwrite the old BGL,since I have all the scenery BGL's in one RTMM scenery folder.It does overwrite,and it works.
It's a crud way of doing it,but it does work.

I do not have a separate library entry for each scenery.If a new scenery comes out.I'll add the new scenery BGL's into my single RTMM Scenery/scenery folder.When I start my FSX,it does the the data build.I then go check the scenery addon,and presto it's all there.

The only other single RTMM folder I have is the RTMM Objects Folder.The different objects folders are inside the single main RTMM Objects Folder.Each of the objects folders are activated in my FSX Library.
I only have one RTMM scenery folder activated in the FSX library.It works

GrayRider


 
 
Title: Re: Anomalies on the Water
Post by: spud on July 29, 2012, 09:53:16 PM
GreyRider,
although I don't want to burst your bubble about using one scenery folder for all the different RTMM scenery files I'll wager that your going to start having problems in the future and with everything inside one folder there is not going to be any simple way to work out a solution to a problem.  If there were never any updates to anything then it would not pose a problem but if an update has a spelling error in a file name then that file will be added and the old file NOT replaced and you would never know it or be able to determine where the problem double file is.
We recommend setting up RTMM a particular way for good reason and by using a non-standard method getting good support will be problematic at best in case of problem.
 8)
Title: Re: Anomalies on the Water
Post by: stiletto2 on July 31, 2012, 07:37:08 AM
Hi GrayRider,

I took a look at your posted pics.  I didn't see any water anomalies.  You need to post a pic and coordinates of a water wall so we can see the problem that you are seeing.

Spud is correct on the scenery placement folders.  As opposed to Object Libaries, they cannot be merged.  Here are some reasons why (I will draw on my experience as a developer for this):

1. Developers do not expect that their uniquely named scenery folders will be merged.  Therefore there is no mandate that says that the scenery placement files inside that scenery folder carry a unique name.   For example, CVX_Landings_Flatten_1.bgl is not very unique considering there could be another scenery folder name (for example) "The Landings at Clear Lake" and it might carry the same flatten file name.  If you deleted one with an overwrite you would lose that flatten in one of the two scenery areas.  So there is a risk of that happening and you wouldn't even no which one was missing.  Unique naming of the files is done by the developer to help him/her keep them straight but is not required and not always done.

2. By merging files, you have made it very difficult to debug a problem or remove a scenery.  One of the first steps in debugging is to disable a specific scenery folder in the FSX scenery library and see if the problem is still there etc.   You cannot easily do that if your scenery files are all merged.  Many times a user has to remove the scenery folder and reload it...again, problematic for a merged set of files. 

3.  Updates become a problem....as your merged scenery folder becomes bigger and bigger, putting an update in can really be difficult if not impossible.   Some developers will release an update and simply tell you to remove the old folder and replace it.....very difficult to do with a merged folder especially if the original folder is no longer available anywhere which does happen over time...how do you even identify which files to remove since you cannot count on a unique naming stucture to guide you.

So, if I were you, would I remove the merged scenery files, and install each scenery folder seperately into FSX....absolutely.   You don't have that many sceneries installed yet so do it now while the challenge is stlll pretty small.

Rod