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Return to Misty Moorings (FSX/P3D) => Addon Scenery and Enhancements => Topic started by: Garry on June 18, 2019, 04:17:04 PM

Title: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 18, 2019, 04:17:04 PM
Hello


I see HH is now V2. 
Why is the zip file still at v1.0?

Regards
Josh
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: nbrich1 on June 18, 2019, 05:22:00 PM

The scenery version has stayed the same at v1.0 - as per the RTMM Maintenance Log which is attached to the link in the date-(See: http://return.mistymoorings.com/scenery/zipfiles/hollis_harbor/maintenance_log.php)

03.10.2019    V1.1 Patch added ... typo fixed on scenery page ... by Rod Jackson and Doug Linn
05.21.2019    added version.txt to /scenery ... jdl
06.15.2019    Added New ESxml

But there is also the 1.1 update at the bottom of Hollis Harbor.. as of 03.10.2019    
but v2.0 was only the update to add the version.txt and ESxml file. (which will be needed later)
 
So really the actual scenery pieces are 1.1 as it sits now.. but from understanding a new easier Hollis will be updated shortly.

Clear as mud? - Not really, but lets just say for now that there is an updated Hollis Harbor coming which will be much clearer and much easier.  (But it might be called Hollis Harbor version 2.1 ?)
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 18, 2019, 07:44:18 PM
Thanks, Norm.
I look forward to it.
I just thought as it was advertised as V2 all related files would be v2 as well.
What do I know?!?! :-\

Regards
Josh
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: stiletto2 on June 19, 2019, 08:24:57 PM
The combined version is v2.1.  It does not add any new functionality but eliminates the extra action of having to get two downloads.   However, Josh, if you haven't installed it yet, it would be better if you waited for v2.1 to be posted which will be as soon as tomorrow.

Rod
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 19, 2019, 11:39:19 PM
Will do, Rod.
Thanks

Josh
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: stiletto2 on June 20, 2019, 03:58:49 PM
Hi Josh,

V2.1 of Hollis Harbor has been submitted to Doug for updating the Scenery library.  You won't have to bother with v1.0 and v1.1 as this new version combines the two.  There is no new functionality. However, some effects for the Ferry etc. gave people trouble using P3D.  Now everything tests out working on my P3Dv4.4 version.  Of course, the new version also supports FSX.  Here is a pic I just took:

(https://dl.dropboxusercontent.com/s/ckhbvk7ps42zwcm/Leaving%20Hollis%20Harbor.jpg?dl=0)

Let me know if all works for you once you are able to download it from the RTMM Scenery Library.

Rod
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: rgerdes on June 20, 2019, 06:20:14 PM
Hey Rod - is that the Leconte in 4.4? If so how did you get the smoke to work? All I get is a cotton ball sitting on top of the boat.
Thanks,
Bob
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: stiletto2 on June 20, 2019, 09:08:10 PM
Yes, it is the LeConte.  Download the Hollis Harbor (v2.1) scenery from the RTMM Library and take a look at the Hollis Boats folder.  The readme tells you exactly the changes to make to the original Tongass LeConte folder (they should also be able to also be made to a folder that you have had for some time).  The Hollis Foats folder also contains an effects file to support the changes to the LeConte aircraft.cfg file.

Rod
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: rgerdes on June 21, 2019, 01:55:52 PM
Hi Rod,
Took a look at the read me file in the Hollis Harbor boats section.
I think the [contact_points] section that is to be used to replace the existing one  in the aircraft.cfg is not complete.
It only includes the definitions section; the actual contact points are not included and as a result the boats do not show.
Maybe the "always_use_avg_surface=1" part to be added is the important part?
Bob
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: stiletto2 on June 21, 2019, 03:52:52 PM
Hi Bob,

You are correct the instruction is wrong in two places...sorry about that .....I will make the change.....just insert the one line: always_use_avg_surface=1 under the [contact_points] header for both the contact point changes.

Hope you backed up the originals like instructed.  If not, I can always send you a copy.

6-21-19 4:27 update:  The RTMM Scenery Library download for Hollis Harbor (v2.1) has now been updated to correct the incorrect installation instruction contained inside the Hollis Boats folder.   The download should now have the correct instructions.

Rod
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: rgerdes on June 21, 2019, 04:15:03 PM
Hi Rod,
Nope I actually had the effect file in use already - the one supplied in the Hollis file is the same as mine.
Unfortunately I still have the cotton ball smoke effect on the Leconte when viewed at a distance.
Up close it looks correct - maybe something to do with my 4k screen and video driver.
All of the other shipping smoke appears correct (Henricks and the RTMM shipping) so maybe something in the model file itself.
Anyway I have turned off the smoke part of the effect and all is well.. :)
Bob
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: stiletto2 on June 21, 2019, 04:20:37 PM
Hi Bob,

You say it looks good up close.  Can you post a pic of up close and far away to show the effect you are talking about?

Rod
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: rgerdes on June 21, 2019, 07:56:23 PM
This is what it looks like at a distance
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 22, 2019, 06:53:38 AM
Hello
One observation: I already have the eagle air texture in my AI Beaver folder but cannot remember which RTMM scenery/sceneries it would have come from. The package seems identical so there is no need for me to install.

So I'm suggesting the Hollis floats readme should contain some words advising the user that he may already have these files installed if he has previously installed scenery/sceneries XXX [I'm sure you guys know what other scenery installs Eagle air] and can skip that part of the installation.

And I'm guessing that in turn the other relevant scenery/sceneries' readme should also have some extra words of advice to the same effect.

Finally - should this type of 'cross referencing' check be a defined step in the QC procedure. Just saying.

Regards
Josh
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: stiletto2 on June 22, 2019, 07:55:52 AM
Bob,

Thanks for posting the pic.  The screen shot seems a bit blurry but, I believe my smoke at a distance has the same effect.  I think that you are seeing the limitation of FSX/P3D if how it displays effects at a distance.  The detail of objects/effects at a distance are reduced to control frame rate degredation.

Rod

Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: stiletto2 on June 22, 2019, 08:10:29 AM
Hi Josh,

In reference to your comments on already having the eagle air texture, I have no idea what other sceneries contain the Eagle Air texture.  I do know that Hollis Harbor was the first RTMM scenery to use the Eagle Air name and offer that texture set. 

RTMM recognizes and our user's need to recognize that with over 250 sceneries, a user may be asked to  replace a texture etc. that they already have installed but that is okay.  Each user can make there own decision on whether to replace it or just use what they already have, just like you did.   

You did not mention if your scenery was working for you.  Hopefully that means all is well.

Rod 


Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 22, 2019, 01:23:16 PM
Rod
Understood and apology offered because it must have come from a previous install on my part that I'd forgotten about.

I'm off to Hollis just now.

Regards
Josh

Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 22, 2019, 09:24:27 PM
Rod

FWIW, I've experienced the same issue with the LeConte smoke.

Everything appears OK apart from some weird behaviour from the Purse Steiner.

It is buzzing around like a fly - I can't think of another way to describe it.
As soon as the LeConte starts to leave HH ferry dock it just freaks out and disappears.
The red aircraft label still shows [this is going around in a smallish circle] but the vessel does not show.
Apparently it is about 6 miles away at an altitude of about 900ft - and not showing up in Plan G..

Any thoughts as to why this is occurring?

Regards
Josh


Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: stiletto2 on June 23, 2019, 08:24:53 AM
Hi Josh,

I have not seen that kind of activity at Hollis.  It is possible that you have a conflicting traffic file.

I assume the LeConte runs okay other than the smoke looking ugly at distance....right? 

What is the exact GMT time you are using to view the AI?

What season is your season switcher set to?

Do a search on your P3D installation disk and any other disk if it contains active scenery tied to your P3D installation for Traffic_HKC1*    Nothing should come up.

Do a search on your P3D installation disk and any other disk if it contains active scenery tied to your P3D installation for Traffic_boats_HKC1*   ....see if you get any files other than the five that are in the Hollis Harbor folder?  Make sure that 4 of the 5 have an .off extension

If you use the season switcher to set season to Fall and set time at 18:57 GMT, do both boats sit there until 19:00? Does the Purse Seiner wait 10 minutes to start after the LeConte, or does it start as soon as the LeConte starts and does it do the same crazy thing?

Rod
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 23, 2019, 11:55:04 AM
Hi Rod



I did the searches and the results were good. [note: the 5 files in question are duplicated in the reduced effects folders]. SS ext'ns were OK.

 I was at Hollis, for the 5pm AI activity, I think, season summer or fall. A bit vague, sorry. So probably a minute or two before that.

LeConte is fine [especially with her recent installation of shockwave lights].

Here's what I see- Fall season set, SS to Fall, 18.57GMT

pic1: as soon as P3D loads, the  PS is in full view by the jetty for a second or two then half submerges and starts flickering and then 'jerks' almost like it's bouncing very quickly. PS then moves off  half submerged and then sinks from view at the point in pic 2.

Regards
Josh
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 23, 2019, 12:24:52 PM
Hi Rod

A 'flying boat'!

[sorry, couldn't resist it]

Josh
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: stiletto2 on June 23, 2019, 01:54:54 PM
Hi Josh,

Wow, never saw that before!  You didn't mention that the boat was sinking before.  Backup your current aircraft.cfg and download the attached aircraft.txt file.  Then, change the .txt extension to be .cfg.  Make sure you keepy your current aircraft.cfg because we will want to look at it if the attached aircraft.txt file that you changed to a .cfg file changes things.   Let me know if the new file changes anything in how the PS works.

Rod
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 23, 2019, 06:08:04 PM
Rod

Everything worked fine.
What was the problem?

Regards
Josh
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 23, 2019, 06:23:53 PM
Rod

In comparing the aircraft.cfg file you sent and mine I noticed that in mine the section [contact points] was missing the end bracket, '[contact points'. Would this have had an impact?

Josh
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: stiletto2 on June 23, 2019, 08:09:58 PM
Hi Josh,

Yes, the missing bracket would mean no contact points and that is why it sunk.  Keep in mind that these parameter files are being read by a computer program that wants to see things formatted in a certain way or it ignores them.  I figured you had something wrong in your file but I wasn't sure what.  Sending you my file was the quickest way of not wasitng too much of your time.

Now, you can continue to use my file if you didn't have any additional textures beyond the two my file covers in your fishing boat folder.  However, if you had additional textures in that folder, which is quite possible from other installations, then you need to take your old  file that didn't work and add the bracket  and see if it works.

I am ssuming you already made the other changes the Hollis Boats readme file had you make, hopefully using the corrected readme that has this as point number 1 part way through:     

1. The aircraft.cfg file in the ...P3D\SimObjects\Boats\AI_Vessel_TF_Fishing_Boat_FSX folder that you just modified above should still be open. If it isn't open, please open it and find the [contact_points] section in the aircraft.cfg and insert this line immediately under the [contact_points] header:

always_use_avg_surface=1       


Rod
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 24, 2019, 06:00:15 AM
Rod - thank you!

That was it! Adding the missing bracket did the trick. So sorry my silly error wasted your time. :-[ :-[ :-[
Looks like I learned another lesson the hard way.

Yes, I have the 'avg surface' entries in place [I was using this entry only the other day in connection with McCoy's water landing effect].

Can I ask you why AI models do not turn smoothly and elegantly? I'm guessing it would require an inordinate amount of work....... ;)

Thank you so much for your help again. ;D

Regards
Josh
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: stiletto2 on June 24, 2019, 07:28:12 AM
Hi Josh,

Glad you got it working!  As far as the turning of AI models, if you notice the speedboats buzzing around the Hollis area, you will note that they are turning quite smoothly.  I think that the larger the boat the more noticeable the turning issue becomes.  The turning of boats is controlled by the simulator AI engine which, I am afraid, is above my pay grade.  :)

Rod
Title: Re: Hollis Harbor Updated V2 - Zip V1.0
Post by: Garry on June 24, 2019, 08:10:57 AM
Thanks for the info, Rod.
Josh