Misty Moorings Forums
Return to Misty Moorings (FSX/P3D/MSFS2020) => Object Libraries for RTMM => Topic started by: Garry on May 11, 2019, 06:45:10 AM
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Hi
Just downloaded and installed the new FedEx 2019 files and have a couple of issues:
1. There are no files in the 'texture' folder' - is that correct?
2. I can see the FedEx terminals/trucks/pickups/forklifts/staff etc in all airports except PAKT.
Having said that I did see the scenery in place one time whilst I was on the ground [I think I had crashed my Beaver somehow whilst taxiing around] but all the other PAKT scenery was 'floating'. Any suggestions?
Tongass and PFJ are installed.
Thanks
Josh
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Oh - and I have PAKT v115 installed
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1. Correct - There are no textures in the "Blank" texture folder.
2. A few things to check:
The latest Part IV libs and updates to the previous libs must be installed to see the items. And the RTMM add-on scenery has to be above the RTMM Libs. Check your FTXCentral v3 insertion points.
FTX entries below RTMM libs.
OpenLC entries below Tongass_Lower. (This places Tongass between FTX and OpenLC where it has to be.
3. Mesh doesn't usually match perfectly. If your running any mesh, turn it off and try PAKT again and if you have any misc other scenery at PAKT turn it off too to test.
4. PAKT is a bit complex with the Orbx V1.15
There are scenery variations for PAKT: Orbx vs Default: Ie:
CIRP PAKT Payware Office v2.0 (ORBX PAKT) vs CIRP PAKT Original Office v2.1 (DEFAULT PAKT)
Herring Bay Cannery& SPB PF34 v2.1 (ORBX PAKT) vs Herring Bay Cannery & SPB PF34 v1 (DEFAULT PAKT)
Hollis Harbor (ORBX PAKT) vs Hollis Harbor (DEFAULT PAKT)
What sim are you running? - (PAKT is just south of Tongass) but if your running P3D4x, Tongass requires 40 custom terrain manual entries to be made in the terrain.cfg or it won't layer correctly.
Just a few things to check.
Hope this helps.
Norm.
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Just an observation that the empty texture folder should be removed in order to eliminate the confusion factor. Can be quietly done by Doug without any fanfare.
Steve
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Hi Norm. Thanks for your response.
In the order of your reply:
1. I've deleted the empty 'texture' folder iaw Steve's observation.
2. Confirm that Part IV installed and the other libraries are current [25 Feb 17].
RTMM scenery is above the RTMM libraries - both sets in alphabetical order and all entries begin 'RTMM - '.
I use Lorby P3DAO and add RTMM/3rd party stuff [with the exception of ORBX] via xml method. All my ORBX stuff is in the scenery.cfg.
So to prevent FTX central messing up my scenery order I created a dummy scenery folder [in scenery.cfg called Add On Scenery Divider] above which are all my RTMM and 3rd party add-ons and directly below this dummy folder are the ORBX libraries and ORBX scenery/airports entries.
3rd party entries, such as Aerosoft's PANC, are below the RTMM entries and directly above the dummy folder.
Insertion point for FTX is below the dummy scenery entry and the insertion point for openLC is below Tongass lower priority. Both Tongass entries are below my ORBX entries and were not added using the xml method.
3. I use FS Pilots Next Gen mesh and these entries are below Orbx Vector entries which in turn are below 'Africa'. These entries were not added via xml method.
All my RTMM and 3rd party 'Scenery\World\Scenery' files [18 in total] are added via xml method and are sandwiched between the default scenery [layer1]and default terrain [layer2] and Vector AEC [layer 21].
'My Traffic 06a' is directly above Global Generic & Vehicle Libraries and added via xml method.
I'm confident this order is as prescribed in Step Table 8.
As you suggest, I will turn off the mesh plus the RTMM harbor/ferry/cruise ship scenery to test and will report back.
4. I don't have Herring Bay/Hollis installed this time around just yet. But I have visited them in previous installations and they've been fine. At PAKT v115 I can see the CIRP office next to the passenger terminal with the MM Seaplane Services sign.
I'm running P3D v4.5 and I followed Elaine's Tongass installation guide. For previous installs I have added the 40 Tongass entries manually to the bottom of the terrain.cfg file but in my recent reinstall they have been added automatically at textures 383 to 422. There are 1097 textures in this file and the 'default texture count' is 1098. I updated to P3D v4.5 after installing Tongass.
Regards
Josh
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UPDATE:
With PAKT v115, all 9 RTMM libs and FedEx scenery only activated - no FedEx scenery but everything else in place.
Without PAKT v115, all 9 RTMM libs and FedEx scenery only activated - FedEx scenery shows but other buildings, planes and trees are 'floating'.
Just a long shot, but should the 40 Tongass entries be at the bottom of terrain.cfg and not where they are as I indicated in my previous post?
Josh
Josh
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Just a long shot, but should the 40 Tongass entries be at the bottom of terrain.cfg and not where they are as I indicated in my previous post?
Josh
Hmmm weird. I don't understand. Might need the big guns (Rod/Steve/Doug) on this one to figure it out. I don't get it.
Now from my experience, no matter where you put the terrain.cfg entries, as soon as you start your sim, they will sequence in right below the default terrain.cfg entries(// Legacy_LandWaterMask_Land_NoFlatten [Texture.382] - Then the tongass entries follow starting at [Texture.383] through [Texture.422], followed by autogen entries and FTX entries etc.
You can give it a try at the bottom and see your results after sim start but I expect that those 40 Tongass entries will move up to their regular spot @ Texture 383.
Switch/Adjust Vector for PAKT - to either enabled or disabled.
Last thing - search for an PAKT_ALT File somewhere in your scenery files. If there is one add .OFF to it to turn it off.
Norm
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Disable Pilot's Next Gen Mesh and see what happens.
Steve
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Steve
No difference whether or not mesh is activated.
The floating buildings are the ones with animated chimney smoke and 2 bi-planes plus the CIRP office, passenger terminal and blue excavator.
I'm happy to post screenshots if that would help but I don't know how to reduce the file size for posting.
I've also run FTX AEC and note that PAKT does not show in the enabled/disabled lists of airports.
Josh.
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Ok, there is definately an FEDEX issue at PAKT.. I see it now.. Like an elevation issue where the FEDEX Building is actually under Orbx PAKT Fire House.. (It's buried on the north side by the river bank..
So that FedEx piece at PAKT is actually under the terrain if Orbx Pakt is enabled..
Pic attached.
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Looks like the FedEx objects were placed using the default PAKT and not made for the payware version. With the payware version active, no FedEx objects are visible because they sit below ground level. The floating trees must have been put there using the payware version so there's a mix of the 2 versions that appear in the default version.There needs to be 2 versions of the PAKT FedEx complex; one for the default version and one for the ORBX payware version, and never the twain shall meet.
Steve
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Indeed.. This one was bugging me - I couldn't see what was wrong until exploring every piece of PAKT cause I couldn't see FedEx.. Hmmm where did it go?. Then fell through the terrain at close proximity to the fire station in Orbx PAKT to see FedEx Building, containers, the trucks, flag etc underneath the fire station. My fault for not looking at PAKT first before responding.
So FedEx has to be raised to sit atop the elevation and not under it if using Orbx Pakt.
So Josh.. go under the fire station on the hill at the east end of PAKT and you'll see FedEx building- might need to slew under!! Now that explains why you can see FedEx with default, cause there is no elevation in default PAKT.. but there sure is in Orbx PAKT.
Looks like FedEx might have to be relocated to the east to sit beside the fire station for use with Orbx PAKT!!!
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I will need to create a Payware PAKT version of the Fed Ex terminal and issue an update. TBD on when. Will get to it though.
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Gentlemen
Pics of some of what I see
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Those are payware PAKT sceneries. ;) Do you have that? ???
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Norm
Now you mention about falling through the terrain near the fire station, that made me realise that was what happened to me when I mentioned about 'crashing' my beaver whilst taxiing around in a previous post.
Well at least that's cleared that up.
Josh
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Jeff-yes I do.
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This isn't what I see with the payware PAKT. With the payware version you actually shouldn't be seeing anything FedEx-wise, as downloaded, because it sits below the terrain level. You must have something else going on somewhere. Make absolutely sure that you have any 3rd party mesh disabled.
Steve
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I have created a version for the ORBX payware PAKT airport. It's not the same design as the default obviously but it's compatible with the payware airport from ORBX. I've sent it to be tested and once we get the green light, it's going to be included inside the updated FedEx Terminals zipfile (V2).
Stand by for that update release.
Brad
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The update for the FedEx terminal that fits with the PAKT payware is now available on the scenery page under "F". This update has the existing default version for Ketchikan airport AND the Ketchikan payware update. You can only use ONE of those included files so please read the PAKT Payware installation text file included in the new zip (Version 2) That file will let you know what you have to do if you use the payware PAKT airport or the default airport that came with PFJ.
Doug will be issuing a NOTAM soon.
Enjoy,
Brad
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Brad -thank you very much for the quick work but it does not work for me - see attached.
Even the runway has a problem.
I have set the other file to 'off' as per your instructions 'fedex_pakt_v2_1.bgl.off' and PAKT payware is enabled as you can tell from the ship in dry dock in the background.
What am I doing wrong?!?
Regards
Josh
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Sorry - forgot to add that as far as I can tell the only difference between using and not using mesh is the trees.
I'm toggling the mesh as Steve seems to think this might be a factor.
Apart from using/not using FS Pilots Next Gen mesh are there any other places where 3rd party mesh might be lurking?
Josh
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I can finally replicate what you are seeing.There's a "black hole" that you can see or fall into if you slowly slew your aircraft down the side of the hill at N55° 21.119066' W131° 42.250450' alt 82' at 317 degrees. It's in a really narrow window and seen at an angle when viewed below your aircraft. There's also a "porthole" that you can enter into the black hole that I've stumbled upon a couple of times at N55° 21.156091' W131° 42.304641' alt 6' heading 219. There may be other port holes too. It's an ORBX thing, due to the way they created the sloping runway, roads and patways.
Try moving your aircraft to the main runway, or just slew up out of the black hole and all looks OK. That works for me.
Steve
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Gentlemen
Everything is fine!!
I moved to the runway as suggested by Steve and I can now see Brad's handiwork in all its glory.
Thank you so much.
Josh
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FYI,
I fell into that hole as well when I was placing the new objects and had to elevate each of those objects accordingly to make them show up above the drop off point below. Again, this is a unique payware airport from ORBX and uses a system that is very different from the norm. So, these things are going to present themselves obviously. So you have to try the workaround.
I was able to taxi from the end of the runway and stop over by the small office I placed so there is a solid area that will work.
Brad
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Brad
Seeing objects above me made me think they were floating above me, I had no idea that in fact it was me under them. Being a flightsimmer is certainly a 'live and learn' experience.
Thanks again for sorting it out.
Josh.