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Return to Misty Moorings (FSX/P3D/MSFS2020) => Addon Scenery and Enhancements => Topic started by: Lonewolfee1 on January 19, 2019, 04:01:45 PM

Title: CIRP missing textures
Post by: Lonewolfee1 on January 19, 2019, 04:01:45 PM
Missing this texture at PF48:

(https://i.imgur.com/1vFcAzm.jpg)
(https://i.imgur.com/E4UNOLy.jpg)

And these at PF44:

(https://i.imgur.com/q2ZMgQ9.jpg)
(https://i.imgur.com/nIRZmH4.jpg)
Title: Re: CIRP missing textures
Post by: Doug on January 19, 2019, 04:03:41 PM
Take a picture of your Scenery Checker Abdul Post it for us...

Doug
Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 19, 2019, 07:00:43 PM
(https://i.imgur.com/dCi2Wni.jpg)

(https://i.imgur.com/kFl3sdE.jpg)
Title: Re: CIRP missing textures
Post by: ualani on January 19, 2019, 09:38:54 PM
Here's what I see at PF48. The object comes from FSXP3D ez-ga hangers ss.bgl, is called ga_hanger_SS_07_open, and the texture used is ga hanger ss 7a.bmp.

This object is in RTMM Required Libraries Part I\EZ Scenery LibraryFSXP3D 6-7-14\EZ Scenery LibraryFSXP3D, which you obviously have or you wouldn't see the textureless hanger.

Look on your system for the above texture. If you don't have it or can't find it, post back.

Steve
Title: Re: CIRP missing textures
Post by: ualani on January 19, 2019, 09:58:30 PM
Here's what I see at PF44. The First object comes from FSXP3D small airport objects 2.bgl, 818e2c7349a26b0f70d26f872a04f981 Storage Shed, found in the RTMM Required Libraries Part I\EZ Scenery LibraryFSXP3D 6-7-14\EZ Scenery LibraryFSXP3D

The textures used are YLGC_RADIOSHACK.BMP and YLGC_RADIOSHACK_LM.BMP

The second object is from buildings.bgl, which is included in the FSX or P3D factory installation. The object is gen_housingwood03, and textures used are MD.DDS and MD_LM.DDS

Again, search your system for the above textures. There's really no reason that they aren't on your system since you have the objects.

Steve

Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 19, 2019, 10:49:29 PM
Thanks Steve. 

On PF48 I have ga hanger SS 7a.dds - not ga hanger SS 7a.bmp

ga hanger SS 7a.bmp is listed in a text file called - Old RTMM Texture File Removal List.txt found in

COL Old RTMM Files Removal Utility v1 which is in

RTMM Required Object LibrariesFSXP3D Part I_02.25.2017

ga hanger SS 7a.dds is in EZ Scenery LibraryFSXP3D 6-7-14 as you said

Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 19, 2019, 11:02:18 PM
On PF44

YLGC_RADIOSHACK.BMP and YLGC_RADIOSHACK_LM.BMP are again .dds files not.bmp

I do have md.dds and md_lm.dds on my system.

Title: Re: CIRP missing textures
Post by: ualani on January 20, 2019, 08:27:52 AM
The bmp files were changed to dds when we converted objects and textures a few years ago, so it doesn't matter. I got the bmp name directly from the file texture list the the original objects call for, but it technically doesn't matter.

If you have those textures in their respective texture folders, then there's really no reason that you shouldn't be seeing things as they should be.

Are you using FSX or P3D?

Steve
Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 20, 2019, 12:28:52 PM
I am using FSX.
Title: Re: CIRP missing textures
Post by: ualani on January 20, 2019, 12:40:37 PM
OK. As an experiment, locate the textures that I listed above and COPY them to your main, FSX texture folder and see if the objects now look correct.

Steve
Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 20, 2019, 01:18:52 PM
Thanks. 

That solved the problem for PF48.  See it fine now. 

I can see one of the textures in PF44 now but not the other. 
The one I can see is the first picture you took of the building in the corner at PF44.
The other building by the barrels is still black. 
Title: Re: CIRP missing textures
Post by: Doug on January 20, 2019, 01:20:20 PM
AND ANOTHER 3 CHEERS FOR STEVE!!!! (Best library manager a site could have!!)

Doug
Title: Re: CIRP missing textures
Post by: jeff3163 on January 20, 2019, 02:05:32 PM

... and that was just an experiment!  Whoa!   ;D  :P
Title: Re: CIRP missing textures
Post by: ualani on January 20, 2019, 04:09:29 PM
Which PF44 texture are you still missing? Post another screen shot, please. BTW, sometimes there can be a lag when loading textures. You can also try to go to your options\scnd rapidly enery menu and exit right back out. If there's a texture loading issue, that will sometimes "fix" it. Another thing to try is to pan or rotate around rapidly in slew mode. For some reason this sometimes makes stubborn textures to reload and then display properly. Weird, huh?

Steve
Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 20, 2019, 05:49:19 PM
This is the stubborn one

(https://i.imgur.com/nIRZmH4.jpg)
Title: Re: CIRP missing textures
Post by: ualani on January 20, 2019, 06:19:46 PM
Try this: Go to the original location of  MD.DDS and MD_LM.DDS, and rename them to MD.DDS.off and MD_LM.DDS.off. Leave the copies in the main texture folder.

Steve
Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 20, 2019, 08:54:09 PM
Tried that and it is still being stubborn. 
Title: Re: CIRP missing textures
Post by: ualani on January 20, 2019, 09:46:29 PM
At this point, I'm at a loss to know what's going on. You have the textures on your system in 2 places and for some reason the object can't find them. At the same time, the other 2 objects that were a problem show when the textures were copied to the main texture folder. This is issue has cropped up in the past and was usually fixed by the things I suggested. Sorry. Maybe Rod will chime in with some suggestions.

Steve
Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 21, 2019, 12:39:08 AM
Well we got most of it solved.  Thanks for your help though.  Much appreciated. 
Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 21, 2019, 08:22:30 AM
Steve -
           I think I may have found an error in the identification of the stubborn object at PF44 which may help us fix it.

You said at PF44 the stubborn object is:

"The second object is from buildings.bgl, which is included in the FSX or P3D factory installation. The object is gen_housingwood03, and textures used are MD.DDS and MD_LM.DDS."

Looking at objects in ADE I think it is instead from FSXP3D small airport objects 2.bgl also -
818e2c7349a26b0f70d26f872a04f97e Fuel Shed
I do not know how to tell what textures it uses.

Let me know what you think. 
Title: Re: CIRP missing textures
Post by: stiletto2 on January 21, 2019, 08:54:25 AM
Steve mentioned me in one of his posts and I was just taking a look at this thread and saw your post.  Good sleuthing and it is great that you know how to use ADE.   

The textures for the object you identify are:

fuelshf.dds
fuelshf_lm.dds
fuelshr.dds
fuelshr_lm.dds
fuelshs.dds
fuelshs_lm.dds

Can you also supply your full path name to your FSXP3D small airport objects 2.bgl file?  For example, mine is:

...C:\FSX\Addon Scenery\RTMM Object Libraries\EZ Scenery LibraryFSXP3D\scenery\FSXP3D small airport objects 2.bgl

Rod
Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 21, 2019, 09:11:31 AM
Hi Rod.  Yes - my path is:

D:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\Misty Moorings\RTMM Libraries\Scenery

(https://i.imgur.com/veylDU6.jpg)

Moving those textures to the FSX  main texture folder did the trick as it did for the others. 

I have a feeling the way I have my libraries arranged my be the problem?  Although I have to say I have never had a problem before with that arrangement.   

I also moved Fuel-Shed_o.dds........just off hand found the textures in the library texture folder.  If you could explain how to find what textures go to what object I'd really appreciate it.

Thanks for your help.

Title: Re: CIRP missing textures
Post by: stiletto2 on January 21, 2019, 09:30:37 AM
I find the textures using MCX which is a scenery developer tool primarily for converting objects.  It also lets you see each piece of an object....for example:  material uses (which refers to textures etc.).   If you want to read more on this tool, here is location:  https://www.scenerydesign.org/modelconverterx/

I agree with you that there is some kind of issue since (except for a few possible isolated cases) you should not have to put any of the textures from our standard libraries into the main texture folder.  Your path name may indicate an issue.  I don't understand it unless you have combined all of your RTMM object libraries into one scenery and one texture folder which does not follow the installation instructions of our libraries.

In other words, why isn't the EZ Scenery LibraryFSXP3D folder in the path to the FSXP3D small airport objects 2.bgl file?

Rod
 
Title: Re: CIRP missing textures
Post by: ualani on January 21, 2019, 09:56:50 AM
Sorry about misidentifying the stubborn building. I might have been looking at the adjacent one, not sure. At least you now see them, but as Rod says there may be something going on somewhere in the way you have things organized. Like Rod, I use MCX to obtain all kinds of information about objects, although there are probably other tools out there that do this as well. 

You aren't the first person who's had this problem by any means.
Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 21, 2019, 02:09:53 PM
Steve & Rod,
                   
I do have MCX on my computer although not that familiar with it.  Will utilize it more in the future. 

I will admit I am guilty as charged in having all of my Libraries in one huge folder. 

That's just the way I've always done it and like I said no trouble until now doing it that way. 

But seeing as how this may cause future problems, I deleted all of my libraries and installed new ones per the instructions given in the downloads. 

The result was I am having the exact same problem with the missing textures as I was in the beginning of all of this.  None of those textures would show until I placed them in the main FSX texture folder.  I'm as flummoxed as you are!  At least my libraries are installed correctly. Heh Heh.  And I can see the textures.

Thanks for your help in trying to solve the puzzle.  Much appreciated.

Cheers!  LW1 ;D

Title: Re: CIRP missing textures
Post by: stiletto2 on January 21, 2019, 04:04:52 PM
Glad you now have the object libraries properly installed.

If you would like to continue to try and solve the mystery, next step is to make sure you don't have another library enabled (inadvertently) that contains the same problem object or objects.  For example, you know one of the objects that was showing up with black textures is the fuel shed from the FSXP3D small airport objects 2.bgl object library file located inside the EZ Scenery LibraryFSXP3D set of libraries.  Go into your Scenery library and disable that object library set and see if the fuel shed object (whether textured or black) still shows up or does it disappear.

If the fuel shed disappears, then you know that the object library set that you disabled is the one causing the problem.   If it is still there in some form, then you have a duplicate library enabled somewhere.  If the problem is a duplicate library, first thing to do is search for any files on your system that have are named small airport objects 2.bgl.  Notice that I dropped the FSXP3D.   That is because I added the FSXP3D when i converted the original library to indicate it was now converted from FS9 models to FSX models.   If you do have a duplicate object, it would most likely be contained in one of the old EZ Scenery Library sets within the file named small airport objects 2.bgl.

Rod
Title: Re: CIRP missing textures
Post by: ualani on January 21, 2019, 05:16:34 PM
Here's another interesting take on this topic from a few years ago. The whole thread is an interesting read.

http://forum.mistymoorings.com/index.php?topic=1204.msg9207#msg9207
Title: Re: CIRP missing textures
Post by: ualani on January 21, 2019, 05:22:05 PM
This is also a good side lesson for all users to follow the suggested installation instructions, and how going off into the weeds can often make it difficult to track down avoidable problems.

Steve
Title: Re: CIRP missing textures
Post by: Lonewolfee1 on January 21, 2019, 06:38:23 PM
Thanks for that suggestion Rod.

Egg on my face.  I did have duplicates for both bgl's lurking in other sceneries.  Slightly different names but same files.

Once those were taken care of - textures were pulled out of main FSX texture folder and wham - everything works fine.  There you go.  Lesson learned. 

Thanks Guys.  Sorry for the trouble. 
Title: Re: CIRP missing textures
Post by: stiletto2 on January 21, 2019, 08:10:08 PM
No trouble at all.  We all get caught by little 'gotchas" like that.  Glad you were able to solve the root issue.

Rod
Title: Re: CIRP missing textures
Post by: Bradallen43 on January 23, 2019, 10:07:03 PM
Great work everyone on finding a rather troublesome texture challenge solution. Lessons learned are always good no matter how small and insignificant they might seem. Others will learn from this too.

We all have certain ways we like to organize and manage things but when it comes to Sim objects, those pesky little important pieces of the puzzle have just a few ways that they operate in.

Thanks Steve, Rod, Lone Wolf and everyone who followed this thread. RTMM support. Second to none. And it's free too!!!

Brad