Misty Moorings Forums

Return to Misty Moorings (FSX/P3D) => Help and Troubleshooting => Topic started by: TerryW on November 04, 2017, 10:20:39 PM

Title: Tsuniah Lodge
Post by: TerryW on November 04, 2017, 10:20:39 PM
Hi ,
I installed tsuniah lodge and for some reason  the texture is missing on what looks like to me the chev flatbed truck..I have installed the lastest version and the 3 libraries..and did locate what looked like  the truck in question in the tex folder,actually it shows up in 2 of the libraries in within  lib 1,.. any hlp or suggestions would be appreciated

Thanks

Terry
Title: Re: Tsuniah Lodge
Post by: TerryW on November 04, 2017, 11:59:30 PM
Hi
Just to let you know ,I got it to show up by deactivating my Oz library..I just have to figure out why now ,probably just layering issue..Thanks Doug for your quick response via email ealier

Terry
Title: Re: Tsuniah Lodge
Post by: Penzoil3 on November 05, 2017, 01:32:09 AM
Duplicate truck in the OzX library must be deleted.
Title: Re: Tsuniah Lodge
Post by: Doug on November 05, 2017, 07:39:32 AM
Hi Terry ... great to see you here. And Penzoil3 is correct.  Steve should weigh in on this shortly too, he's the object expert. But thank you for bringing the problem here, these folks want it to work for you as badly as you want it to! :-)

Doug
Title: Re: Tsuniah Lodge
Post by: Dieter on November 05, 2017, 08:44:50 AM
Solution:

See Installation \OZx NA\scenery
There are 5 files named "Tsuniah"

- tc_TsuniahCkLk_PLC.bgl
This file adds the 2 cars at the helipad and the cabin.

- mwl_TsuniahCk_FB.bgl
- mwl_TsuniahCk_PLC.bgl
- mwl_TsuniahCk_PR1.bgl
- mwl_TsuniahCk_PR2.bgl

They all might be deleted. (a good idea to save them as backup)
Title: Re: Tsuniah Lodge
Post by: ualani on November 05, 2017, 11:14:00 AM
Doug asked me to take a look at this thread and weigh in, but it looks like you folks already have it sorted out. Funny how those texture problems always seem to crop up from time to time!

Steve
Title: Re: Tsuniah Lodge
Post by: TerryW on November 05, 2017, 02:08:47 PM
Thanks all for your constructive comments

Terry